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  • The Deity Level...

    I've decide to jump into the Deity Level and I get off to a fairly good start but I usually get my doors blown off after about 1750... Does the AI cheat? I know that it takes half the shields for the AI to build a wonder but does it cheat in other ways? And is it true that the AI won't exchange tech after 1750?


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    Shogun of the Japanese
    Kitana
    Kitana
    Shogun of the Japanese

  • #2
    1750 is the date where the AI gets tougher, and gives no more tribute. At deity, unhappiness is your biggest difference. The AI does have production benefits, and other advantages, but won't sweat it. This is necessary to try to give you a good game. It would be most difficult to program the AI to beat an experienced human with fair rules.

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    • #3
      The AI will trade tech with you after 1750. I'm in 1930 in a game on Diety that I'm playing and I trade tech with every AI civ. (5). I don't know how but everyone likes me in this game. Everyone is helpful. Now I'm the 3rd worst civ in the game but everyone trades with me so I'm not too far behind in tech.
      This is the first game on Diety that I have survived past 1600AD. Good Luck
      I AM CANADIAN!
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      • #4
        Yes, the AI will continue to like you after 1750 as long as you are relatively weak. The bad news is that you may not be in a good position to win. Conquering in the modern era becomes difficult once nukes enter into the picture. The AI is nuke-happy and cares not one whit about global warming. If you are AC inclined, you'll find that the AI builds spaceship parts at a feverish pace and always constructs a superfast ship. Never trade space ship techs with any AI civ.

        Despite there being a number of different AI tribes, remember that ultimately you are really facing a single enemy.

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        • #5
          Kitana, I still find it hard to beat the AI at Deity. Since I don't go for an early military win, the AI has lots of time to use its shortcuts for building.

          Yes, the AI cheats, and it cheats shamelessly. It will even build units faster than its shortcut building schedule allows. It plays on the "cheat" menu as far as I can tell. I examined a game once where the I was killing 3 tanks per turn and the AI civ was only building 2 and the column of tanks never got shorter.

          In any case, that is the only way that the AI can compete with a good human player, so you have to accept that. It is great practice to play against the AI at Deity, because humans play even better than that (in some ways). When you ever beat the AI (with 3 or 4 civs at Deity through development and A/C, then you can play an even game against most human players.

          Beating the AI through a strictly development game means that you have mastered citybuilding, infrastructure establishment, military defense, tech research, Wonder selection, government choices, and resources throughout all the eras of the game.
          Civ2 Demo Game #1 City-Planner, President, Historian
          Civ2 Demo Game #2 Minister of War,President, Minister of Trade, Vice President, City-Planner
          Civ2 Demo Game #3 President, Minister of War, President
          Civ2 Demo Game #4 Despot, City-Planner, Consul

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          • #6
            Look at the end of Ming's cheat thread ( http://apolyton.net/forums/Forum28/H...tml?date=09:40 ) for a comprehensive listing of AI cheats.

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            • #7
              At the Deity level the AI cheats. Live with it.

              Managing happiness is the main priority. In my opinion it really helps to develop a technological superiority. If you go elephant vs. elephant, then crusader vs. crusader, armor vs. armor, etc. you will have a hard time winning. What you want is armor vs pikemen and stealth fighters vs. musketeers.

              The only way I know how to get a big technological lead is to build caravans, lots of them. Build them until you are sick of building them. Then build at least three times as many as that. Repeat this strategy as often as necessary. Oh yes. These caravans should be delivered, preferably to a different continent from their origin. There is a big advantage for delivery to a different continent. The oceans should be filled with ships bearing caravans. If you are on bad terms with some of the AI civilizations build a few good warships and terrorize their navies so they can't sink your caravan ladened ships. If you fill the oceans with caravans eventually some AI civilization will attack you. Expect it about the time of Industrialization. If a spotless reputation is important you can at least be ready for it. If a spotless reputation means nothing, build some iron clads and destroyers and clear the seas of AI and pirate skows.

              Note: When the oceans are filled with your ships, sometimes a ship that is headed home will meet a ship that is filled with caravans. Consider midocean transfers of cargo. You can get slightly faster deliveries.
              If you can not think of a good reason to build something other than a caravan, build a caravan!

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              • #8
                Deity is extremely easy and you should be able to kill everyone before 1750 or eliminate them as a threat.

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                • #9
                  All you have to do to avoid the 1750 AI wrath thing is launch your space ship by 1510. He he he he.
                  Sorry, just bragging. A lot of things have to go right to do that.

                  The caravan thing is a great suggestion. If used well they can be the dominant factor of the game. It isn't that difficult to get 800 gold and just as much science per turn with Caravans.

                  Also being the dominant civ is not necessary to win. There are advantages to not being dominant. Faster tech rate, more tech options, more amiable AI's. Amiable AI's are a big plus when you have to send caravans over land. Go ahead and give them tech, even if it means falling a bit behind. You can always win the space race by either stealing a bit of tech at the end or using caravans to get those last few techs at the end, plopping down those cities from settlers or engineers you have been using for improvements or keeping in store, waiting 1 turn to get a couple of shields in each, then buying a 5.7 year space ship in 1 turn. (33 structural, 8 fuel, 8 components and one of each type of module).
                  The camel is not a part of civ.
                  THE CAMEL IS CIV !!!!
                  SAVE THE CAMEL !!!!!!

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                  • #10
                    What do u mean in "plopping down those cities from settlers or engineers...".
                    and how do u us caravans to get techs?

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                    • #11
                      Look in your science advisor. It should show something that says Reaserching: "------" and under it is a bunch of beakers.

                      Every time you make a trade route, it should have a pop-up screen that say how much gold you got off that trade route. How much gold you get is how many beakers go into what you're currently reaserching.

                      ------------------
                      SABRECAT

                      --The man who dies with the most toys is still nonetheless... dead.
                      SABRECAT

                      --The man who dies with the most toys is still nonetheless... dead.

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                      • #12
                        Cool!!!!!!!!!!!!!1
                        i played civ for 5 years and i didn't know this!
                        i always thought that trade is annoying micromanagement!

                        [This message has been edited by BuilderR (edited July 03, 2000).]

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                        • #13
                          You were really wrong then, trade is one of the best things you can do...

                          (don't kill me if i'm a little off on this quote) As jpk put it Build lots of caravans, and once your done, build some more.

                          ------------------
                          SABRECAT

                          --The man who dies with the most toys is still nonetheless... dead.
                          SABRECAT

                          --The man who dies with the most toys is still nonetheless... dead.

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                          • #14
                            There is one point to be careful about when delivering caravans. Before you deliver a caravan check to see how much science you need to fill the science box. If it is nearly full, you may wish to delay delivery until you start working on a new technology. The reason is that you don't get to carry over excess beakers from one technololgy to the next. As you can see there are problems of estimating how much science you will get and how much science you will need to fill the science box. If before you deliver a caravan you note:

                            1. The size of the city and the amount of roads and other trade producing squares are in the area.

                            2. The amount of science you have.

                            Then after the delivery you recheck the amount of science you have you will be able to, with some practice, be able to make a rough estimate of whether the delivery would waste a lot of technological progress. Don't expect to be able to fine tune this exactly but you probably won't get too many huge surprises.

                            If you are delivering to a hostile civilization, you may wish to deliver despite wasting beakers. The money you get is better than a caravan at the bottom of the sea. Use the money to rush build more caravans.

                            Hopefully this message is worth $.02.
                            If you can not think of a good reason to build something other than a caravan, build a caravan!

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                            • #15
                              You have all been so helpful.

                              I've managed to get a fairly good civilization to 1750, trading techs with the Egyptians. The only problem is that they got Leo's first. I did manage to grab a few of the happiness wonders though. (And discover Philosiphy first and build Darwin's the same turn I discovered a new tech.)

                              You are definitely right about caravans, though I usually have to use them to help build wonders.

                              Unhappiness is really quite a problem. I build cities and the first person is unhappy! Does building roads to connect all of your cities help reduce corruption and unhappiness?
                              Kitana
                              Shogun of the Japanese

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