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What is the most useful strategy you've picked up here?

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  • What is the most useful strategy you've picked up here?

    Useful could include important, and helpful in accelerating your understanding of, and improvement in, Civ2 play. Both current and archived threads apply.

    Perhaps a maximum of three (this is flexible), with a reference (URL if possible but a sufficiently detailed description will do if the URL is not easily obtained). Of course one strategy may be covered by more than one reference. Besides being a simple poll, the info may be useful as a reference point for strategy searches.

    I'll post my nominations later.

  • #2
    The Super Science City.

    OCC in general.
    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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    • #3
      Is it only this forum? Because I got a nice strategy from Xin Yu at SLeague about Red Front. But from this group of forums...hmmmm...maybe the moving a ship into an inland lake? And the SSC comes in as a close second.
      Who wants DVDs? Good prices! I swear!

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      • #4
        Trade for caravans directly adding to science.
        Building Cities on Mountians/Hills for defensive bonus.
        Try to avoid going to war with Berzerker.

        ------------------
        "I'm too out of shape for a long fight so I'll have to kill you fast"
        "If the great Emperors of Rome, Egypt and Greece were alive today, do you think they would prefer Coke or Pepsi?"
        Administrator of the CornEmpire Forum
        I AM CANADIAN!
        Gamecatcher: Multiplayer Civ 2 Democracy Game
        CornEmpire Owner/Operator
        Grand Minister: Dominion of the Balance & CornEmpire Software

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        • #5
          Building Hanging Gardens on Deity

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          • #6
            All of them. I was horrible at Civ until I came here (relatively speaking of course )
            I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

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            • #7
              1. Super Science City.
              2. Caravans.
              3. Use of diplomats and spies.
              If you can not think of a good reason to build something other than a caravan, build a caravan!

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              • #8
                Too many to mention. You just can't rank them. Everything learned from the OCC challange, to exact information on stuff not covered in the manual... Just wander through the archives sometimes... Far too hard to pick just the top three
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

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                • #9
                  Specific:

                  1. Using 2 settlers to found a new city. Start the first on a hill to mine it, then use the second to establish a city. Good production and defensive bonus. In later game, you can terraform hills on a river and do even better.

                  2. Learning that trade adds to the tech advances (and the corrollary of temporarily maximizing the trade in the originating city).

                  General: The realization that two size 1 cities outproduce one size 2 city.



                  ------------------
                  Proud participant in GameLeague...

                  Proud Warrior of the O.W.L. Alliance...
                  Civ2 Demo Game #1 City-Planner, President, Historian
                  Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                  Civ2 Demo Game #3 President, Minister of War, President
                  Civ2 Demo Game #4 Despot, City-Planner, Consul

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                  • #10
                    Oops, meant to add a 2nd General thing I've learned here: How to understand cumulative defensive factors...

                    ------------------
                    Proud participant in GameLeague...

                    Proud Warrior of the O.W.L. Alliance...
                    Civ2 Demo Game #1 City-Planner, President, Historian
                    Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                    Civ2 Demo Game #3 President, Minister of War, President
                    Civ2 Demo Game #4 Despot, City-Planner, Consul

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                    • #11
                      I'd have to say the loading of saved games on my laptop during play. You would be surprise at how much it helps to see the whole map during a game.

                      ------------------
                      Boris & Natasha, ferrets!
                      http://www.i2k.com/~density/ferret8.JPG

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                      • #12
                        Hehehe.
                        I guess hyperlinks don't work in sigs.

                        I thought of something else that helped in early game.Feudalism.I never used to bother with it but pikes can defend for along time.With them, barbs are not a threat early.
                        The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                        • #13
                          MWHC - Oh man, tell me that was a bad joke...



                          ------------------
                          Proud participant in GameLeague...

                          Proud Warrior of the O.W.L. Alliance...
                          Civ2 Demo Game #1 City-Planner, President, Historian
                          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
                          Civ2 Demo Game #3 President, Minister of War, President
                          Civ2 Demo Game #4 Despot, City-Planner, Consul

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                          • #14
                            Trust Noone.

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                            • #15
                              1) OCC
                              2) incremental rush buying
                              3) super Ironclads

                              "Our words are backed by empty wine bottles! - SG(2)
                              "One of our Scouse Gits is missing." - -Jrabbit

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