aarrdd:
I will be the first to admit that I have no idea what causes cities to arbitrarily change the commodities they supply and demand. Some changes appear to be technology related. For example, cities usually start supplying oil about the time you get industrialization, though in my current game I have a city that supplied oil as soon as I got trade, about 1000 bc. Oil usually starts to get demanded about the time of the automobile, though I have tried giving civs automobile in order to generate demand for my product, and that does not always work. Similarly, my impression is that uranium starts to be supplied sometime before nuclear fission, and starts to be demanded shortly after that. Is there a uranium resource square? Could that have something to do with it?
David James I:
According to a manual I have, commodity bonuses are paid for the following commodities, in decreasing order (commodities on the same line are supposed to have the same bonus)
Uranium
Oil
Gold, Silk, Spice, Gems
Silver, Wine, Cloth
All Other Commodities: No commodity bonus.
This is slightly different than the "lower left-upper right" order, but I have never checked it out, and you may well be correct.
The commodity bonus does not seem to matter as much as I thought it would. In the game I am currently playing, I completed a silk trade route for $754, and on the same turn cheated up another trade route between the same two cities involving something low-valued that was also demanded. I wound up getting $682 for that, which was much more than I expected. The difference between high and low valued commodities does not appear to be much.
David James II:
I usually select cities to trade with first by size. I will sometimes refine my assessment by looking at the terrain, especially roads and special resources. As far as government, I wont bother trading with anybody in monarchy or despotism, unless its their capital and its pretty big. Usually its got to be republic or better to open.
I will be the first to admit that I have no idea what causes cities to arbitrarily change the commodities they supply and demand. Some changes appear to be technology related. For example, cities usually start supplying oil about the time you get industrialization, though in my current game I have a city that supplied oil as soon as I got trade, about 1000 bc. Oil usually starts to get demanded about the time of the automobile, though I have tried giving civs automobile in order to generate demand for my product, and that does not always work. Similarly, my impression is that uranium starts to be supplied sometime before nuclear fission, and starts to be demanded shortly after that. Is there a uranium resource square? Could that have something to do with it?
David James I:
According to a manual I have, commodity bonuses are paid for the following commodities, in decreasing order (commodities on the same line are supposed to have the same bonus)
Uranium
Oil
Gold, Silk, Spice, Gems
Silver, Wine, Cloth
All Other Commodities: No commodity bonus.
This is slightly different than the "lower left-upper right" order, but I have never checked it out, and you may well be correct.
The commodity bonus does not seem to matter as much as I thought it would. In the game I am currently playing, I completed a silk trade route for $754, and on the same turn cheated up another trade route between the same two cities involving something low-valued that was also demanded. I wound up getting $682 for that, which was much more than I expected. The difference between high and low valued commodities does not appear to be much.
David James II:
I usually select cities to trade with first by size. I will sometimes refine my assessment by looking at the terrain, especially roads and special resources. As far as government, I wont bother trading with anybody in monarchy or despotism, unless its their capital and its pretty big. Usually its got to be republic or better to open.
Comment