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OCC Fortnight #6: Discussion, Logs, Gripes & Moans

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  • OCC Fortnight #6: Discussion, Logs, Gripes & Moans

    Okay, I've emailed the zip file to Paul. You will need to play as "The Empire."

    I have altered some of the attitudes, and I hope it goes the way I planned. I have ver 2.4.2 so I hope this doesn't really screw up the MPG folks.

    Good luck and have fun.
    The only way to stop a terrorist, is with a bullet.

  • #2
    Thanks, as always, again to Paul for putting this scenario up.

    Now players, if you would be so kind as to note a few things for me as you play? I would be interested in knowing what civ2 version you have, so I can maybe compare how the AI behaved and make a better scenario next time.

    Secondly, and this is what I'm most interested in, is your reputation at the end of the game. I'd like to know what your reputation is, and if this is higher, about the same, or lower than what your reputation usually is.

    Finally, I would like to know which city site you selected. If you want to know what I believe is the most challenging city site, read on. If not, please avert your eyes to the little "X" in the upper right corner and click.

    Okay, I test-played this from "all" the possible starting locations once. I found that the most challenging starting location, for whatever reason, seemed to be the . . .

    .

    .

    .

    Now's the time to leave . . .

    .

    .

    .

    I found the northern-most location most challenging. Again, good luck.

    .

    .

    .

    Now back to the regularly scheduled program.
    The only way to stop a terrorist, is with a bullet.

    Comment


    • #3
      (edited for format)

      Hi, I've been watching the Fortnight threads,
      for a week or so, and playing the comparison games to sharpen my OCC skills.

      So I chose this game as a chance to jump in and introduce myself. Unfortunately I didn't do so well...


      Here's my log:

      Game Version: MGE
      Starting Position: South position.

      Summary:

      Founded City: 3900 BC
      Switch To Monarchy: 1800 BC
      Colussus: 1500 BC
      Switch To Republic: 525 BC
      Die: 120 AD


      -3900 Founded Persepolis, fortified 1 warrior in city, using 1 settler and 1 warrior for exploration.

      -3800 Horseback Riding (hut)

      -3700 Warrior.

      -3600 Alliance: allied, Ceremonial Burial, Alphabet, Map Making, they refused sharing maps/gift. (Worshipful)

      -3500 Warrior. Begin Colussus.

      -3350 Sky People: Code of Laws. Shared Maps, No alliance. They started out enthusiastic, became worshipful.

      -3250 Sky People and Alliance declare war.

      -2950 Alliance at war with Droids. Warrior destroyed by barbarians. Writing from Alliance, Icy.

      -2800 Lost a settler to barbarians.

      -2400 Alliance. They were icy, refused gifts, or to trade knowledge, demanded 50 gold. Then they gave me Trade as a gift.

      -2000 Monarchy. Begin Revolution.

      -1800 Switch to Monarchy.

      -1550 Colussus.

      -1500 Alliance cancel alliance, as I won't declare war on sky people.

      -1450 Alliance with sky people, for declaring war on Alliance. Mysticsm as gift.

      -1100 Cease fire with alliance, as they had a catapult right by my settler...

      -1050 Construction. Library.

      -825 Sky People are icy, as I refuse to declare war on Alliance.

      -800 Market Place.

      -650 Alliance sneak attack and kill a settler.

      -550 Republic. Begin Revolution. Mathematics, polytheism from sky people

      -525 Colesseum. Switch to republic, begin WLTCD size 4. Disband two warriors.

      -450 Aquaduct.

      -375 Stupid Mistake: I need a temple. Disband warrior to try to build temple. Doesn't work.

      -350 End WLTCD cause I'm an idiot and forgot to build a temple.

      -325 Temple Begin WLTCD again (size 9)

      -300 Sky People cancel alliance. Warrior.

      -250 Cease fire with Alliance.

      -225 End WLTCD, size 12.

      -200 Philosophy Astronomy, begin Copernicus.
      Caravan. Expel Rebel diplomat.

      -175 Silver caravan arrives in satsuma, 76 gold. +7 trade route.

      -75 Alliance has catapult outside city, I pay 100 gold, but they still won't go to peace as I won't declare war on sky people (who have elephants outside my city).

      40 Medicine.

      80 War with Sky people, I insisted they withdraw troops while they were uncooperative (the troops were stealing resource squares from my city.)

      100 Sky people are too dumb to come take my city with nearby elephants.

      120 Alliance aren't, they sneak attack, and wipe me out. Bummer.

      My reputation throughout was Excellent, which is what usually happens when I break alliances/declare war in order to get in the graces of another civ.

      Overall the AI behaved like they normally do in MGE. I usually find that I can't win OCC games in MGE unless I'm in a fairly isolated spot. And definetly not if I'm between two warring civs.

      I'll try it again on 2.4.2 tomorrow.

      ----
      Dusty
      [This message has been edited by Dusty (edited March 30, 2000).]
      Dusty

      Comment


      • #4
        Dusty, Welcome! I'm glad you've been keeping up with the OCC threads. Seriously, this is a very informal, open competition, used for learning, improving, and bragging rights for some. OCC#5 was my first 'official' attempt at playing one of the Fortnights. It's pretty fun, and I've learned alot. Nowadays, I'm inclined to play with one city no matter what the scenario.

        Note to everyone else: Sadly, I will be departing for Korea in one week for a 'business' trip. I will be gone approximately three weeks, and I do not know what kind of internet access I will have over there. I likely will not be able to get a scenario to Paul. I will work on one in my free time because I think it is fun. It should be ready to go for, say, the OCC Fortnight #9. Just a guess, but I want to let you know so someone can cover and provide a scenario.

        Of course, if no one wants to make a scenario, you can just random start a map and save it like the "good-ole" days.

        just have fun with it.


        Edited to say: Gee, reading through your log again, I didn't realize the ramifications of calling a tribe "the Alliance." Sorry about that, will be more careful next time.
        [This message has been edited by vik (edited March 30, 2000).]
        The only way to stop a terrorist, is with a bullet.

        Comment


        • #5
          Download at http://members.home.nl/paulvdb/OCC6FNC.ZIP

          [This message has been edited by Paul (edited June 04, 2000).]

          Comment


          • #6
            vik, Good game. I managed to keep my Alliances going throughout the game which is a first for me.
            Not much trouble from the AI, even when it kept putting cities close by. Thanks to bickering between the other civs, i managed to get and keep access to all the city squares, so production and food levels were never a problem.

            I can’t compare my rating as I don’t normally look at it.

            Version 2.42

            AC 1817

            Monarchy 2050 BC
            Republic 525 BC
            Democracy 460 AD

            Colossus 2200 BC
            Copernicus 200 BC
            Shakespeare 260 AD
            Newton 720 AD
            Darwin 1160 AD
            Apollo 1720 AD

            1st Trade 750 BC
            2nd 625 BC
            3rd 525 BC

            Trade 1300 BC
            Construction 1750 BC
            Sanitation 40 AD
            Refrigeration 960 AD
            Automobile 1340 AD
            Computers 1560 AD
            Space Flight 1710 AD

            Pop 12 60 AD
            Pop 24 1320 AD

            Rating Cruel 35% Score 274

            3900 BC Penge founded Whale, Oasis, Wine, Gold

            Use Settler to boost Pop
            3750 BC Warriors
            3600 BC Exchange Bronze Working for Alphabet with Alliance
            Exchange Pottery for Ceremonial Burial with Alliance
            Exchange Masonry for Map Making with Alliance
            Alliance
            3550BC Share maps with Alliance
            3150 BC Code of Laws
            3000 BC 25 Gold from Alliance
            2950 BC Use Settler to boost Pop
            2900 BC Exchange Currency for Writing with Alliance
            50 Gold from Alliance
            2750 BC Share maps with Alliance
            2200 BC Monarchy. Revolution
            Colossus
            2100 BC Exchange Monarchy for Mathematics with Alliance
            150 Gold from Alliance
            2050 BC Monarchy established
            Diplomat
            1950 BC Granary
            1750 BC Exchange Code of Laws for Construction with Alliance
            1600 BC Library
            1500 BC 50 Gold from Alliance
            Give Construction, Writing, Mathematics to Smugglers
            Alliance with Smugglers
            Horseback Riding from Smugglers
            Share maps with Alliance
            Temple
            1300 BC 50 Gold from Alliance
            Share maps with Smugglers
            Trade
            1150 BC Exchange Trade for Mysticism with Alliance
            Exchange Trade for Seafaring with Smugglers
            1100 BC Marketplace
            775 BC Literacy
            750 BC Silk Caravan to Hastings 32 Gold
            150 Gold from Alliance
            Give Literacy, Mysticism to Smugglers
            725 BC Bribe Alliance Trireme 92 Gold
            650 BC Give Construction to Sky People
            Treaty with Sky People
            625 BC Gold Caravan to Kyoto 84 Gold
            600 BC Philosophy
            Republic. Revolution
            550 BC Give Republic to Alliance
            Give Horseback Riding to Sky People
            Give Republic to Smugglers
            75 Gold from Smugglers
            Give Construction, Republic, Philosophy, Seafaring, Mysticism, Monarchy to Sand People
            Treaty with Sand People
            525 BC Republic established
            Coal Caravan to Karakorum 70 Gold
            Share maps with Alliance, Smugglers
            WLTCD Pop 6
            500 BC Colosseum
            475 BC 75 Gold from Alliance
            450 BC WLTCD ends Pop 8
            425 BC 150 Gold from Smugglers
            Aqueduct
            WLTCD Pop 8
            Astronomy
            375 BC 50 Gold from Alliance
            350 BC Sand People declare War
            325 BC Give Philosophy to Alliance
            50 Gold from Alliance
            Give Philosophy to Smugglers
            Pop 12
            300 BC WLTCD ends Pop 12
            225 BC Medicine
            200 BC Copernicus
            175 BC 75 Gold from Smugglers
            125 BC Wheel
            100 BC Give Republic to Sky People
            25 BC Engineering
            1 AD Exchange Wheel for Iron Working with Alliance
            100 gold from Alliance
            Give Wheel to Smugglers
            150 Gold from Smugglers
            40 AD Spice Caravan to Carmathen 288 Gold
            Share maps with Smugglers, Alliance
            Sanitation
            60 AD WLTCD Pop 12
            Sewer
            100 AD WLTCD ends Pop 13
            140 AD University (advance)
            160 AD Coal Caravan to Carmarthen 300 Gold
            200 AD Theory of Gravity
            220 AD Exchange Engineering for Banking with Smugglers
            75 Gold from Smugglers
            Exchange Sanitation for Warrior Code with Alliance
            100 Gold from Alliance
            260 AD Shakespeare
            Sell Colosseum
            WLTCD Pop 13
            280 AD Sell Temple
            320 AD University
            Invention
            340 AD Sell Granary
            360 AD 100 Gold to Sky-People
            Treaty with Sky People
            Exchange Invention for Bridge Building with Smugglers
            Exchange Astronomy for Feudalism with Smugglers
            100 Gold from Smugglers
            100 Gold from Alliance
            Bank
            380 AD WLTCD ends Pop 18
            400 AD Democracy. Revolution
            420 AD 50 Gold from Smugglers
            460 AD Democracy established
            480 AD 50 Gold to Droids
            Give Writing to Droids
            Give Seafaring to Droids
            500 AD Chemistry
            520 AD WLTPD Pop 18
            580 AD WLTPD ends Pop 20
            Gunpowder
            640 AD Give Democracy to Smugglers
            25 Gold from Smugglers
            Give Invention to Alliance
            50 Gold from alliance
            640 AD Explosives
            700 AD Economics
            720 AD 150 Gold from Alliance
            Newton
            740 AD Exchange Gunpowder for Navigation with Smugglers
            50 Gold from Smugglers
            Metallurgy
            760 AD Engineers
            800 AD Physics
            820 AD Stock Exchange
            860 AD Magnetism
            920 AD Electricity
            960 AD Refrigeration
            1000 AD Steam Engine
            1020 AD Supermarket
            1040 AD Exchange Navigation for Chivalry with Alliance
            100 gold from Alliance
            WLTCD Pop 19
            1060 AD Engineers
            Railroad
            1140 AD Industrialisation
            1160 AD Darwin
            Corporation
            Refining
            1220 AD Treaty with Jedi
            Give Railroad, Physics to Smugglers
            50 Gold from Smugglers
            1240 AD Steel
            1300 AD Combustion
            1320 AD Oil Caravan to Tlatelolco 242 Gold
            WLTCD ends Pop 24
            1340 AD Automobile
            1380 AD 50 Gold from Alliance
            Disband Warrior
            Superhighways
            Mass Production
            1420 AD Mass Transit
            Electronics
            1460 AD Conscription
            1480 AD Exchange Railroad for Leadership with Alliance
            1500 AD Tactics
            1520 AD Factory
            Machine Tools
            1540 AD Exchange Steam Engine for Polytheism with Smugglers
            Give Conscription to Smugglers
            Hydro Plant
            Miniaturisation
            1550 AD Sell Sewer
            1560 AD Barracks
            Computers
            1570 AD Sell Aqueduct
            Alpine Troops
            1580 AD Research Lab
            Mobile Warfare
            1600 AD 100 Gold from Alliance
            Robotics
            1610 AD Disband Warrior
            Manufacturing Plant
            1620 AD Flight
            1640 AD Radio
            1670 AD Advanced Flight
            1690 AD Rocketry
            Armour
            1710 AD Space Flight
            1720 AD Apollo
            1740 AD Plastics
            1754 AD Atomic Theory
            1760 AD Nuclear Fission
            1764 AD Nuclear Power
            1768 AD Laser
            1772 AD Superconductor
            1774 AD 15 Structurals
            1784 AD Sneak Attack by Sky People
            1786 AD Give Advanced Flight to Smugglers
            1788 AD 6 Components
            1800 AD Sell Research Lab
            1802 AD Launch
            1805 AD Recycling
            1808 AD Exchange Railroad for Monotheism with Sand People
            Treaty with Sand People
            1809 AD Give Railroad to Sky People
            Treaty with Sky People
            Exchange Explosives for Communism with Alliance
            1810 AD Recyling Centre
            1812 AD Droids steal Space flight
            1813 AD Sneak attack by Droids
            1814 AD Sneak attack by Sand People
            Boost luxuries rate to 100 %
            1815 AD WLTPD Pop 24 (No surplus food)
            1817 AD AC
            Darth Vader the Cruel 35 % Score 274

            Comment


            • #7
              i know i know im dumb... what does MGE and MPG stand for, i have a guess at MPG as multi player game...

              Comment


              • #8
                Qualiciide,
                MGE and MPG are one in the same. IT refers to CIV II's Multi Player Gold Edition. Much
                harder in single play than 2.42.

                Comment


                • #9
                  My early game was slow due to lack of contact with the AIs. I ended up building Marco Polo to get past the problem. There were no landings on my continent until ~300BC, after which there were a lot. I almost got killed by the Smugglers before forming an alliance with them.

                  I had food trouble towards the end. Both engineers were lost , but my settler and AI engineers cleaned up some of the pollution being produced.

                  My reputation started as excellent, went down to honourable when I declared war on the sand people (600AD), and returned to excellent around 1100AD when all my allies (everyone but the sand people) were at peace with one another.

                  I had no trouble keeping all the city squares to myself. 3 AI cities were founded on my landmass, but I was allied with all of them.

                  v242 diety

                  Arrival in 1811

                  1450BC - switched to Monarchy
                  425BC - switched to Republic
                  380AD - switched to Democracy

                  2100BC - Colossus
                  40AD - Copernicus' Observatory
                  360AD - Shakespeare's Theatre
                  880AD - Isaac Newton's College
                  1240AD - Darwin's Voyage
                  1740AD - Apollo Program

                  975BC - Trade
                  725BC - Construction
                  220AD - Sanitation
                  1020AD - Refigeration
                  1340AD - Automobile
                  1590AD - Computers
                  1730AD - Space Flight

                  225BC - size 12
                  580AD - size 21
                  1510AD - size 29

                  220AD - 1st Trade route
                  220AD - 2nd Trade route
                  300AD - 3rd Trade route


                  3900BC - found Palpatine (wine, gold, oasis, whale)
                  3850BC - 1 settler joins city
                  (built two warriors before switching to colossus)
                  3700BC - Archers (hut) - supported
                  3100BC - Alphabet, another settler joins city (now pop 4)
                  2600BC - Code of Laws
                  2100BC - Ceremonial Burial, built Colossus
                  1600BC - built Marketplace
                  1550BC - Monarchy, revolution
                  1450BC - switched to Monarchy
                  975BC - Trade
                  925BC - built Marco Polo's Embassy
                  Sky-People - acquire Map Making, trade maps, alliance
                  Alliance - acquire Writing, Literacy, alliance, 100 gold
                  Sand People - trade maps, peace
                  Jedi's - trade maps, alliance (war with Sand People), 50 gold
                  Droids - The Wheel, peace
                  Smugglers - war
                  (reputation is Excellent)
                  875BC - built Library
                  825BC - built Temple
                  725BC - Construction
                  Alliance - aquire Horseback Riding, 25 gold
                  Droids - acquire Warrior code, alliance (give them 50 gold), 125 gold
                  Jedi - 50 gold
                  Sand People - cease fire
                  575BC - built Colloseum, 50 gold (Jedi)
                  500BC - built Aqueduct
                  475BC - The Republic, revolution
                  Droids - Seafaring, 75 gold
                  Rebels - 50 gold
                  Jedi's - 100 gold
                  Sand People - war
                  425BC - built Diplomat, switched to Republic
                  400BC - begin WLTCD (pop is 5)
                  300BC - Mathematics (Droids), Mysticism (Sky-People)
                  275BC - bribed smuggler Trireme for 240 gold
                  250BC - 50 gold (Alliance), 100 gold (Droids), bribed Chariot for 160 gold
                  225BC - size 12
                  125BC - Astronomy
                  125BC - Engineering (Sky People), Banking & 50 gold (Droids), 50 gold (Jedi)
                  1AD - alliance with Smugglers, 100 gold
                  peace with Sand People
                  40AD - build Copernicus' Observatory
                  80AD - Philosophy, Medicine, build gold caravan
                  120AD - build coal caravan
                  160AD - build spice caravan
                  180AD - 50 gold (Jedi), Invention & 150 gold (Droids), 25 gold (Alliance)
                  220AD - Sanitation
                  1st Trade route - 112 gold Gold to Trondheim (not demanded)
                  2nd Trade route - 112 gold Coal to Trondheim (not demanded)
                  300AD - Democracy, 3rd Trade route - 122 gold spice to Cardiff (not demanded), revolution
                  340AD - sell colosseum
                  360AD - built Shakepseare's Theatre, sell temple, 100 gold (Alliance), 150 gold (Droids), disband chariot
                  380AD - built Sewer System, switched to Democracy
                  400AD - begin WLTPD
                  440AD - University, acquire Iron Working & 50 gold (Droids)
                  520AD - Bridge Building
                  580AD - size 21, ending WLTPD
                  600AD - Theory of Gravity, 100 gold (Droids)
                  war with Sand People (reputation has fallen to honorable)
                  620AD - built University
                  660AD - Economics
                  740AD - Gunpowder
                  780AD - Explosives
                  Robots - Navigation, 100 gold
                  800AD - built Engineer, disband diplomat
                  820AD - built Engineer
                  840AD - Metallurgy
                  880AD - built Isaac Newton's College, 200 gold (Droids), 50 gold (Jedi)
                  900AD - Physics
                  920AD - built Stock Exchange
                  940AD - Magnetism
                  980AD - Electricity, Conscription (Alliance)
                  1000AD - 150 gold (Droids)
                  1020AD - Refrigeration
                  1040AD - built Engineer
                  1060AD - Steam Engine
                  1080AD - Atomic Theory (Jedi)
                  1100AD - Railroad
                  1120AD - 150 gold (Droids) At this point, I'm allied with everyone but the sand people, and everyone is at peace with each other except the sand people. My reputation is "excellent"
                  1140AD - Industrialization
                  1160AD - begin WLTPD (size is 18)
                  1220AD - The Corporation
                  1240AD - built Darwin's Voyage, Refining, Combustion
                  1280AD - Steel
                  1340AD - Automobile, 250 gold (oil to Tlateloco)
                  1360AD - Feudalism, built Superhighway, end WLTPD (pop is 27)
                  1400AD - Chivalry
                  1440AD - Leadership
                  1480AD - Tactics, begin WLTPD (pop is 27)
                  1510AD - Machine Tools, end WLTPD (pop is 29), sell sewer system, 988 gold (demanded coal to Tlateloco)
                  1520AD - sell aqueduct
                  1530AD - Electronics
                  1550AD - Miniturization
                  1570AD - Mass Production
                  1590AD - Computers
                  1600AD - built Research Lab
                  1610AD - Mobile Warfare
                  1630AD - Robotics
                  1640AD - Flight (Droids)
                  1660AD - Radio
                  1680AD - Advanced Flight, built Factory, disband warrior
                  1690AD - built Power Plant
                  1700AD - Rocketry
                  1710AD - built Manufacturing Plant
                  1730AD - Space Flight
                  1740AD - Apollo Program
                  1750AD - Plastics
                  1754AD - Nuclear Fission
                  1758AD - Nuclear Power
                  1762AD - The Laser
                  1766AD - Superconductor, engineers lost due to famine
                  1770AD - Fusion Power, sell research lab
                  1772AD - sell university, famine over (size now 26)
                  1774AD - sell library
                  1778AD - 15 structurals done
                  1790AD - 6 modules done, AI engineers are cleaning up a lot of my polution
                  1796AD - Launch
                  1797AD - build barracks, then a bunch of defensive units
                  1800AD - barb pikemen on mountain fortress are both killed
                  1811AD - Arrival at AC

                  Vik, this was a good scenario. Things settled down around 1AD when the smugglers allied with me, but until then it was touch and go. It also got interesting while building the spaceship - I lost both engineers after about 8 structurals were built. The sand people never got past the pikemen on the mountain pass, but if they did I would have been in trouble.

                  Comment


                  • #10
                    What a great scenario - thanks vik - I really thought that I was going to make my first Eighteenth Century landing, but it was not to be AC in 1801

                    v2.42 - deity
                    Chose Northern Site - Settler can run from mountain if attacked
                    Will attempt to Celebrate continually pre Republic

                    3950 started mining city site - New Death Star founded
                    3150 city now forested add settler to city => size 3; WLDD; hut 50g
                    3100 Ceremonial Burial, need 50% lux to maintain celebration
                    3050 Temple, start Colossus
                    2700 Alliance with Sky People, Alphabet + Code of Laws
                    2250 Sky People, Monarchy + Map Making; Revolution
                    2200 Alliance with The Alliance, Writing, Mysticism, Mathematics + 150g
                    at his point Pathetic & Spotless with Enthusiastic allies
                    2050 MONARCHY established (ouch 200 years of anarchy)
                    2000 now only need 40% luxuries to maintain WLKD (gives 10 sci rather than 9)
                    1950 The Alliance, 50g
                    1900 Sky People, maps + 50g; COLOSSUS now only need 30% luxuries
                    1850 The Alliance, maps
                    1800 Second Settler joins city => size 4 (8+2 food, 24 trade, 17 sci, 8 prod)
                    1650 Astronomy
                    1600 give Astronomy to allies get 50g
                    1550 Library
                    1250 TRADE, give to allies get Literacy, CONSTRUCTION + 200g
                    1200 Marketplace now only 20% lux
                    1100 Sky People, maps + 150g
                    1000 TRADE ROUTE 1 - Gems to Satsuma 32g
                    0975 size=5 now need 30% lux (rats); allies, 50g
                    0950 only need 20% now?
                    0925 Philosophy => The Republic, REPUBLIC; TRADE ROUTE 2 - Gold to Satsuma 40g
                    0900 Coloseum size=6
                    we are still Pathetic & Spotless our allies Enthusiastic
                    0825 Aqueduct size=9
                    0750 WLCD stops @ SIZE12; need 20% lux; allies both share maps
                    we are Moderate & Spotless with Enthusiastic allies
                    0725 Rebels donate 50g; TRADE ROUTE 3 - Spice to Satsuma 72g
                    0700 Medicine
                    0575 City Walls - I'm getting paranoid!
                    0525 Horseback Riding
                    0425 give Horse get 100g
                    still Moderate & Spotless with Entusiastic squared.
                    0375 Satsuma upgrades (to 7) can now live with 10% lux
                    0350 The Wheel - give to allies
                    0325 allies give 125g
                    0300 COPERNICUS' OBSERVATORY
                    0275 lost a turn to Civil Disorder - trade routes devalued & city went pearshaped - damn!
                    0225 Engineering - give to allies - maps from Sky People, 50g from Alliance
                    0125 SANITATION
                    0025 Sewer System; WLCD @12
                    1AD stop WLCD @13
                    0040 The University
                    0080 allies 75g + Warrior Code
                    0120 SHAKESPEARE'S THEATRE; WLCD @13
                    0180 Alliance offers Physics + 25g
                    0200 University
                    0220 Bridge Building
                    0340 WLCD stops @20 (no more food); Jedi peace
                    0360 Theory of Gravity
                    0380 Invention from Sky People
                    0440 ISAAC NEWTON'S COLLEGE; Chemistry
                    0520 Gunpowder; Coal to Kagushima 107g
                    0560 Explosives
                    0580 Engineers
                    0600 Banking
                    0620 Engineers
                    0660 Bank
                    0680 Democracy; Revolution
                    0700 DEMOCRACY
                    0740 75g from allies
                    0760 Magnetism; 150g from allies
                    still Moderate & Spotless with Enthusiasic allies, Jedi are Hostile Peace
                    0800 Metallurgy
                    0860 Electricity
                    0900 Refrigeration
                    0920 Supermarket
                    0940 Steam Engine
                    now Strong & Spotless
                    0960 at last a food surplus WLPD @ 18
                    1000 Railroad (I have eight allied units within my city limits)
                    1020 DARWIN'S VOYAGE; Economics, Industrialisation
                    1040 size 21; Stock Exchange; The Corporation
                    1080 Feudalism + 100g from Sky People
                    1140 Combustion
                    1160 stop WLPD @24
                    1200 Steel
                    1240 Automobile
                    1260 Superhighways
                    1280 Electronics, 50g from SP
                    1320 Conscription
                    1360 Mass Production; "Our Diplomat foiled a Rebel Espionage Attempt!" - new to me!
                    Strong & Spotless, both allies Enthusiasic as are the now Peaceful Jedi
                    1400 Chivalry
                    1420 Mass Transit - probably a waste, but I have plenty of cash
                    1440 Leadership
                    1480 Tactics; wine to Tintagel 354g
                    1500 Machine Tools; Wine to Tintagel 364g
                    Strong, Spotless and everyone Enthusiastic
                    1530 Computers
                    1540 Research Lab
                    1550 Atomic Theory - ADVANCES IN ONE TURN - never had this at OCC before - sci=1640 beakers at 100% with no scientists
                    1560 Nuclear Fission
                    1570 Nuclear Power
                    1580 Mobile Warfare
                    1590 Robotics
                    1600 Flight
                    1610 Factory
                    1620 Radio; Hydro Plant
                    1640 Advanced Flight - AI Engineers are building me railroads!
                    1660 Rocketry
                    1680 SPACE FLIGHT
                    Alliance steals SF!
                    We are Strong & Spotless allies Enthusiastic, Jedi Cordial
                    New Death Star is now size 26 with airbases on the hill, mountain & oasis (other hill turned to plain some time ago)
                    1690 APOLLO PROGRAM
                    1700 Sky People ask 'nicely' for Rocketry swap for 100g (I hope this isn't a mistake, but I don't see how any of these guys can possibly outproduce me - so all I have to do is avoid war)
                    1710 The Laser - AI engineers are 'helpfully' irrigating my forested river squares - I may not be able to maintain 80 shields!
                    Strong & Spotless, SP & RA Enthusiasic Allies, Jedi Enthusiasic Peace
                    1740 Plastics - first Sky People Structural
                    1754 Superconductor
                    The 'price' of Fusion Power is 3,300 beakers almost double the previous advance!
                    1758 Peace with the Pirates (for 50g + Railroad); Peace with Droids (for Railroad & Democracy)
                    The 'price; of Fusion Power is now 1,950 WHAT IS GOING ON???
                    Time to give loads of techs to my friends and allies ...
                    We are Strong & Spotless, RA Enthusiastic, SP Worshipful, J & D Enthusiastic, P Cordial
                    1786 LAUNCH for 1801 - blastit - I thought I might just make my first ever eighteenth century landing
                    Do my bit for the environment with Recycling Center & Solar Plant, not to mention the odd Stealth fighter and Vet Armour
                    1801 LAND AC

                    I maintained an out of character Spotless throughout, two alliances from the start peace with everyone else never at war.



                    ------------------
                    ____________
                    Scouse Git[1]

                    "CARTAGO DELENDA EST" - Cato the Censor
                    "Our words are backed by empty wine bottles! - SG(2)
                    "One of our Scouse Gits is missing." - -Jrabbit

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                    • #11
                      Good game SG1, I got a laugh from the AI irrigating your forested square. Putting airbases on hills is a no no in OCC (if you look at Paul's strategy guide, you will see it is considered a cheat). I doubt it helped much since you can only build them after flight, by which point you were already doing really well.

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                      • #12
                        Woops - sorry about that - I must have missed that bit.....
                        "Our words are backed by empty wine bottles! - SG(2)
                        "One of our Scouse Gits is missing." - -Jrabbit

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                        • #13
                          Dang, this thread is dead. I wonder if it is just a coincidence that so many "regualar" OCC players are all too busy, or, and this is what I'm afraid about, that maybe a lot of the MPGE guys just got totally wiped out with all that AI activity and chose not to post any logs.

                          If the latter happened to you, I would like to know (email, here, however), so that any future scenarios that I or others make will be enjoyable to all versions.

                          The early reviews seemed to be positive, and that's reassuring, but I'd like to hold my judgement until more MPGE people play it.

                          Good job SG1 -- you are in the lead. And Tom, 1811 is quite impressive considering you took time out to build Marco Polo's. I'm really surprised you had no AI contact until 300bc. That is definitely not what I was looking for.

                          (Note, my next post will explain the scenario from my point of view and may contain spoilers. Reading on may ruin any surprises the scenario may hold for you. I advise you to stop reading if you have not played this and/or do not want to have an unfair advantage)

                          The only way to stop a terrorist, is with a bullet.

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                          • #14
                            ~~~~WARNING: SPOILER ALERT...READ AT OWN RISK~~~~

                            I can't belive there have been no posts in almost 48 hours. Is the OCC breed dying out? I hope not...(!)

                            The main challenge I was hoping to present you players with was, you guessed it, winning back your resource squares taken by an Ally. In other words, “elbow room.” I set all the AI’s attitudes towards you at “one,” one a scale from 0-99 with 0 being friendliest and 99 being most hostile. Except for the Sandpeople – I made them hate everybody. I tried to vary the AI’s attitudes towards other AI’s, generally hating the Sandpeople, and weary of the Droids. All the “island” nations should have been generally friendly with each other, but each time I played it, they always seemed to war with each other. That’s okay, because I thought it was pretty neat having a war (between your allies) right on your front yard.

                            Basically, I was hoping for contact (and subsequent alliances) with 2-4 AI civs by 2500-2000 bc. Each time I test played (4 in all), this happened quite easily. With your 3 extra settlers, you had the option of rapid irrigation, mining, and roads over your resource squares, and I assumed a lot of you would take 2 or 3 settlers and do this, and then possibly rebuild them into your city. After making all these alliances as a size 4 city, you would face the challenge of winning back your resource squares taken by your Allies. The first two times, I would break the alliance, fortify a unit on the contested square, and hope for another alliance later. This resulted in several "reputation hits" and my final reputation was a lot lower than normal. That's why I asked you to look at this. On my third and fourth tries, I would use my settler to make the resource square less desirable. In one instance, this involved mining a Grassland Shield square to forest, and then later irrigating it back to plains once I controlled it (ouch!). But it kept my reputation in tact.

                            Other challenges:

                            Map Size: The map was ultra-small. I believe it was 32x32. It was the smallest I could make it, and most of it was ocean squares. I really wanted that AI to build secondary homes all around your city.

                            Trade: Who to trade with? You could possibly bribe a trireme and get better routes on different “continents,” or you could bus a caravan 5 squares away and get a small quick route established. You would have to worry about the AI destroying another AI city on your little rock, which happened to me once during test play, causing me to unexpectedly lose a trade route and unexpectedly throwing my city into disorder as a result.

                            Technology: I gave you and each of the island nations varied starting techs. When you meet, it should have been likely you could trade about 2 or 3 techs with each other. I planned for all these meetings to occur before monarchy, so everyone had a decision to make. Also, in the end game, I wanted the AI’s to have access to you so they could demand space flight, plastics, etc., and have you choose if you wanted to cancel an alliance over this, or to give it to them.

                            Droids: I gave them a lot of starting techs. I thought that if you met them, you would not be able to trade very much. It probably didn’t happen that way, though.

                            Sandpeople: Those barb pikemen on the rock were supposed to be there until well beyond the AD years started. I gave them a bunch of “Warrior” type techs, so that when they did break through, you would have to deal with a large and advanced military. For your benefit, I made some nice AI city spots on your side of the rock, so that the Sandpeople would have to fight through one or two AI’s cities to get to you. I also covered the West side of their half of the island with a lot of mountains and hills to discourage them from building port cities that pointed right to your location. I would not have expected those pikemen to last until the 18th century, though, as they did in Tom's game.

                            Alpha Centauri: There weren’t a lot of places for the AI to build new cities, which I hoped would prevent them from “Rush-building” a SS and launching it 7 years before you land on AC. I hate it when that happens.

                            Game Setup: When you started with 2 warriors and 4 settlers in 3900bc, each AI civ already had 3 cities built. They all had one settler, a warrior in each city, and the island nations each had a trireme with your half of the landmass in view of their trireme. Unfortunately, they seemed to want to attack the other island nations on their home islands rather than rapid expansion on your island. Maybe there is a way around this, but I’m just not sure how to manipulate it.

                            But you live and learn. Building Marco’s was not what I had in mind. And so far no one losing any resource squares for any length of time is also odd to me. I would have thought AI’s would be crawling all around your city. Oh well.

                            For my next scenario, whenever I can get around to doing it, I plan on a similar theme to OCC Fortnight #4, where there are several distinct and viable possibilities as to where you put your first city. That's all I can say, because I haven't started it yet, and probably won't start on it until I return from Korea in about 2 and a half weeks. I'm also conceptualizing an island scenario for future play on down the road.

                            As always, I appreciate the feedback you've given me here. I request more of it. Thanks.


                            ~~~~~END OF SPOILER ALERT~~~~~

                            The only way to stop a terrorist, is with a bullet.

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                            • #15
                              I thought I was being very clever in building Marco Polo. I was surprised when I saw others had had AI contact in the 3000s BC. At the time, there wasn't much else to build, so I figured why not!

                              Bribing a trireme was important for this scenario. Delivering caravans to bigger cities (especially if they demanded the resource) off continent adds up over the game. Contacting all civs (for those not building Marco Polo ) is also important. Later advances would have been much more expensive for me if I hadn't been able to gift all my science to the other civs.

                              I've never had the AI launch a spaceship on me in an OCC game (not to say it doesn't happen ), so your worry about them having too much growth room is probably unfounded. What the lack of room did do was cause a lot of action on my doorstep. I've never had 3 AI cities close enough to threaten my resource squares before.

                              As far as loosing some of your city squares, it doesn't matter if the AI is crawling all around your city. It only matters if they build a city early and have it grow in size before you have grown enough to take all squares. When the AI starting building its cities on my continent, I was well on my way to size 12. I tended to adjust the squares I was using to the periphery of my city site. I doubt the AI actively adjusts the squares it cultivates.

                              A lot of AI units killed themselves on the barbarian mountain fortress. I wasn't too worried about it falling, although I would have been in trouble if it did fall!

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