I would like to hear from others who have played with the flat earth option. I have gotten used to it, and like it a lot. (ToT has this option, I assume civ2 does also.)
This option makes the map much easier to understand early in the game (obviously my spatial relation sense isn't all that great). It also seems to me that it is a little easier to keep track of the multiple attacks going on in the late game because the map is simpler.
A flat earth means that some parts of the world are VERRY far from each other, but this does not seem to create unusual difficulties in the game.
The flat earth does not have polar regions (at least in the fantasy game). The edges of the each map are either:
- ocean or impassible terrain, and need not be explored
- a thin strip of land without specials, and need not be explored
- normal land with normal occurence of special terrain, (may be quite sizeable), can be treated as normal.
I guess I do not care for the way polar terrain is treated in the normal, global map. The long strip of polar land is of course unnatural, and the efforts involved in searching and securing it do not seem terribly interesting to me. It's nice to look at all those special polar squares that mostly cannot be incorporated in a city, but so what?
- toby
------------------
toby robison
criticalpaths@mindspring.com
This option makes the map much easier to understand early in the game (obviously my spatial relation sense isn't all that great). It also seems to me that it is a little easier to keep track of the multiple attacks going on in the late game because the map is simpler.
A flat earth means that some parts of the world are VERRY far from each other, but this does not seem to create unusual difficulties in the game.
The flat earth does not have polar regions (at least in the fantasy game). The edges of the each map are either:
- ocean or impassible terrain, and need not be explored
- a thin strip of land without specials, and need not be explored
- normal land with normal occurence of special terrain, (may be quite sizeable), can be treated as normal.
I guess I do not care for the way polar terrain is treated in the normal, global map. The long strip of polar land is of course unnatural, and the efforts involved in searching and securing it do not seem terribly interesting to me. It's nice to look at all those special polar squares that mostly cannot be incorporated in a city, but so what?
- toby
------------------
toby robison
criticalpaths@mindspring.com
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