OCC is tough for two main reasons: it is civ2 at a super-Deity level and it is a new variety which requires some unlearning of principles taken for granted in the conventional game. Paul's genius lies in his weeding out all superfluous factors in order to optimize a one city race to AC. As a result some aspects of the strategy are counter-intuitive and here's some hyperbole to bring this home .
1. The 0CC Rule ie The 0 (zero) Cash-in-the-Coffers Rule
The closer the average cash in the coffers is to zero, the quicker the progress to AC. Or the rate of technological advance is inversely proportional to the average amount of cash in the coffers.
This would apply to most of the game from the completion of the Colossus to the building of SS parts. It takes some time for my personality type (saving is better than spending ) to come to grips with this less-is-more rule.
2. Cure is better than prevention.
Or Two Engineers in hand are worth a Mass Transit, a Recycling Center and the Hoover Dam in the city.
Tell that to the EPA .
3. Make alliances, not war.
Sorry you bloodlust types - there just ain't no time for institutional violence!
4. Give so that thou shalt receive or more thoroughly, Give all thine old techs so that thou shalt receive thine new techs pronto.
Perhaps with some provisos aired in current threads.
1. The 0CC Rule ie The 0 (zero) Cash-in-the-Coffers Rule
The closer the average cash in the coffers is to zero, the quicker the progress to AC. Or the rate of technological advance is inversely proportional to the average amount of cash in the coffers.
This would apply to most of the game from the completion of the Colossus to the building of SS parts. It takes some time for my personality type (saving is better than spending ) to come to grips with this less-is-more rule.
2. Cure is better than prevention.
Or Two Engineers in hand are worth a Mass Transit, a Recycling Center and the Hoover Dam in the city.
Tell that to the EPA .
3. Make alliances, not war.
Sorry you bloodlust types - there just ain't no time for institutional violence!
4. Give so that thou shalt receive or more thoroughly, Give all thine old techs so that thou shalt receive thine new techs pronto.
Perhaps with some provisos aired in current threads.
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