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  • another rookie question

    is there a way. to catch a city before it goes into civil disorder.. so that you can take steps to stop it from ever happening?

  • #2
    Yeah, Smash, I do check the happy option to see if it's going to be a problem. And I will create an elvis and check back the next turn to see if i miscalculated and can work him. (Getting lazy as i get older)

    I always get caught when I build a settler in a city that I'm using an elvis to keep order in, because it shifts the workers after the settler is built and usually uses the elvis to work food I don't need. AND THE FU*KING CITY REVOLTS. Needless to say this one annoys me most of all.

    RAH
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

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    • #3
      What about when you are going to have a revelution? It is hard to tell which cities are going to go into disorder, unless you jack your luxuries up to 60% until you are done. Any advice?

      ------------------
      Kitana
      Shogun of the Japanese
      Kitana
      Shogun of the Japanese

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      • #4
        I hate that re-organization of workers.Move my worker from wine to non-sheild grass..arghh.

        1.Revolt
        2.Jack luxuries(might as well)
        3.scroll thru cities hiring elvi where needed.

        Tax rate is a national thing.Hiring specialists is like local government.
        [This message has been edited by Smash (edited August 21, 2000).]
        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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        • #5
          No automated way. You must check every city to see if you'll have population growth and then determine the impact on that city and on the rest of your civ. No it is not fun, and sometimes you miscalculate. Deal with it.
          Check the old threads that discuss empire impact. Yes you too can have your head spinning trying to keep track of it.

          RAH
          Yes it would be nice in CIVIII that you could preview attitude for the next turn prior to ending the current one.
          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
          RIP Tony Bogey & Baron O

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          • #6
            And now you know one of the reasons some of us like to play OCC.

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            • #7
              I'm not sure I understand the problem. Could it be as simple as planned growth, i.e., build a temple right after a defender/settler? As rah stated, you have to watch each city and plan ahead. Building a coluseum before you need it (civil disorder) might seem extravagant but you gotta do what you gotta do.

              And I believe Tom's comment concerning OCC is referring to Shakespeare's Theater. I always found it hard to justify in a "normal" game. In OCC, it's worth its weight in gold.

              ------------------
              Frodo lives!

              Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.
              Frodo lives!

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              • #8
                Checking the happy menu can tell you if the next citizen is going cause a problem.

                If you still don't know,then hire an Elvis just before the city grows.After,you can see if he can go to work or become a scientist/taxman.

                It would be alot better if they something like Rah mentioned or at least a notification that a city is about to gain population.
                The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                Comment


                • #9
                  A small point for IamRooky's benefit - a city with a full food box will grow next turn regardless of whether or not there is a food surplus (I may be wrong, but I think it will grow even if there is a deficit) so don't be concerned that the extra Elvis needed for safety first removes your food surplus for the city ...


                  ------------------
                  ____________
                  Scouse Git[1]

                  "CARTAGO DELENDA EST" - Cato the Censor
                  "Our words are backed by empty wine bottles! - SG(2)
                  "One of our Scouse Gits is missing." - -Jrabbit

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                  • #10
                    I always find that a fairly good short term measure is checking your attitude adviser from the menu (F4 i think), any city that is in trouble (imbalance of happy/unhappy people) shows up in red, so you can deal with those problems!! This won't however show a city growing during the end turn phase and going straight into disorder, but it's worth checking that page to catch any changes that may have occured to your empire during your own turn, and it shows all of your cities on the same page so it's much easier than checking every city in turn.

                    I suppose the only other way to stop disorder is to multitask your brain and check everything all of the time, just hope that you can cope better than Windows NT!!!!!
                    "There are not more than 5 musical notes..." - Sun Tzu
                    ...and we build an Academy for this guy... :confused:

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                    • #11
                      Please what is OCC ?
                      rookie-too, rookie-two
                      Mike.doc

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                      • #12
                        OCC - One City Challenge!!! You play the whole game with ONE city and only ever have ONE city, and try to win the space race - great fun!!!!

                        Check out Pauls Definitive OCC Site There is everything you'll ever need to know about OCC!!!
                        "There are not more than 5 musical notes..." - Sun Tzu
                        ...and we build an Academy for this guy... :confused:

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                        • #13
                          But be careful. OCC is VERY addictive!!! And yes, it can be done! Just be patient.

                          BTW, Mike.doc. I notice you're from Belgium. You ought to go to the General/Community board and add yourself to the list in the following thread:
                          http://apolyton.net/forums/Forum1/HT...tml?date=03:05

                          It's a tally of where everyone lives.

                          ------------------
                          Frodo lives!

                          Better dead than "Red"... or green... or blue... or yellow... or orange... or purple... or white.

                          [This message has been edited by kcbob (edited August 22, 2000).]
                          Frodo lives!

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                          • #14
                            One even more annoying thing is when the AI shuffles your workers around so you have a shield shortage!!! Poof, a unit less...

                            I thought that cities grew only with a food "surplus" >=0? Deficit = no growth?

                            On building settlers. If I'm about to complete a settler the next turn in a size 2 city that needs an Elvis to keep cool, I put the worker back. If I only get one unhappy face, then the city doesn't revolt when the settler is completed and the worker stays at work. If I get two unhappies I call Elvis again...

                            Carolus

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                            • #15
                              reguardless of how much of a food deficit you have, if the food storage is full, the city will grow. Thats why you can grow to 127 in size using food caravans.
                              Insert witty phrase here

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