Smash raised the issue of the format of logs in the OCC17 thread. However I think this is worth addressing as a topic in its own right. So here is a gathering of some of the thoughts that have gone on before as a basis for discussion.
The aims of logs in decreasing order of importance are:
1. To describe the game progress
This is the what, when and how of the progress of a unique individual game
2. As an illustration to novices on the application of the principles of OCC in practice.
Obviously opinions on what are essential in a log would depend on how important one considers aim 2.
Here’s a tentative listing based what has been done, in a loose classification:
<u>Essential</u>
1. Founding of city
2. Tech advances – including those from gifts and exchanges
3. Improvements built
4. Wonders built
5. Trade routes and bonuses
6. Contact with AI civs – relations, tech exchanges and gifts/tributes
7. Change of relations with AI civs – alliance, peace, war, ceasefire
8. Destruction of AI civs
9. Diplomat activities eg embassies, bribery of units, stealing of techs
10. Goodies from huts
11. Gold bonus for capturing Barbarian Leader
12. Type of Spaceship built and date of Launch
13. Landing AC
14. Revolution and Government changes
<u>Desirable</u>
1. Units built especially commodity Caravans/Freight and Diplomats
2. Techs given to AI civs
3. Units disbanded or destroyed
My own personal view is that logs are a necessary evil in a challenge game, which helps to discipline one’s approach to the intensive micromanagement and concentration required to achieve the best result. I have also found logs helpful for jotting down useful timely information eg the location of seeding points for Barb activity and of important transient features (including unpopped huts!) revealed when maps are shared, the development of new techs by AI civs and the periodic list of ranking of wealth and advance for use later.
Edit: added item 14
[This message has been edited by tonic (edited September 18, 2000).]
The aims of logs in decreasing order of importance are:
1. To describe the game progress
This is the what, when and how of the progress of a unique individual game
2. As an illustration to novices on the application of the principles of OCC in practice.
Obviously opinions on what are essential in a log would depend on how important one considers aim 2.
Here’s a tentative listing based what has been done, in a loose classification:
<u>Essential</u>
1. Founding of city
2. Tech advances – including those from gifts and exchanges
3. Improvements built
4. Wonders built
5. Trade routes and bonuses
6. Contact with AI civs – relations, tech exchanges and gifts/tributes
7. Change of relations with AI civs – alliance, peace, war, ceasefire
8. Destruction of AI civs
9. Diplomat activities eg embassies, bribery of units, stealing of techs
10. Goodies from huts
11. Gold bonus for capturing Barbarian Leader
12. Type of Spaceship built and date of Launch
13. Landing AC
14. Revolution and Government changes
<u>Desirable</u>
1. Units built especially commodity Caravans/Freight and Diplomats
2. Techs given to AI civs
3. Units disbanded or destroyed
My own personal view is that logs are a necessary evil in a challenge game, which helps to discipline one’s approach to the intensive micromanagement and concentration required to achieve the best result. I have also found logs helpful for jotting down useful timely information eg the location of seeding points for Barb activity and of important transient features (including unpopped huts!) revealed when maps are shared, the development of new techs by AI civs and the periodic list of ranking of wealth and advance for use later.
Edit: added item 14
[This message has been edited by tonic (edited September 18, 2000).]
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