Sieve Too,
Civ II multiplies in a random number (0 to 7?, 0 to 8?). Defenders win ties. That means that with even odds, defenders win slightly more often than the attacker. Notice that the winner was always a defending warrior with (using summing) even odds of winning. He won due to defender bias.
(Edward reads #5, where the archer's extra attack point with summing should easily overcome any 8-sided die defender bias)
Hey!!! Are you using MGE or 2.42? Double production? Were those NON warriors? (sputter sputter)
Another theory dashed by cruel reality.
Thanks, Sieve Too, for straightening me out. I think I should refrain from posting until I learn a bit more about this game.
Civ II multiplies in a random number (0 to 7?, 0 to 8?). Defenders win ties. That means that with even odds, defenders win slightly more often than the attacker. Notice that the winner was always a defending warrior with (using summing) even odds of winning. He won due to defender bias.
(Edward reads #5, where the archer's extra attack point with summing should easily overcome any 8-sided die defender bias)
Hey!!! Are you using MGE or 2.42? Double production? Were those NON warriors? (sputter sputter)
Another theory dashed by cruel reality.
Thanks, Sieve Too, for straightening me out. I think I should refrain from posting until I learn a bit more about this game.
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