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  • SSC's

    What do you guys consider a super science city?? Since i'm a pracitcal newbie my best one had HG, Clossus, ike's, and cope's. AT it's best it was making about 500 science, and it had around 87 trade. Is that good or is mine a lousy one compared to yours. I didn't really get good trade routes for a while so i know i have to improve that. Do you have any more suggestions, thanks.

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    SABRECAT

    --The man who dies with the most toys is still nonetheless... dead.
    SABRECAT

    --The man who dies with the most toys is still nonetheless... dead.

  • #2
    well, 87 is a decent amount of trade - not outstanding but pretty good. over 100 is something to shoot for. I usually can get somewhere around 100-110 with more than one city. With the right amout of everything, you can go over 150 (i think my best trade city was almost 200, but then i was getting around 30 or so for each trade route before the collosus expired) Ideally, you'll have trade 4 trade specials (gold, gems etc) and all 21 of your city squares producing trade. Rivers are nice as well, since they produce an extra trade with bridges. Always put a road on your trade specials to increase the trade on them, not to mention the obvious of putting roads on plains/grasslands. good luck
    Insert witty phrase here

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    • #3
      Yeah, i guess i didn't pick great trade specials, it was my capital, and i decided to make it that because when the gardens came around, it was the best one. I did make a very good trade route from Ur (which i renamed LOSERVILLE13) that was uranium sent across the whole globe (for 1413 gold is that good?). After i go on AC i had a chance to boost my trade and got it into the hundreds, but by then i was a fundy killing off the rest of the world.


      ------------------
      SABRECAT

      --The man who dies with the most toys is still nonetheless... dead.
      SABRECAT

      --The man who dies with the most toys is still nonetheless... dead.

      Comment


      • #4
        What are your guys best SSC's? (Judging by trade, beakers, and production). Mine had a production of 82

        ------------------
        SABRECAT

        --The man who dies with the most toys is still nonetheless... dead.
        SABRECAT

        --The man who dies with the most toys is still nonetheless... dead.

        Comment


        • #5
          OCC cities often produce 80+ sheilds and sometimes more than 1500 beakers per turn at their peek.
          The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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          • #6
            Well, thanks for showing me up . I am still a newbie
            SABRECAT

            --The man who dies with the most toys is still nonetheless... dead.

            Comment


            • #7
              Sabrecat - I'm sure that Smash was not setting out to 'show you up' simply to inform you.

              Don't forget that we OCC specialists (dare I include myself amongst the group?) are building cities in near ideal situations with three or four trade specials in the city radius and no other priority than to maximise science production - with this sort of single mindedness we would expect to out-gun 90% of SSCs after all in an ordinary game the SSC is simply a part of some overall strategy not the entire strategy.

              Give one of the OCC fortnights a try - some of the later ones are a tad bizarre, but the earlier ones are fairly straight forward and I think you will enjoy it....

              Good civin'

              ------------------
              ____________
              Scouse Git[1]

              "CARTAGO DELENDA EST" - Cato the Censor
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

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              • #8
                quote:

                (dare I include myself amongst the group?)

                Yes you may dare

                Sabre, it's also a good idea to get Shake's Theatre in your SSC to max out the city-size as soon as possible with minimum lux-rates.
                Within weeks they'll be re-opening the shipyards
                And notifying the next of kin
                Once again...

                Comment


                • #9
                  yes thats true our fortnight cities have very good locations to start.You can get them in regular play but you need some "map" luck.

                  A good "regular" game SSC would probably come in around 700-1200 beakers per turn at peek.

                  Map size plays a role also.I'm much more likely to find a 4 special site on smaller maps than larger.Large maps almost always require you to mine 1 0r 2 specials.Hopefully they are there.
                  The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                  Comment


                  • #10
                    As far as i know to get the perfect SSC you need :
                    4 specials that give trade
                    Colossus
                    Copernic
                    Isaac Newton
                    Democracy
                    evrthng is railroded
                    Super Highways

                    Please tell me if i forgot smth.

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                    • #11
                      Xin Yu has pointed out that every cit in a science city should be a scientist (at least most of the time). You can keep them alive by sending food caravans, and even make the city grow by sending food.

                      One can infer from this that a good science city site should be near one or two other good city sites from which it will be convenient and safe to send food.

                      - toby


                      ------------------
                      toby robison
                      criticalpaths@mindspring.com
                      toby robison
                      criticalpaths@mindspring.com

                      Comment


                      • #12
                        I'm one of those people who usually don't build a science city. I steal, extort and conquer most of my science, with the exeption of the first millenia. Or I will trade for tech in a more peaceful game, in a tech-broker role. If I do build one, in normal games, I would aim for about a thousand beakers a turn eventually. In some games, I've encountered people making 1500 or more beakers, though I've never managed to get that much myself. OCC is different altogether. A prefab starting position, which you have in most OCC games, can hardly be compared with a random site in a normal game. How often do you stumble, in a random map, on a spot that has lots of rivers and four terrain specials? If I do find one early on, I'll go for a SSC. If I don't, well, then my enemies can expect more tech stealing diplo's than China has unleashed on the USA in recent years.

                        ------------------
                        Hasdrubal's Home.
                        Ceterum censeo Romam esse delendam.
                        Hasdrubal's Home.
                        Ceterum censeo Romam esse delendam.

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                        • #13
                          I was being a little sarcastic, since i know all of you are better than me, but then again, that was in a regular game where you won't usually find gold, sil, and spice (for example) in one radius. I guess i should have terra-formed the wheat into silk though . I would have built shake's, but i was building ike's (and i think that's more important to a ssc) and the babylonians took it.

                          ------------------
                          SABRECAT

                          --The man who dies with the most toys is still nonetheless... dead.
                          SABRECAT

                          --The man who dies with the most toys is still nonetheless... dead.

                          Comment


                          • #14
                            quote:

                            Originally posted by Sabrecat on 07-03-2000 01:22 PM
                            I did make a very good trade route from Ur (which i renamed LOSERVILLE13) that was uranium sent across the whole globe (for 1413 gold is that good?)



                            well, thought I'd reply to the question with a quote I found in an older thread (through searching).
                            http://apolyton.net/forums/Forum3/HT...tml?date=22:42
                            quote:

                            Originally posted by jpk on 11-03-1999 10:53 AM
                            Hodad, a while ago I wanted to conquer the world while maintaining a spotless reputation. Since the Indians only had Delhi, the capitol, I had to wait until they delcared war. To pass the time I built a tremendous number of freight. One uranium freight was worth over 6800 coins, several were over 6300. If you get deep into future technologies uranium freight become more frequent.

                            It was a 250x40 cyclindrical world.



                            guess that gives you something bigger to shoot for? (and probably me too )
                            Insert witty phrase here

                            Comment


                            • #15
                              That sounds really hard. Actually, i'm playing on a cylindrical world now... so i got something to try (if the enemy civs stay alive long enough hehe). Wouldn't you double the 200% trade bonus you get for uranium(if they demand it) if it went to a foreign civ? I was playing on the large earth world with no randomizing huts or special squares. I actually got a few good city sites.

                              ------------------
                              SABRECAT

                              --The man who dies with the most toys is still nonetheless... dead.
                              SABRECAT

                              --The man who dies with the most toys is still nonetheless... dead.

                              Comment

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