One of my favorite tactics to do against opposing republics or democracies that are growing huge citys is to caravan them to death. The light house and or magelleons is ideal for this strategy to work perfect. Heres what you do:
1) have a ship in port
2) move caravns to port
3) load ship and move max to awaiting ship off shore
4) unload on to that ship and then move max
the result is that with LH and Mag caravels move 6 squares. so with some quick mathmatics 6 (from original port)+ 1 (unloaded to awiting ship) + 6 (moves from 2nd ship) and +3 (caravan moved along roads)= 16 squares with 2 x movement on one turn!
Unloading into a city demanding that product and finishing off their demands(delievering all three products) will pay off huge.
Use the gold revenue to produce 1 caravan and another ship to secure these routes.
In one game , I was delivering 20 + caravans per turn and it was only 775 bc and was taking in some 2000-3000 gold per turn under a monarchy!!!
10 turns of this and i could buy all oposing citys and end the game.
Also, delivering the same good 2 and three times increase the gold revenue after all 3 demands have been filled, dont know the exact reasons or programming but works for me/.
1) have a ship in port
2) move caravns to port
3) load ship and move max to awaiting ship off shore
4) unload on to that ship and then move max
the result is that with LH and Mag caravels move 6 squares. so with some quick mathmatics 6 (from original port)+ 1 (unloaded to awiting ship) + 6 (moves from 2nd ship) and +3 (caravan moved along roads)= 16 squares with 2 x movement on one turn!
Unloading into a city demanding that product and finishing off their demands(delievering all three products) will pay off huge.
Use the gold revenue to produce 1 caravan and another ship to secure these routes.
In one game , I was delivering 20 + caravans per turn and it was only 775 bc and was taking in some 2000-3000 gold per turn under a monarchy!!!
10 turns of this and i could buy all oposing citys and end the game.
Also, delivering the same good 2 and three times increase the gold revenue after all 3 demands have been filled, dont know the exact reasons or programming but works for me/.
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