I have not played too many games, just one at each level, and now I'm on my 4th game at Deity.
I actually lost my 2nd game at Deity, very early, when the Romans attacked me so hard and fast I couldn't believe it. They'd take a city, ask for peace, then sneak attack. It didn't seem like the AI!
Anyway, for those of you who have never lost, (or quit/cheat before losing ) there is a neat end sequence you should look at.
Back to my playing style. Criticisms wanted!
I try to keep peace very hard at the beginning. In Deity, it seems that the AIs have way more serious military units than me.
I take the well documented fastest route to Monarchy.
I tend to avoid military advances, in favour of happiness and trade. I build the Collosus in my SSC. I build 1 phalanx and 2 warriors in each city. I try to get 3 or 4 cities quick, expand to 6 with Monarchy.
I usually ally with one nearby civ. I will give up non-critical advances to keep peace, but rarely money. I almost never break a peace treaty at another civs request. If I know its coming, I will demand tribute with my allies enemy, and have them declare on me.
I build a ton of caravans. I look for rich commodoties needed by large distant cities, and establish trade routes with my SSC first. Often, I home subsequent caravans to my SSC and forego the trade route in my weaker cities to maximize the science (and gold) from the caravan. I also use caravans to rush build wonders: Mikeys Church, Leo's Shop, Cops Ob, Sunny's Academy, Bach, & Hoover. Other wonders are non-critical, and I more likely will capture them.
My advances are based on getting these wonders. I don't do much attacking until I have artillery. (If I get riflemen before a neighbour has gunpowder, they're toast.)
I use dips, and love to bribe cities.
I tend to go to democracy when I have temples in larger cities and Mikes, and am nearing Bachs.
I avoid flight to keep the collosus. Once I had howies before flight, easy conquer.
I like to get to espionage, spies are key for me.
Veteran artillery are great, once you have engineers and have/build railroads they wreak havoc. Don't even need to take down walls unless defenders are veteran too. Of course once you have spies...
I probably don't go demo soon enough. I don't think I use WLTP day soon enough.
My 3rd game at Deity, I was nearly wiped out early, and couldn't get Cops Ob or Leos, but hung on to my capital/colossus. It was tough, I built the GL and spent minimum on science, then I bought the Leo city and things started to turn. I put two key caravans and a dip and sent it to Japan, but the damn Indians found it and sunk it. It took me until 1909 to dominate, and I rolled across the world by 1912.
I actually lost my 2nd game at Deity, very early, when the Romans attacked me so hard and fast I couldn't believe it. They'd take a city, ask for peace, then sneak attack. It didn't seem like the AI!
Anyway, for those of you who have never lost, (or quit/cheat before losing ) there is a neat end sequence you should look at.
Back to my playing style. Criticisms wanted!
I try to keep peace very hard at the beginning. In Deity, it seems that the AIs have way more serious military units than me.
I take the well documented fastest route to Monarchy.
I tend to avoid military advances, in favour of happiness and trade. I build the Collosus in my SSC. I build 1 phalanx and 2 warriors in each city. I try to get 3 or 4 cities quick, expand to 6 with Monarchy.
I usually ally with one nearby civ. I will give up non-critical advances to keep peace, but rarely money. I almost never break a peace treaty at another civs request. If I know its coming, I will demand tribute with my allies enemy, and have them declare on me.
I build a ton of caravans. I look for rich commodoties needed by large distant cities, and establish trade routes with my SSC first. Often, I home subsequent caravans to my SSC and forego the trade route in my weaker cities to maximize the science (and gold) from the caravan. I also use caravans to rush build wonders: Mikeys Church, Leo's Shop, Cops Ob, Sunny's Academy, Bach, & Hoover. Other wonders are non-critical, and I more likely will capture them.
My advances are based on getting these wonders. I don't do much attacking until I have artillery. (If I get riflemen before a neighbour has gunpowder, they're toast.)
I use dips, and love to bribe cities.
I tend to go to democracy when I have temples in larger cities and Mikes, and am nearing Bachs.
I avoid flight to keep the collosus. Once I had howies before flight, easy conquer.
I like to get to espionage, spies are key for me.
Veteran artillery are great, once you have engineers and have/build railroads they wreak havoc. Don't even need to take down walls unless defenders are veteran too. Of course once you have spies...
I probably don't go demo soon enough. I don't think I use WLTP day soon enough.
My 3rd game at Deity, I was nearly wiped out early, and couldn't get Cops Ob or Leos, but hung on to my capital/colossus. It was tough, I built the GL and spent minimum on science, then I bought the Leo city and things started to turn. I put two key caravans and a dip and sent it to Japan, but the damn Indians found it and sunk it. It took me until 1909 to dominate, and I rolled across the world by 1912.
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