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Best resources for first city (1x production)

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  • Scouse Gits
    replied
    We have never seen river and mountain either - are you sure, Rah

    Tom': When you say 5 special start are you talking about dateline anomolies? (in which case our own research suggests it can't happen) or some other phenomenon?
    ________________
    The SGs in concert

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  • DaveV
    replied
    Paul - you're right, of course. Oops.

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  • Paul
    replied
    Dave, whales have 3 trade, so you lose 1 in despotism.

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  • SCG
    replied
    quote:


    rah (or anybody else):
    The "build settler from capital trick"? Please explain.



    A concurrent Thread

    Trying that thread address 1 more time :P

    [This message has been edited by SCG (edited June 16, 2000).]

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  • Adam Smith
    replied
    rah (or anybody else):
    The "build settler from capital trick"? Please explain.

    Leave a comment:


  • DaveV
    replied
    Another great thing about whales for the early game is that they are custom-made for despotism. 2 food, 2 shields, 2 trade; no penalties!

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  • Tom'
    Guest replied
    I'm always on the lookout for a five special pattern, but haven't found one yet.

    Baring that, my favourite site would be grassland for the city centre and 2 whales/2 wine. Oh, and rivers, lots of rivers...

    (By the way, I just changed my username from Tom DeMille )

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  • SCG
    replied
    actually, i don't think i've ever seen a river flowing on a mountain square. I've not really played around in the map editor, so i can't say whether it is possible or not.

    As for founding cities early, i hope for an oasis or wheat nearby so i can get that city to a 2 quickly. They are the only specials i can think of that produce 3 food in despotism. I'm also rather surprised that wheat/oasis rate so low. It takes very little time to put down a road, and your settler can do it enroute to a new city. And a roaded, mined oasis is better than a pheasant any time except when you have near 100% corruption, in which case its equal.

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  • The Mad Monk
    replied
    Founding a city on spice has at least one benefit down the road: if you build a supermarket in that city, it gets the farmland bonus, even though it's otherwise impossible to even irrigate a swamp!

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  • jpk
    replied
    I like to have as many specials as possible for my capitol. In general I try to get several specials for a city. When there is an isolated special I will build on top of it. Spice is really nice. In the early game buffalo are nice too. If you build a barracks in that city it will rapidly supply veteran phlanxes for your empire.

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  • rah
    replied
    Of course whales are my favorite, but when you play 4 man games on 36x42 maps you'd be surprised how much gold shows up. (since the whole damn world is mountains.)

    RAH

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  • Ely McGreen
    replied
    And how often Rah do you get a gold on a river? Its like having four whales- very nice, but the odds are incredible.

    Anyhow, I like to build on top of a corn terrain [if I can] with some special nearby, preferably pheasant or silk [or whales]. I have been known to build on top of spice [and yes, on rivered spice] but a rivered gold is something I have yet to see.

    ------------------
    Elizer R. McGreen

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  • rah
    replied
    In mp, give me gold on a river and I'll pop my capital on it so quick your head will spin. You can use your second settler to take advantage of two (if it's a four pattern) other specials. Couple this with the build settler from capital trick, and you get off to a great start. First to monarchy, philo. Big in an MP game.

    If you build on it, you get one food and can take advantage of it imediately. If it's on a river you can usually bet there is a grassland shield river square in reach.

    Note: this is usually in a 2x1x game but will still work in a 1x1x game as long as you get the one food from it. You can use the second settler to irrigate a square while you do the settler from capital trick.

    RAH
    Never underestimate the power of big trade squares.

    [This message has been edited by rah (edited June 16, 2000).]

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  • Carolus Rex
    replied
    I have an excel spread sheet at home listing the resources produced by different city squares, depending on its terrain. Checked both under despo and monarchy.

    I'll post it when I have the time (sometime this week end).

    Carolus

    [This message has been edited by Carolus Rex (edited June 16, 2000).]

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  • DaveV
    started a topic Best resources for first city (1x production)

    Best resources for first city (1x production)

    I think there was another thread on this topic, but I couldn't find it. These rankings are biased toward the early game, when you're in despotism, but some consideration is given to the later game. Anyway, here's the argument starter:

    City site (goal is 1. food, 2. shields, 3. trade):
    1. Rivered grassland
    2. Rivered plains
    3. Rivered buffalo
    4. Rivered pheasant
    5. Buffalo
    6. Grassland
    7. Plains
    8. Wine
    9. Spice
    10. Furs
    11. Wheat/Oaisis

    1st worker square (goal is 1. food 2. shields 3. trade):
    1. Whales
    2. Rivered wheat/oasis
    3. Rivered shield grassland
    3. Rivered pheasant
    4. Pheasant
    5. Wheat/oasis
    6. Shield grassland

    2nd worker square (goal is 1. shields 2. trade 3. food):
    1. Whales
    2. Silk
    3. Peat
    4. Iron/Oil
    5. Buffalo
    4. Forest/Coal

    After your city grows to size 2, switch both workers to a "second worker" square, if possible.

    I rate special squares relatively low for the city square because it means you won't be able to work any other special squares. I won't put my first worker on a square that produces high food/trade but no shields (e.g. spice, fruit, fish). The AI loves these squares, so you need to rearrange your workers every time the city grows.
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