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Let the AI advisor get the job (at least until the next turn)

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  • Let the AI advisor get the job (at least until the next turn)

    I really don't know if this was mentioned before but it happens to me a lot.

    Many times I leave a city building caravans to help the Wonder building effort. When the wonder is finally built and there is no new one in sight i usually stop caravan production and head for city improvements.

    As you know there is a 50% penalty for changing production between units/improvements/wonders. That is true unless you let the AI decide which is the next thing to produce. Then the game rewards you for taking the poor AI out of unemployment and you do not get the penalty!!! Great isn't it

    Even if the suggested improvement isn't exactly what you wanted you can change it but only in the next turn. I often try to do it in the same turn and get the penalty warning again (even if i choose the same improvement!!!).

    For the right to employment, AIs of the World unite yourselves!!!

  • #2
    Are you sure that there's no penalty, or is there just no warning about a penalty?

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    • #3
      I'd be surprised if there's no penalty. On the other hand, the switch penalty is only a factor above certain game levels, isn't it? Or am I completely wrong?

      ------------------
      finbar
      Mono Rules!
      #33984591
      " ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak
      "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.

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      • #4
        Frankly, I think that there is a misunderstanding here. The 50% penalty only occurs if you change the production type after the building has begun. You're penalized for changing production midway. You incur no penalty for switching the type of construction after completion is finished, i.e. when your construction box is empty.
        Tenho muito prazer em conhece lo. Cumprimentos.

        ------------------
        Ceterum censeo Romanem esse delendam.
        Hasdrubal's Home.
        Ceterum censeo Romam esse delendam.

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        • #5
          Ecowiz, cool find. I'll have to try it out. It seems entirely plausible - the AIs don't penalize themselves when switching, and when you go Auto production, you are using the AI engine.

          Can you usually rely on the AI switching from Freights to Improvements?

          Would also useful for switching from surplus spaceship components.

          Amazing that new things are still being discovered!
          Best MMORPG on the net: www.cyberdunk.com?ref=310845

          An eye for an eye leaves the whole world blind. -Gandhi

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          • #6
            I think the bug was fixed by a patch.

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            • #7
              I'm pretty sure this bug happens and is not only a "no warning" bug. I seem to recall changing the production from caravan to an improvement with already 2 sheilds spend in production and, by changing it through the AI advisor i kept 2 shields. Next time i use it, i will make sure of that.

              About the patch, I already installed the only patch there is here in Apolython for ToT. Is there another one?

              ----
              Ah, e Hasdrubal, o prazer todo meu.
              [This message has been edited by Ecowiz (edited May 31, 2000).]

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              • #8
                I'm really embaraced!
                All you guys that doubted are completely right. When changing to the AI advisor the penalty exists but you are not warned about it (kind'a misleading advertizing - and I did it too )
                So disregard everything about this post. Better yet; Ming you may delete it totally because it may be misleading.

                Sorry about it guys.

                The only good lesson to take form this is that there is no use for the AI advisors

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