Recently I began to wonder if the AI really was playing worse in non standard games e.g.(Games with a radically different rules.txt file.)
Check this out:
In the Extnd. Orgininal game (ToT) around 1850 I had N+S amerika and 2 AI players had taken 85% of europe,azia and afrika (conquering 2 others). Research was about equal.
Comparing this to the Lalande game (ToT)
again 1850, but now I have half the "normal" world (Funestis), half orbit (not so much) and half Naumachia, for a total of 160 cities,
the 5 computer players share a common interest of about 50 cities and are only half way the tech-chain, (I'm building my spaceship). I didn't have a great start, just expanded normally, no major wars, etc.
So, as I have had equal experiences with other scenarios, I wonder whether or not the civ engine has been especially designed for the normal game, if it really originated from civ 1, I'm not surprised,(this isn't the case, is it?) , yet if it didn't, why is it playing so poorly?
Check this out:
In the Extnd. Orgininal game (ToT) around 1850 I had N+S amerika and 2 AI players had taken 85% of europe,azia and afrika (conquering 2 others). Research was about equal.
Comparing this to the Lalande game (ToT)
again 1850, but now I have half the "normal" world (Funestis), half orbit (not so much) and half Naumachia, for a total of 160 cities,
the 5 computer players share a common interest of about 50 cities and are only half way the tech-chain, (I'm building my spaceship). I didn't have a great start, just expanded normally, no major wars, etc.
So, as I have had equal experiences with other scenarios, I wonder whether or not the civ engine has been especially designed for the normal game, if it really originated from civ 1, I'm not surprised,(this isn't the case, is it?) , yet if it didn't, why is it playing so poorly?
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