Announcement

Collapse
No announcement yet.

SSC's

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #16
    Sabrecat, my experience with freight units is that if you get deep into future technologies you get more coins by sending the units half way around the world to your own cities rather than trade with an AI city. While I haven't analyzed this with any detail I suspect the reason is that you will be smart enough to build roads on every irragatable square and build the superhighway improvement in the destination city.

    For what it is worth I have had a freight unit come in at over 7000 coins. Sorry I can't remember the hundreds digit. There are people who know the formula for calculating the value of a freight unit. Given the distance limitation of 250 squares, is it possible for a freight unit to be worth 10,000 coins?
    If you can not think of a good reason to build something other than a caravan, build a caravan!

    Comment


    • #17
      Hey, Scouse Gits (or anyone for that matter)
      could you tell me where the earlier OCC's are??

      ------------------
      SABRECAT

      --The man who dies with the most toys is still nonetheless... dead.
      SABRECAT

      --The man who dies with the most toys is still nonetheless... dead.

      Comment


      • #18
        Hey Sabre!

        If you change the pull down box that says [show topics from the last] to "the last year" you can find the first OCC fortnight game around page eleven. By the way, reading old threads this way is a great way to learn more about the game - the archive of older threads is another.

        Also Paul's excellent web site has several OCC map saves like 4whales and Birds game.
        [This message has been edited by Sten Sture (edited July 05, 2000).]
        Be the bid!

        Comment


        • #19
          quote:

          Originally posted by Sabrecat on 07-05-2000 06:04 PM
          Hey, Scouse Gits (or anyone for that matter)
          could you tell me where the earlier OCC's are??



          at least some of them are in the database of downloads. Also, you could choose show all topics and manually look through the older posts in the strategy forum. A third option would be to click on search (top of the page) and search for OCC in the subject for any date. As a 4th option you could go to Paul's webpage http://members.home.nl/paulvdb/occ.htm and find the appropriate occ download. I'm sure there are probably a few other ways to find them as well
          Insert witty phrase here

          Comment


          • #20
            Another requirement for a perfect sss is a supermarket and irrigated farmland so that the city can grow to use the max of 15 science specialists.

            Comment


            • #21
              Soudns like a good idea. Thanks guys

              ------------------
              SABRECAT

              --The man who dies with the most toys is still nonetheless... dead.
              SABRECAT

              --The man who dies with the most toys is still nonetheless... dead.

              Comment


              • #22
                I beleive Paul's site has every "fortnight OCC" to date.As well as at least 4 other comparison games.
                The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                Comment


                • #23
                  It may be... If they count going up as a distance, then if you go 250 and 40 up, so it could be, but probably not. I'd be happy with 7000 anyday. Do you know if you get the science bonus if you trade within your own civ?
                  SABRECAT

                  --The man who dies with the most toys is still nonetheless... dead.

                  Comment


                  • #24
                    Sabrecat, you get a science bonus if you trade with your own cities.

                    Once I get radio I pretty much stop trading with AI civilizations. It takes too much time to deliver freight units to them and you run the risk of their destruction by the AI or barbarians.

                    My tactic is to build a freight unit, fly it half way around the world and deliver it on the next turn. Even if you have to buy all 50 shields the incremental cost is only 260 coins. Freight units shipped halfway around the world are normally worth much more. This includes unwanted hides. This is why I like to have cities scattered all over the world. No matter what city builds a freight unit there is a city about half way around the world. Of course if I have a big city that actually needs the item then I will ship the freight unit to that city.

                    PS: Normally I play on large multicontinent worlds. Results may vary if you play on small single continent worlds.
                    If you can not think of a good reason to build something other than a caravan, build a caravan!

                    Comment


                    • #25
                      I've heard about the goto problems the ai has around the 0 axis, so if you had one city on one side and one on the other, would that be "sending it across the whole world" in two moves??
                      SABRECAT

                      --The man who dies with the most toys is still nonetheless... dead.

                      Comment

                      Working...
                      X