the key to being able to research a new science is having at least 1 city producing at least 1 beaker. If you have 0% science, but a city has a scientist and produces beakers, you can reasearch something new. Likewise, if you have 60% science, but no trade, you won't be able reasearch anything (build your capital on a forest and put the worker on another forest => no sciences to research )
Edit: doh, highlighted the wrong quote - o well. Anyway, jpk is right, you can discover a science at a rate of only 1 beaker a turn, but after about the 2nd or 3rd tech, it effectively takes forever - so in later years, Paul is essentially right - you'll reach the retiring year long before the next tech is researched at 1 beaker per turn
[This message has been edited by SCG (edited June 22, 2000).]
Edit: doh, highlighted the wrong quote - o well. Anyway, jpk is right, you can discover a science at a rate of only 1 beaker a turn, but after about the 2nd or 3rd tech, it effectively takes forever - so in later years, Paul is essentially right - you'll reach the retiring year long before the next tech is researched at 1 beaker per turn
[This message has been edited by SCG (edited June 22, 2000).]
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