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  • sabotaging units

    AFAIK there are no precise results published yet.
    Here are the results of my last test: sabotaging 100 enemy units with vet spies.
    The spies always succeed: the enemy unit turns yellow, since it loses 1/2 of its strength.
    28 spies were captured after sabotaging in my test.
    I suppose that the general rule is:
    no sabotaging of units by dips
    50% losses with non vet spies
    25% losses with vet spies

    (La Fayette, strongly advising that someone runs the same test with non vet spies)
    Aux bords mystérieux du monde occidental

  • #2
    Without testing, I can assure you the non-vet spies are also always successful. I've no idea what their success rate is, tho.

    Did you run this in a cheat mode test, or did you do this during a regular game?
    The first President of the first Apolyton Democracy Game (CivII, that is)

    The gift of speech is given to many,
    intelligence to few.

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    • #3
      So are you able to say there will be 100% success at disabling any strength unit, on any terrain, fortified/fortressed or naked*?

      (* the unit, not Mata H)

      And can repeated attempts result in a kill?

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      • #4
        haven't sabotaged units for 5 years... how is it?

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        • #5
          Originally posted by cpemma
          So are you able to say there will be 100% success at disabling any strength unit, on any terrain, fortified/fortressed or naked*?

          (* the unit, not Mata H)

          And can repeated attempts result in a kill?
          Yes, any unit standing alone outside a city can be sabotaged by a spy with 100% success. Each sabotage kills 1/2 the remaining hit points. No decreasing term attack of this kind (1/2, 1/2 of 1/2, 1/2 of 1/4, etc.) can kill a unit. Haven't tried ships or planes lately, but think they can be hit too, even at sea off a transport. Stacked units are immune to spies. Spy survival seems to be as La Fayette describes. Spies that survive return to friendly cities. Only reason to sabotage is that you can't buy (price too high or unit from democracy). Spy always survives when bribing a unit and either stays put or joins said unit in its space.
          No matter where you go, there you are. - Buckaroo Banzai
          "I played it [Civilization] for three months and then realised I hadn't done any work. In the end, I had to delete all the saved files and smash the CD." Iain Banks, author

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          • #6
            haven't sabotaged units for 5 years...
            Partisans in the mountains blocking your railroad are prime candidates if you don't have a howitzer handy...

            I've lost tanks and helicopters on those varmints.

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            • #7
              you build helicopters?

              most fun is still to attack a mountain river fortress with several fortified vetran mech infs in them... attack it, you need about 10 armors per mech inf... vet tanks that is...

              I once tried how many warriors I'd need to destroy such a mech inf... (river vet fort etc.)... it took me 200 warriors.... that rocked...

              and the winning one didn't even get promoted to veteran mode

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              • #8
                I've used it in MP to soften up.Pretty good for naval battles.I'll have some in a transport stacked with something.I''ve managed to sink several battleships with destroyers and cruisers with this.You can force a naval task force into either waiting to recover or retreating completely.
                Works the same with bombers also.Sabotage it and a fighter will definitely finish it.
                One problem is it doesn't work on stacked units so the opportunities can be rare.
                The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                • #9
                  you build helicopters?
                  I've had too many fighters run out of juice thro' miscounting

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                  • #10
                    cheat mode, wotzzat?

                    Originally posted by Marquis de Sodaq
                    Did you run this in a cheat mode test, or did you do this during a regular game?
                    I have never opened cheat mode yet
                    This was during my 'newworld' scenario (hard fighting BTW )
                    Aux bords mystérieux du monde occidental

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                    • #11
                      Originally posted by cpemma
                      So are you able to say there will be 100% success at disabling any strength unit, on any terrain, fortified/fortressed or naked*?
                      (* the unit, not Mata H)
                      And can repeated attempts result in a kill?
                      No kill (read Blaupanzer for details).
                      No result against bombers or stacked units.
                      Nice results against battleships along the coast.
                      I haven't noticed any other drawback (works anywhere against anybody)
                      Aux bords mystérieux du monde occidental

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                      • #12
                        Originally posted by Blaupanzer
                        Only reason to sabotage is that you can't buy (price too high or unit from democracy).
                        Blaupanzer
                        I agree with you about anything you wrote (except planes).
                        But I strongly disagree on this.
                        The cost of sabotaging with vet spies is 8 shields rounded up (one lost in 4 attacks). This is VERY much cheaper than bribery.
                        I am an economist and, therefore I almost never buy units (apart from barbs, of course ).
                        Aux bords mystérieux du monde occidental

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                        • #13
                          Originally posted by Ecthelion
                          most fun is still to attack a mountain river fortress with several fortified vetran mech infs in them... attack it, you need about 10 armors per mech inf... vet tanks that is...
                          Instead of that you send 3or 4 vet spies/ mech inf first and you kill every mech inf with one rifleman.
                          (you cannot sabotage stacked units, but you can attack units in afortress).
                          Aux bords mystérieux du monde occidental

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                          • #14
                            To make it short, sabotaging with vet spies is a low cost and highly efficient weapon (especially after you have learnt to 'size' your attack: one spy against most units, but 3 or 4 in a row against that bl** armor fortified on a mountain close to your main road).

                            (La Fayette, looking at a bunch of vet spies back from the battlefield).
                            Aux bords mystérieux du monde occidental

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                            • #15
                              OFF SPECIFIC TOPIC

                              Originally posted by Ecthelion
                              you build helicopters?
                              After you've played so many games of Civ, sometimes its fun to add a little variety to invasions

                              Played a scenario recently (the 20th Century scenario in the CivII downloads) as the Americans on large Earth, and I just traded for the first 20-30 turns or so, while all the other owrld powers were fighting. I got so far ahead technologically that the regular ho-hum invasion of howies and spies seemd far too boring to me. So i built an invasion force of stealth bombers, stealth fighters, helicopters (all on a carrier, go figure!!) and some battleships and AEGIS Cruisers. The bombers blew the crap out of the cities, the fighters cleared any guys around the cities, and the heli's captured the cities. Makes defending the newly captured cities interesting to say the least...

                              Happy civving

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