Everyone:
I think I may have found a way to improve the AI's attitude toward the human player without the player sacrificing *anything* for that improvement. Here it is, step by step:
1. Build a unit (U1) in City X.
2. Move unit to City Z and leave it there, but with the home city being City X.
3. Contact an AI (the Americans, in my case) and offer to give them U1 of City X, which should still be in City Z.
4. If the AI accepts, it will thank you and "take" the unit for itself.
Here's the catch, though: U1 never leaves your city! It stays there, but the AI's attitude improves as if it had taken the unit to add to its own forces.
I repeated the above several times, just to make sure it wasn't a one-time glitch. No way ... the cheat persisted! Then I tried it using the standard approach — offering a unit that's still stationed in its home city. That worked as intended.
So what's up? Have I found a new cheat, or am I simply rehashing an old one? BTW, I have the Macintosh version of Civ II and the map being used is Apolyton's "Northern Hemisphere" file. Furthermore, my RULES.TXT file hasn't been modified to include this weird little tweak. Heck, I don't think it *could* be modified for such a thing ... this is something that's hardcoded and untouchable.
CYBERAmazon
I think I may have found a way to improve the AI's attitude toward the human player without the player sacrificing *anything* for that improvement. Here it is, step by step:
1. Build a unit (U1) in City X.
2. Move unit to City Z and leave it there, but with the home city being City X.
3. Contact an AI (the Americans, in my case) and offer to give them U1 of City X, which should still be in City Z.
4. If the AI accepts, it will thank you and "take" the unit for itself.
Here's the catch, though: U1 never leaves your city! It stays there, but the AI's attitude improves as if it had taken the unit to add to its own forces.
I repeated the above several times, just to make sure it wasn't a one-time glitch. No way ... the cheat persisted! Then I tried it using the standard approach — offering a unit that's still stationed in its home city. That worked as intended.
So what's up? Have I found a new cheat, or am I simply rehashing an old one? BTW, I have the Macintosh version of Civ II and the map being used is Apolyton's "Northern Hemisphere" file. Furthermore, my RULES.TXT file hasn't been modified to include this weird little tweak. Heck, I don't think it *could* be modified for such a thing ... this is something that's hardcoded and untouchable.
CYBERAmazon
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