The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
Congrats, I know you have been working hard on it.
Just two questions.
How many tries did you do?
How long did it take to play this one?
RAH
Thinking about giving the ferrets a try at this one.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Hard question...about 2 months,every day 2-3 games.
This one took little more than hour. I didn't bother with micromanaging because i hate it when i play AI.
There were several breakthroughs,but most important was 6 AI's on left side of continent and only me on right.
Continent wasn't amoeba-like as usual. It looked more recktangular.
I opened 4 huts before i build my capital and got 2 archers and 2 charriots.
STWA was finished 1650bc (with help of 2 barb kings and some Zulu money) and i got chivalry 2-3 turns before.
I used 2 triremes to bypass hill chain and finish Germans.
German capital was walled and i spend 4 diplos before i finally gave up (sabotaged 2x pyramids,once barracks and temple) only to find 1 phalanx and 1 warrior in it.
I killed Celts early with non-units.
One correction...they were on my side of continent.
I was also surprised when i saw 425bc. When i remember countless tries to beat your record...i was hoping to get them about 200bc.
Do you remember how long your record stayed?
SmartFart - I still have the save file from my old game; the date is April 29, 1999. So it lasted almost exactly a year. I don't think anyone was trying very hard to beat it all that time, though...
No i haven't
I only have autosave1 & 2
I haven't kept a log neither because i played about 100 games before i made it.
You never know when you will made it and 100 logs is just too much for lazy person such as myself
I am not sure. Perhaps if i micromanaged my cities and build more triremes to get 1 extra movement i could save few more turns.
Crucial part was AI positions. I remember some of my 'great' starts with rivers,advanced tribes and wandering nomads,but if AI's are scattered around you have no chance.
Once i finished STWA 2150bc and haven't even broke bc barrier.
Best start is when you are in some kind of corner. That way you army march in one direction crushing everything in front of you. If you start in middle,you have no idea where to go.
One thing is sure...i am not going to try speed conquest very soon
Smartfart..... way to go!! this is indeed a difficult challenge..... last night the wife was out with the baby so i played a few games of civ, er uhm...23 in fact trying to beat the record. What a joke. The closest i came was 400AD.
Your correct when you state that being in a corner is the best and probably the only way to take out your record. I had one game which gave me hope..... i wiped out four civs and the americans wiped out one leaving just the americans and myself(the mongols).
this was by 700 BC i was thinking record, until i realized that they were on another continent...... alas it took me another millenium to find and send my triremes to those nasty american chickens, who by this time were walling most of their cities, well i killed them but by the time i finished, it was 400 AD and i was almost a millenium behind your incredible score. hats off to you and i shall keep trying.
BTW i started with Monarchy one game and it was one of the worst of all that i played. It seems starting with techs isn't nearly as important as finding the right techs from huts.... would you agree
I always prayed not to find any tech from the hut. Misleading techs spoiled some of my good starts. Tricky part is to get both Sun-Tzu and Chivalry about same turn.
You're right...it really doesn't matter if you start with Monarchy or w/o techs at all.
Of course,right tech from the hut or another civ is a bonus,but only thing that count is Sun-Tzu.
This is my 'wish' hut list...
1. 4 legged unit
2. 100 gold
3. Advanced tribe/nomad
4. Archer/Legion
5. Tech i need
6. Barbarians
7. Misleading tech
I will always look around for 3-4 huts before i place my capital.
However...you have to pick one misleading tech before monarchy (one that allows you to start wonder early). My pick is Mapmaking,because one extra movement could speed things up even if all civs are on same continent.
My capital never build a settler. 3 warriors and i go for wonder.
I did one BC conquest w/o Sun-Tzu,but i was very lucky with the huts in that one.
Sun-Tzu is a must because fresh captured cities cannot produce vet knights w/o it and they're always much closer to your next target than your initial cities.
I never played with 0% science and 30% luxuries after i have all techs i need because that idea never stroke my mind (i've read about it in Smash's post after i made it) and i am sure that could speed things up a bit. Micromanaging too,but i wanted fast games and micromanaiging is a pain.
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