One additional thing to point out. If you play on a large multicontinent world, try to get cities on different continents. Aggresive use of hut flipping explorers or capture of AI cities will provide enough. The reason is that radio enabled airports allow you to race through the final advances.
In OCC one avoids flight because it ruins the Colossus. If you are not restricting yourself to one city. Getting to radio as fast as possible and then rush building airports and flying freight units between your cities yields a tremendous amount of cash and science bonus. Once you get this up and running you should be able to get an advance on most turns.
Once you start researching radio start building factories or some other costly improvement. Each continent should have at least one city building factory. The home continent should have several such cities at various locations around the continent. Once you actually discover radio change the factories to airports and purchase any remaining shields. At the same time change production at nearby cities to freight units and purchase enough shields so that freight units will be completed on the next turn.
When doing this it helps to write down the name of each city that will have an airport together with the products demanded. Try to match the products produced with the products demanded, preferably the source and sink cities will we half way around the world.
After you deliver the freight units plow the money into building more airports and more freight units. Repeat until you get to Future Tech 1.
In OCC one avoids flight because it ruins the Colossus. If you are not restricting yourself to one city. Getting to radio as fast as possible and then rush building airports and flying freight units between your cities yields a tremendous amount of cash and science bonus. Once you get this up and running you should be able to get an advance on most turns.
Once you start researching radio start building factories or some other costly improvement. Each continent should have at least one city building factory. The home continent should have several such cities at various locations around the continent. Once you actually discover radio change the factories to airports and purchase any remaining shields. At the same time change production at nearby cities to freight units and purchase enough shields so that freight units will be completed on the next turn.
When doing this it helps to write down the name of each city that will have an airport together with the products demanded. Try to match the products produced with the products demanded, preferably the source and sink cities will we half way around the world.
After you deliver the freight units plow the money into building more airports and more freight units. Repeat until you get to Future Tech 1.
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