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Vet Spys and Stealing Techs

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  • Vet Spys and Stealing Techs

    I remember in a post by Xin Yu, and I take everything he has to say as gospel, He stated that with Vet spys you could steal multiple techs from a city.
    The MP game that I'm currently in, I have vet spys but was not given the option to steal a tech from cities that I had previously taken one from with a diplo. Yet in a previous game with Matt he took two techs from one city in the same turn using diplos. (I had never seen that before) So if anyone can relay their experiences with this, it would be appreciated.

    RAH
    Lord of the Ferrets
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

  • #2
    I thought spies could steal from the same city any number of times. Of course I get the message (in SP) that the city is wise to this after a few times, or something like that. Diplos can steal only one time per city. Does vet make a difference? So, are you talking about spies or diplos?
    If I never respond to you it's probably because you're on my idiot/ignore list.

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    • #3
      I don't know if troops in city and city size matters. Try kill all units in the city then start stealing.

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      • #4
        In an OCC game last evening I think I had a spy steal a tech from me even though a dip from a different civ had stolen one earlier. I could be wrong on that, I didn't have the sound on and I was at war when the dip came by.
        Be the bid!

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        • #5
          Some flags do disappear over time. I once had a civ occupied my city, but after several turns I could not buy it back for half price. I wonder there is a small chance each turn to eliminate the 'previous civ' flag. This could be also true for 'tech stolen' flag, or even trade merchandise availability.

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          • #6
            RAH:

            what you have to do is use the stacked movement option to move both dips into the city at the same time.

            Just kidding. The dips came from the same boat in that game, but they stole from 2 different cities.
            The camel is not a part of civ.
            THE CAMEL IS CIV !!!!
            SAVE THE CAMEL !!!!!!

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            • #7
              Playing MP against the AI, my experience is this; once a spy has stolen a tech, you can try again but cannot specify the target. Obviously, the risk of the spy being caught increases. Whether the spy is vet, or not, only affects her chances of survival.
              -------
              SG (2)

              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit

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              • #8
                Last night in a MP game, I was able to steal a science from a city with a diplo, even though a somebody elses diplo had already done so. In discussing it with Rah, it was a city he JUST took from another player. So maybe when you take a city, it clears the diplo flag (heck, I was happy to just find a city I could steal something from )
                Keep on Civin'
                RIP rah, Tony Bogey & Baron O

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                • #9
                  Thanks Matt, that one has been bugging me for months. (Especially trying to replicate it)

                  RAH
                  It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                  RIP Tony Bogey & Baron O

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                  • #10
                    Does that mean if you had put a size 2, non-defended city close to Bird, he would not dare to occupy it?

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                    • #11
                      I agree with SG avout veteranity: it only affects her chance to get or not the tech (and eventually survive)

                      ------------------
                      Hodad's First Body
                      Alien Infiltrate
                      Indifference is Bliss

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                      • #12
                        did you guys ask Xin on how to beat me

                        and whats this with flags and dips and stealing ????? i dont' understand what the flags mean.... ithought flags meant there were troops in the city

                        ------------------
                        It's clobberin time!!
                        - The Thing from the Fantastic Four
                        Boston Red Sox are 2004 World Series Champions!

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                        • #13
                          They didn't. That's why they let you win . I can't believe one can beat three. They must be way way back in techs. I would definately try something. Like build a dozen of battleships, using spies to sabotage costal fortress then navy-bombard. Capture the city, take laser (or even better, robotics so I can send spies to plant nuke).

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                          • #14
                            Sounds fine on paper xin, but I only had one battleship built by the time he nuked me. No way, no how, was that going to work. He had such a huge science advantage over me that I had to decide whether to try to defend against the expected bombers, howies or nukes. He had them all, and I could only choose one path to take -- SAMS, lasers, or get my own howies so I could counterattack his ground forces. And I was getting techs at minimum every two turns, occasionally every turn.

                            But you're right, three can't beat one. That's not what happened, though, imo. People made assessments as the game progressed as to who the threats were and reacted accordingly. The threats changed, though, and in the end you sometimes have to pick your poison. Throughout the game, rah was the wild card. I was in no position to effectively attack War4, but had to devote tremendous resources to defend against him. When rah was focused on me, War4 raced ahead. When rah turned his attention to War4, I had time to regroup a bit and didn't hear a peep out of War4 for quite awhile Unfortunately, War4 had already managed to get too far ahead in those crucial late game techs, and if he hadn't been careless enough to let rah take those cities (it's unfortunate they don't have the Civ I replay, b/c I would like to have seen that), this game would have been over even quicker.

                            I asked rah to let me steal laser, but he wouldn't let me.

                            "I think the advantages by the proposal which I have made are obvious and many, as well as of the highest importance."
                            Jonathan Swift

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                            • #15
                              I think the answer is: A spy can steal multiple times from a city--if that city hasn't been stolen by a diplo. A diplo-stealing put a flag on the city so no tech can be stolen anymore (even by a different civ). A spy-stealing does not put any flags.

                              But I'm not 100% sure.

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