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  • #16
    Paul,
    Thanks for taking the time to offer a newbie your wisdom.

    I do plan on playing this same map again. And I'm going to make my goal launch by 1750 (during 10 year increments).

    How do you get 80 production from that one city?
    OK - so I mined the hill, had a RR on the hill and on the Buffalo, had the 1 forest on the river (the other 2 forests I irrigated for trade) and I had an Offshore Platform, and a Factory.
    Net production: 40. Not even close to 80. What am I missing? King Richard's Crusade? Isn't that cancelled anyway?

    90% science + growth larger than size 21 with Democracy; OK, I'll definitely switch to Democracy next time.

    I'm going to try hutting more too. I guess that means building horsies and ships.

    Are you saying I had bad luck with trade commodities with this game, or that I have a bad version of civ? (I don't have Gold or Multiplayer - not sure what 2.42 version is - I haven't downloaded any patches or anything yet - I bought my game in 1997).
    -freshman

    Comment


    • #17
      80 production - now I see it. The trick is to mine rivered grassland and plains! I didn't think of that before, even though subconsciously I knew that trade wouldn't go away..it just seemed wrong - also mining the city square too! - That's still a lot of food that goes away if you mine too much, though.
      -freshman

      Comment


      • #18
        You should have mined that one grassland on the river (and railroad that and the other forest) and build a power plant and manufacturing plant (robotics isn't on the path to space flight, but you really need those 80 shields, so it's worth the detour on your science path).

        And I suppose you were unlucky with your trade commodities. In this game I did occasionally get new commodities.

        You can find your game version in the game options menu. At the top of the menu it should say "Civilization II 2.42 Custom 08-Oct-96". If you have an earlier version you should get the 2.42 patch. You can find it at http://apolyton.net/cgi-bin/civ2/db/review.cgi?ID=191

        Comment


        • #19
          Originally posted by Paul
          By the time you start building your spaceship you should make sure you produce at least 80 shields per turn, so you can build structurals in one turn. And you should have some caravans or freights ready for the components and modules.
          There is no big need for an 80-shield production. I usually settle for 60 shields - saving the research for Mobile Warfare and Robotics - and spend 160 gold to rush-build a Barracks. For components, I rush-build a Barracks, then switch to an SDI Defence (200 shields) and rush-build that too, then switch once more to the component. In this game I was even able to increase the production to 70 shields just in time for optimal module production: start a Lighthouse, disband a unit, rush-build it, add one of my three caravans (no need to switch to a more expensive wonder) and switch to a module with 250 shields in the box.

          I don't apply any tricks. Normally new commodities become available at irregular intervals in the game. Also, hides are often available as a repeat-commodity. That worked very well for Ribannah in this game, although it didn't work for me. I only got one hides caravan, but it happens more often that different commodities become available in the MGE and 2.42 versions.
          No tricks here either, whether new supplies become available is partly random, partly dependent on tech discoveries and city growth (or rather the fields that are being worked). Hides are often produced in numbers, it wouldn't surprise me if this was simply a bug btw. However, I'd rather make one or two early demanded Gold deliveries (or even Wine) than a string of Hides. Still, it was pretty cool to see one long caravan moving south to Tenochtitlan.

          I usually do a lot of exploring, but in this game I didn't get as many huts as I usually get.
          The pattern was such that no huts could appear on the poles, so I didn't even bother exploring every inch of the map, and only built a ship when the Aztecs became hostile and I got my one Gold freight.
          Last edited by Ribannah; July 27, 2001, 17:16.
          A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
          Project Lead of Might and Magic Tribute

          Comment


          • #20
            ofocc

            I discovered OCC about 2 months ago and have been working my way through the fortnight comparisons, and was excited to see current activity. Before I discovered OCC, I was playing single and was trying to find the optimal size and was getting landings in the mid 1800s. now I routinely land in the 1700. It was a GOTM game that SMASH did using OCC that made me aware of OCC. I am a MAC also.

            I will submit 2 logs. The first time i did OFOCC, the americans were taken by the barbs,and I had a hard time setting up trade routes which gave me a bad game.and i landed in 1840. I tried to transfer the log to the computer, but it was tooo tedious. (the tripe o’s were a typo, but they seem appropriate), the next 2 attempts were done with geographic knowledge, although I wasn’t able to make much use of that as I couldn’t get the AI to give me much, and they knocked over all of the huts.

            I Restarted from a time before the American disaster, and will submit 2 logs form that point. I used build settler at size 1 and then join city to jump to size 3 which I though was neat. then I built a Market place to optimize gold to build caravans by incremental steps to build collosus, trade rts etc.

            The second Log is the same approach, but I Built a library first. I had a later landing, even though I did a much better job of shield management , and had several 1 turn advances due to caravans. This seems to justify the Idea of building gold earners first, and the beaker earner. I only went to Appolo and projected landing, I had enough caravan and techs that the next 40 turns were trivial.

            I never got much in the way of gifts, I spent most of the game as supreme and wonder if that was why. there is not much info as to when diplomacy gets you gifts. I give all my knowledge away and make as many alliances as possible.

            I have no clue how others are getting landings so much earlier? Maybe they could reveal their secrets. Do they focus on huts, or using the AI, or some secret tactic??


            LOG1
            3750 Cardiff is built
            3650 Hut 25, buy 4 shields for Setter
            3600 buy 7 shields for Setter total of 20
            3500 MONARCY
            3450 Revolution
            3400 Monarchy
            3300 Settler at size 1 full food box
            3250 Size 2, rejoin settler to size 3
            3200 Warrior
            3150 CURRENCY, WLTKD, Hut Barb, Barb killed
            3100 Warrior
            3000 WRITING
            2800 TRADE, Americans, alliacne, recived pottery.
            2700 size 4
            2500 LITERACY
            2450 market place
            2250 Mongols, Peace, Tribute 50, Trade MAP MAKING
            2050 Phalanx, Aztecs peace, tribute get lost
            1850 Diplomat
            1800 Mongol tribute 50
            1750 Trireme, Mongol tribute 25
            1700 Bribe Barb archer 61 sup., barb leader 150
            1650 Wine Wash 134, Aztec tribute HORSEBACK, disband warrior
            1600 MASONRY, Hut SEAFARING,
            1500 disband warrior
            1450 hides Wash 56,
            1400 Collosus, hides Wash72, Mongols Tribute 50
            1350 MYSTICISM, beads Wash72
            1300 LIbrary
            1250 Temple, REPUBLIC
            1100 Revolution
            1050 Gov Republic, Alliance Aztecs no gift, Amer 25
            1000 WLTCD
            975 size 5
            950 size 6, Philosophy, Construction, Settler, Hut Barb
            925 size 7, Barbs Flee Diplomat?
            875 Amer Trade to recieve BANKING, Gift 50
            825 Gift Aztec 50
            800 Collloseum, WLTCD, Hut Barb Bribe Horse 41
            775 Size 8, Zulus Peace share map Trade MATHEMATICS, Gift Aztec 75
            750 Size 9
            725 Size 10, UNIVERSITY
            700 SIze 11, hut 25
            675 SIze 12, Bank
            650 end WLTCD
            600 University
            500 WHEEL, Greeks peace trade IRON WORKING,
            475 Vikings peace share map
            375 MEDICINE
            325 trade Americans get MEDICINE
            300 Copernicus
            275 BRIDGE BUILDING
            200 SANITATION
            75 Shakespears, WLTCD
            50 Sewer, Aztec gift WARRIOR CODE,
            25 Size 13

            AD
            1 Size 14
            20 Size 15
            40 Size 16 THEORY OF GRAVITY
            60 Size 17
            80 Size 18 DEMOCRACY
            100 Size 19
            120 Size 20 CHEMISTRY, revolution.
            140 Democracy
            160 Harbor, WLTPD
            180 Size 21, GUNPOWDER
            200 Size 22
            220 Size 23
            240 Size 24, METALURGY, war Mongols
            260 End WLTPD
            280 NAVIGATION
            320 INC, PHYSICS
            340 MAGNETISM, ceasre fire Mongols
            360 STEAM ENGINE
            400 ELECTRICITY
            420 CONSCRIPTION
            460 REFRIDGERATION
            500 EXPLOSIVES
            520 size 23, engineer
            540 FEUDALISM
            580 RAILROAD
            600 size 22, engineer, WLTPD
            620 SIZE 23, Industrializaiton, trame americans get ECONOMICS
            640 size 24, superemarket
            660 CHIVILARY, END WLTPD
            680 STEEL
            720 WLTPD
            740 size 25, LEADERSHIP
            760 size 26
            780 size 27, COORPORATION
            820 size 28, ATOMIC
            840 SIze 29
            860 end WLTPD, REFINING
            880 factory
            900 COMBUSTION
            920 power plant
            940 AUTOMOBILE
            980 ELECTRONICS
            1020 TACTICS
            1060 MACHINE TOOLS
            1080 darwins, MASS PRODUCTION, MINITURIZATION
            1100 COMPUTERS
            1120 MOBILE WARFARE
            1140 ROBOTICS
            1160 NUCLEAR FISSION
            1180 NUCLEAR POWER
            1220 FLIGHT
            1260 LASER
            1300 RADIO
            1340 ADVANCED FLIGHT
            1380 ROCKETRY, airport
            1420 RECYCLING
            1460 SPACE FLIGHT, americans end alliacnce
            1480 appollo,
            1500 PLASTIC, trade NY 284
            1520 SUPERCONDUCTER, trade Aztecs POLYTHEISM alliance cancelled
            1540 FUSION
            1640 15 STRUCTRAL
            1670 3 MODULES
            1710 sell sewer
            1730 LAUNCH, 1745
            1731 FT1, trade COMMUNISM Americans peace, Barracks
            1732 wall
            1733 FT2, Coastal fortress
            1736 FT3
            1739 ESPIONAGE
            1742 FT4
            1745 AC

            LOG 2
            3750 Cardiff is built
            3650 Hut 25, buy 4 shields for Setter
            3600 buy 7 shields for Setter total of 20
            3500 MONARCY
            3450 Revolution
            3400 Monarchy
            3300 Settler at size 1 full food box
            3250 Size 2, rejoin settler to size 3
            3200 Warrior,
            3150 CURRENCY, WLTKD, Hut Barb, Barb killed
            3100 Warrior
            3000 WRITING
            2800 TRADE, Americans, alliacne, recived pottery.
            2700 size 4
            2500 LITERACY
            2450 Library
            2250 REPUBLIC
            2100 Aztecs peace, Mongols peace
            1850 BANKING
            1550 Washington trade 154
            1500 MYSTICISM, revolution
            1450 Republic, Hut 50
            1400 NY lost to barbs, WLTCD
            1350 size 6
            1300 size 7
            1250 gift amercan HORSEBACK
            1050 collosus, PHILOSOPHY, MANONRY, beads tenochitlan 254
            1000 CONSTRUCTION
            975 size 8, Americans G 50
            950 marketplace, Americans G MAP MAKING
            900 Colloseum
            875 WLTCD
            850 size 9, Aquaduct,
            825 size 10
            800 size 11
            775 size 12, MATHEMATICS, beads tenochitlan 203
            750 ASTRONOMY
            700 Bank
            675 UNIVERSITY
            650 trade Aztecs get Medicine
            575 University
            525 WHEEL
            450 Aztecs alliance G 25, Mongols war
            400 Copes, ENGINEERING
            350 SANITION
            200 Sell Temple
            175 Sell Colloseum
            150 Shakespear
            125 WLTCD, SEAFARING
            100 size 13, sewer system
            75 size 14
            50 size 15, ECONOMICS
            25 size 16

            1 size 17
            20 size 18, stock exchange
            40 size 19, INVENTION
            60 size 20
            80 size 21, THEORY OF GRAVITY
            100 WLTCD ENDS
            140 DEMOCRACY, Instant revolution
            160 WLTPD
            180 size 22, CHEMISTRY
            200 size 23
            220 size 24, NAVIGATION
            240 WLTPD ENDS
            260 PHYSICS
            280 INC, ATOMIC THEORY, trade Axtecs warrior code
            320 STEAM ENGINE,
            360 FEUDALISM
            380 Trade Aztecs Iron Working
            420 BRIDGE BUILDING
            440 Barb 150
            460 GUNPOWDER
            500 METALURGY
            540 RAILROAD
            560 Darwins, EXPLOSIVES, MAGNETISM
            580 INDUSTRIALIZATION, Engineer
            600 Engineer
            620 ELECTRICITY, Bribe barb archer 61
            660 CONSCRIPTION
            700 REFRIDGERATION
            740 STEEL, Engineer
            760 Greeks peace share map
            780 CHILVARY
            820 COPORATION, Supermarket, WLTPD, Zulus alliance trade POLYTHEISM
            840 size 22
            860 size 23, REFINING, gems 536 greeks, hut 50
            880 size 24, COMBUSTION, Vikings peace share map
            900 size 25
            920 size 26, AUTOMOBILE, dye Americans 160
            940 ELECTRONICS, end WLTPD
            980 LEADERSHIP
            1020 COMMUNISM
            1040 disband engineer
            1060 TACTICS, WLTPD, bribe barb archer 61 disband
            1080 size 27
            1100 size 28, MASS PRODUCTION
            1120 end WLTPD
            1140 MOBILE WARFARE
            1160 bribe barb Rifleman 82
            1180 MACHINE TOOLS
            1220 MINITURIZATION
            1240 offshore platform
            1260 COMPUTER
            1280 ROBOTICS, research lab
            1300 NUCLEAR POWER
            1320 NUCLEAR FISSION, salt Aztecs 157
            1340 WLTPD
            1360 size 29, LASER
            1380 mass transit, end WLTPD
            1400 FLIGHT
            1440 RECYCLING
            1480 RADIO, gems greeks 960
            1500 ADVANCED FLIGHT, manufactuting plant
            1520 ROCKETRY
            1540 ESPIONAGE
            1560 SPACE FLIGHT
            1570 appolo
            1763 LAND AC PROJECTED


            Comment


            • #21
              Well here's an other freshman at work.This is the first time i played OCC(because all the talk about it,just wanted to know what it was).I've been playing 2 days in a row and finally got a landing in 1881(this might seem very late to most of you but I mostly build up an entire civ than start war and set for launch when i'm forced to do so).During the ame there were 2 frustrating things
              1) this bloody f****** keyboard from this laptop,always having to switch the keymodes messed up some stuf.
              2)I had to be humble,this isn't me if someone threatens me they mostly don't survive it,now i had to be yes sir,ofcourse sir,thank you sir,...
              Something else i thought that was quite stupid was the fact that the AI couldn't even keep up with my science rate( and i had only one city)I now know that if i had artificially kept them up to date it might have given me the possibility to launch maybe a few dozen turns earlier.I also had some bad luck with happines in the beginning(never played as a Republik before=> this really is the worst form of governement Beuech...My city also was an enviromental dessaster had to build engineers to keep up with the polution (oeps )
              I'm also almost ashamed for all the money I squished out of my allies(in return for techs),I got more out of them then in all the games I played before together(11000gold )but I also had to provide them with 3/4 of their techs.Trade also was bad only had 3 resources and they didn't want to change .
              There is also one thing that was special for me in this game "I have not attacked 1 single unit(except for barb leaders),and I didn't get (sneack)attacked by any kind of unit.

              Ok here is the log:

              occ log.
              -----------
              3750 BC Cardiff fouded
              3650 BC hut Warrior Code
              3300 BC invent Monarchy
              REVOLUTION ->MONARCHY
              3250 BC Declared MONARCH
              Ally with Americans(for bronzeworking) get POTTERY
              3200 BC disorder
              3150 BC end disorder
              3100 BC hut -> 50g
              3000 BC settler
              2850 BC get NONE Horse(hut)
              2750 BC size 2 add settler Size3 build second warrior
              2450BC Mongols give Currency,MapMaking,100gold(no Ally)
              2350BC hut->Trade
              2200BC Aztec->Horseback riding,100gold,no ally
              2150BC size4
              2100BC disorder
              2050BC restored
              1850BC go to war with American for 50 gold against Mongol
              caese fire with mongols
              1700BC build collosus
              1550BC phalax
              1450BC 50 gold from aztec
              1400BC LITERACY
              build trireme
              1250BC build library
              1200BC cease fire with mongols(americans are warmakers=> bad)
              1150BC hut-> THe WHEEL
              1050BC meet Viking=> peace
              1000BC temple
              950BC become republic
              900BC hut->Mysticism
              875BC WLTD
              850BC size 6
              hut->banking
              825BC end WLTD
              hut-> FEUDALISM
              mongols->war
              800BC beads caravan
              775BC hut-> Seafaring
              725BC meet GREEKS => they demand 50 gold => don't give=> war
              650BC PHYLOSOPHY
              hut-> Chivalery
              625BC exchange maps with aztec
              peace->alliance with greek
              //note they all are very pleazed with me they just don't give me anything,as long as they get it's ok (bastards)
              600BC beadscaravan to theothiuacan => 124 gold 4trade
              550BC size 7
              500BC POLYTHEISME
              475BC meet ZULU-> they want 200 gold-> dont give->war(what's wrong with those ppl)
              450BC get Iron working from aztec
              allied with zulu
              exchange knowledge with greeks=> get masonery,mathematics and construction
              get 50g from americans(they get phylosophy)
              cease fire with mongols
              425BC hut->Medicine
              375BC lost bar leader=> 150g
              350BC Shakespear theartre
              300BC americans give 50g
              greeks give 50 g
              225BC 75g from zulus 100g from greeks
              125BC 75g from zulu 200g from aztec
              100g from greek
              75BC aztec ask for war against mongols=> ofcourse=> get 50g(like aztec)
              build harbor
              50BC size 8
              build aquaduct
              lost barb leader=> 150 g
              25BC zulu 150g
              greek 100g
              2OAD marketplace
              40AD Dye caravan to teotihuacan => 168g +6trade
              100AD 100g from greeks 100g from zulu
              50g aztec
              160AD build Copernicus Obs
              100g from zulu 25g from viking
              50g from aztec+ exchange knowledge=> get university
              200g from greeks
              200AD size 9
              260AD 150g from zulu 50g from aztec
              100g from greeks
              300AD 100g from zulu 50g from aztec
              320AD king Richards cruisade
              340AD 50g from zulu 100g from greeks
              360AD DEMOCRACY
              build university
              380AD become democracy at last
              50g from greeks,zulu and aztec(=150g)
              400AD build bank
              440AD exchange with viking get gunpowder +25g
              460AD build caravan
              100g zulu 25g viking 100g greeks
              peace with mongols(for 3 techs)
              480AD bridgebuilding
              500AD aztecs establish traderoute from tenochtitlan=> get 7 trade arrows
              25g zulu
              520AD size 10
              540AD exchange with Aztec=> get Chemistry
              560AD Theory of gravity
              50g from zulu
              580AD 5Og from viking 150 from greek
              700AD Isaac Newton
              WLTP
              720AD size 11
              build musketeers
              get LEADERSHIP in exchange from the mongols
              740AD size 12
              build musketeers
              780AD build Sewer
              size 13
              25g from viking 150g from greeks
              end WLTP
              840AD size 14 get 200 g from Zulu
              end alliance with viking
              880AD pay 150g to mongol
              ally with Mongol
              50g from mongol
              900AD Adam smith
              940AD EXPLOSIVES
              960AD build stockexchange
              980AD METTALURGY
              1020AD CONSCRIPTION
              1060AD MONOTHEISME
              traderoute wine to teotihuacan(not wanted)=> 55g
              1080AD citywalls
              1100AD NAVIGATION
              1120AD WLTPD
              1160AD PHYSICS
              build granary
              1180AD 61g from traderoute to teotihuacan
              200g from zulu
              size 17
              100g from greeks
              25g from mongols
              1220AD Atomic Theory
              size 19
              152g from traderoute with Texcoco
              1280AD TACTICS
              size 21
              1340AD MAGNETISM
              1420AD AMFIBIOUS WARFARE
              200g zulu
              75g aztec get steam engine
              100g from greeks war with viking
              1440AD Marko polo
              76g traderoute with teotihuacan
              1460AD ELECTRICITY
              1500AD traderoute with wachington 230g
              1510AD REFRIGIRATION
              1520AD Eifeltower
              1540AD 50g greeks
              100g mongols
              1560AD build Super market
              1570AD THEOLOGY
              1590AD 200g zulu 75g aztec 100g greeks 50g mongols
              1600AD RAILROAD
              1610AD 200g zulu 75g aztec 100g greeks 50g mongols
              1620AD Darwins Voyage
              INDUSTRIALISATION
              THE CORPORATION
              1630AD 200g zulu 75g aztec 50g greeks 100g mongols
              1640AD Factory
              1670AD 200g zulu 50g greeks 100g mongols
              1700AD COMBUSTION
              1710AD 100g mongols
              1720AD AUTOMOBILE
              Wine traderoute with bokhara
              1730AD build Super highways
              exchange FLIGHT with aztecs
              200g zulu
              1740AD ELECTRONICS
              100g zulu 50g greeks
              1752AD MACHINETOOLS
              50g zulu 75g aztecs 50g greeks
              1756AD MASS PRODUCTION
              1760AD 150g zulu 50g aztecs 50g greeks 75g mongols
              1762AD MINITURIZATION
              1772AD HOOVERDAM
              MOBILE WARFARE from aztecs +100g
              1774AD RECYCLING
              200g zulu 50g greeks 150g mongols
              1776AD build offshore platform
              200g zulu 50g greeks 150g mongols
              1778AD build Research Lab
              200g zulu 50g greeks 150g mongols
              1780AD build Recycling Center
              200g zulu 50g greeks 150g mongols
              1782AD build Mass transit
              1784AD RADIO
              wine caravan
              1786AD 50g aztec 50g greeks 150g mongols
              wineroute to Bokhara-> 185 g
              1790AD ADVANCED FLIGHT
              1796AD ROCKETRY
              exchange with aztec =>get COMMUNISM+75g
              50g greeks
              1800AD NUCLEAR POWER
              1802AD 150g aztecs
              1804AD SPACE FLIGHT
              1806AD size 30(and a moron aztec settler is trying to irrigate one of my forrests whaaaa!!!! )
              200g zulu 50g greeks
              1808AD build appolo program
              1810AD ENVIROMENTALISM(moron aztec settler just destroyed my forrest Grrr)
              200g zulu 50g greeks 75g mongols
              1812AD build Solar Plant
              200g zulu 50g greeks 75g mongols
              1814AD ROBOTICS
              200g zulu 50g greeks 75g mongols
              1816AD Build manufacturing plant
              => start building spaceship(74 shields thanks to moron settler)
              1820AD mongols take over texcoco=> moron settler dies end i get a farmed piece of land
              exchange with mongols get GUERILLA WARFARE +150g
              1826AD THE LASER
              size 31
              1834AD SUPERCONDUCTOR
              1836AD production spiced up to 80 phew
              1838AD exchange with zulu=> COMBINED ARMS+150g
              1840AD 150g zulu 100g aztecs 50g greeks 50g mongols
              1866AD LAUNCH!!!!!!!!!!!!! 15 3 3 1 1 1
              estimated arrival 1881
              1877AD Build manhaten project(someone has to do it
              1878AD ESPIONAGE
              1879AD 5Og zulu
              1880AD build SDI
              1881AD LANDING => Got to AC before any other civ was even able to complete their spaceship
              ZULU 7 2 2 0 0 0
              GREEK 7 2 2 0 0 0
              MONGOL 23 6 6 1 1 1 (ready for launch but to late)
              I win and without the moron engineer it would have been 6 turns earlier.

              Phew it's finished now i can finally rest.

              Shade
              ex-president of Apolytonia former King of the Apolytonian Imperium
              "I have not failed. I've just found 10,000 ways that won't work." --Thomas Alva Edison (1847-1931)
              shameless plug to my site:home of Civ:Imperia(WIP)

              Comment


              • #22
                Although not impressive, I was happy with my second game of OCC ever. I replayed with this map. This time after digesting some of your hints from this thread, reading the Paulicy about 3 times, and reviewing some of your logs here, I launched in 1788 and landed in 1803. I missed my goal launch date of 1750 by 19 turns; se la vie. But, on the bright side, I cut the number of turns to launch from my first game by 61 turns! That seems like a good learning curve. Just 34 turns behind most of you experts, and 64 turns behind the lady-god who calls herself Ribannah.

                I wanted to do some more detailed analysis of your games. One thing I did was to take Smash's, Paul's, Solo's and Ribannah's games and add up the outside gold they pulled in. Now Smash, Paul, and Solo all achieved comparable landings, so I was surprised how much the gold they pulled in differed. Ribannah didn't seem to mention all the times she got gifts - unless it was like more than 100 gold. Here's the summary:
                Player___#Gifts___Gifts___Hut/Barbs___Caravans____Total
                Smash___22_____1275___575________3329_______5179
                Paul_____8_______700___350________2125_______3175
                Solo_____85!_____4525_____________4876_______9401
                Ribannah_3?______850?__500________2932_______4282

                Solo pulled in 3X as much gold as Paul and launched at the same year. I can't figure out how Solo wasted his gold. Ribannah is second to last in amount of gold collected (though she had 13 caravans with good), yet she won by a long shot.
                One thing to note: the number of caravans with goods seemed to be 10-11 in number.
                Clearly just getting a lot of gold isn't the answer; its how you spend it.

                More analysis may follow; like how many 1 turn advances; how much do you get the AI to research for you; etc...
                -freshman

                Comment


                • #23
                  Thats interesting.Solo really raked it in comparatively.Ribannah plays MGE so,by default,will receive less gifts.She'll need to juice taxes here and there.Obviously not a problem
                  The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

                  Comment


                  • #24
                    So I did a solo-Ribannah comparison of tech-advances that I thought you might find interesting as well as a summary of key improvements timing.
                    Player____#techs__#turns__ave__#free__#traded__#1-turn
                    Ribannah__53_____136_____0.39__3______9_______13
                    Solo______53_____157_____0.34__1______18______5

                    #techs = had to discover on own (not hut/not free/not traded)
                    #turns = turn from first tech to last tech discovered.
                    ave = #techs discovered / #turns
                    #free = from Philosophy and Darwin
                    #traded = #techs gained from other civs
                    #1-turn = #techs took 1 turn to get.
                    Note: Ribannah had 4 1 turn-techs BEFORE superhighways!

                    Turn # for key improvements
                    ______________solo______Ribannah
                    Marketplace_____87________40
                    Bank__________104_______55
                    Stock Exchange__135_______63

                    Library_________33_______48
                    University_______86_______65

                    Colosus________73_______38
                    Cop's__________80_______83
                    Isac's__________103______103


                    I think these are pretty telling of Ribannah's success.
                    She had 15 turns more of +50% gold
                    And 8 turns of +100% gold
                    And 24 turns of +150% gold
                    Then 17 turns of +150 vs. +50 gold
                    then 31 turns of +150 vs. +100 gold

                    She had 21 turns more of +100% research
                    Solo had 15 more turns of +50% research, though Ribannah more than made up with the early Colosus:
                    She had 35 more turns of +7 trade (she was size 7) and 10 more turns of +12 trade (when she grew to 12) with the Colosus built earlier.
                    -freshman

                    Comment


                    • #25
                      Originally posted by freshman
                      Ribannah didn't seem to mention all the times she got gifts - unless it was like more than 100 gold.
                      All 4 occasions were mentioned, I was not in a position to ask for more. In fact I had to pay the Aztecs 400 gold to trade for Physics - which was essential at the time - so my net result from gifts was a mere 475 gold. Not unusual in a fast MGE game.
                      A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
                      Project Lead of Might and Magic Tribute

                      Comment


                      • #26
                        I also succeeded at OCC for the first time with this game, so thanks for posting it!

                        My landing was in 1936, and I am well-chuffed with that, despite the other performances itemised here. Fortunately, I did not keep a log, or you would all die laughing.

                        Key differentiators as far as I can tell:
                        - built wonders in a different order to Ribannah
                        - did not build Darwin or MPE
                        - forgot to sell off aqueduct etc
                        - over-configured spaceship
                        - wasted several turns trying to figure out what sciences I could possibly need to start building structurals, until I realised that I had all of them but that I needed to build Apollo Program (doh!)
                        - built a Temple !!! (cannot see this on Ribannah's log)

                        I improved on my micromanagement compared to previous games, but still wasted turns and shields when rushbuilding could have been afforded.

                        I got overrun with barbs in the end game. They were never a threat, but I had to fret about rising pollution while they pillaged and I had to keep my clean-up brigade inside the city.

                        Will try and improve!!
                        Fergus

                        Comment


                        • #27
                          I suck.

                          I have played this through four times. The twice that I wasn't conquered with my spaceship still on its launch pad, my predicted arrival date was 1981. I'm sure I followed the Paulicy almost to the letter, but nothing I did seemed to speed up my game

                          Oh yeah, and how come none of you got barbs? They were everywhere
                          Concrete, Abstract, or Squoingy?
                          "I don't believe in giving scripting languages because the only additional power they give users is the power to create bugs." - Mike Breitkreutz, Firaxis

                          Comment


                          • #28
                            Originally posted by Immortal Wombat
                            I suck.

                            I have played this through four times.
                            I am now on my sixth attempt. First attempt (described above) 1936 landing. 2nd and third aborted after early death of second settler, and/or war with neighbours, or failure to get key wonders in early game. (plenty of sucking going on here, IW!

                            Fourth game managed to improve landing by about 5 years.

                            Fifth game abandoned

                            Sixth game ready to launch in 1880, except have forgotten to get fusion power, and cannot configure spaceship! Probably could have landed around 1900. Am going to finish this game to ensure that I at least land!

                            I got production of 93!! but never got close to 1 turn sciences. I discovered Flight just after I built superhighways, and could not postpone it any longer. At 90% science, I was churning out arond 880 science beakers.

                            Hang on in there IW!!

                            Still about 150 years behind good performance.

                            Comment


                            • #29
                              First game ever: 1916 AD
                              Second game ever: 1803AD
                              Third game ever: 1646AD

                              Thanks to Smash for posting this. It was a great introduction to playing OCC. This time I really tried to learn from the best. I tried to follow Ribannah's game, and gradually lost 26 turns over her game. This game, the Aztecs, Greeks, and Mongols refused to ally with me about 6 times each before I just gave up; (they claimed I was "weak and offered them nothing"...even though I was Mighty/Strong most of the time and gave them good techs - even withheld some techs hoping they'd ask for it when allying). I even thought MPE would help me get alliances. No such luck. Too bad, 'cause I was really strapped for cash; I had many turns of low science rate just so I could do rushing. The Americans were the only civ that Allied with me - too bad, because they were nearly always lower on the PG, and so only gave me gold once! I also only delivered 6 caravans; much lower than my other games. Ribannah delivers 13 caravans. I could have done much better handing out techs to get the AI to do more research for me - like Chivalry.
                              One thing drove me nuts: I'd calculate the # of beakers needed, and would miss - even though I hadn't changed on the PG and my total # needed didn't change. I swear this happened like 2 or 3 times; can't explain it. Seems like you should always add in a fudge factor.

                              OK, so here's the log for what its worth:

                              AC: 1646

                              -3450 Monarchy
                              -2650 Republic
                              1AD Democracy - switch in 60 AD

                              Colossus: -2050
                              Marco Polo's Embassy: -750
                              Shakespears Theater: -375
                              Copernicus: -125
                              Isac Newton's: 80
                              Darwin: 580
                              Apollo: 1320

                              trade routes: -1050, -925, -900

                              Size 12: -850
                              Size 20: -50
                              Size 23: 200
                              Size 28: 1180

                              total gold from allies: 50g
                              total gold from Barbs+huts: 150
                              total gold from Caravans: 1615

                              Trade: -2000
                              Construction: -1850
                              Sanitation: -250
                              Refrigeration: 800

                              Automobile: 640
                              Computers: 1020
                              Flight: 1100
                              ============================
                              3750 Founded cardiff
                              3650 h(100)
                              3600 warrior
                              3500 temple - start colossus
                              3450 Monarchy [18 to next]
                              3400 2->Az, no ally
                              3350 h(50)
                              3250 S2
                              3200 Writing [24]
                              3000 Literacy [36]
                              2850 3->Mon, no ally [32-key Az]
                              2750 S3
                              2700 [36 again, key light-Blue]
                              2650 Republic [45] Rep->Mon, Rep->Az, Currency<-Az, no ally [60]
                              2600 We Love [54] (50%)
                              2550 S4 (50%)
                              2500 S5 (30% - ending)
                              2450 We Love ends
                              2350 Mysticism [63]
                              2300 We Love
                              2250 S6
                              2200 S7
                              2150 We Love ends .. now
                              2050 Colossus
                              2000 Trade [80]
                              1900 marketplace
                              1850 trade for Construction (Az) [90]
                              1800 mine
                              1750 wine
                              1700 met Am - give 2 tech - no ally
                              1650 hides. 2 Barb archers
                              1550 beads
                              1250 Banking [110], trade for MapMaking (Am), ally (yeah!) strapped for cash
                              1200 S8 4->Mon, no ally; 1->Am [99]
                              1100 bank, 2->Az,
                              1050 wine delivered (134) trade for Masonry (Am) [120]
                              1000 Philosophy, Medicine. Aqueduct
                              975 1->Mon
                              950 colosseum, We Love,
                              925 S9 [154] beads(148)
                              900 Mathematics, food, S10 [180] hides(203) 1->Am
                              875 University, S11 [224], 5->Am, 3->Az, 2->Mon trade for the Wheel [255]
                              850 university, S12, still mighty
                              825 food, We Love Ends
                              800 food
                              775 food
                              750 Marco Polo's Embassy; need cash;
                              725 Economics [228]
                              700
                              675
                              650
                              625 stock exchange; jungle irrigated
                              600 Theory of Gravity [400!]
                              575 dye
                              550 food
                              525 food
                              500 food
                              475 food - barb archer
                              450 food
                              425 -
                              400 food
                              375 Shakespears Theater
                              350 trade for Horsebackriding (Am), 50 g
                              325 salt
                              300 food
                              275 dye
                              250 Sanitation, (end 13 turn high tax-rate!) We Love, sell temple
                              225 sewer system, S13
                              200 S14 , food
                              175 S15 food
                              150 S16, food
                              125 Copernicus (competing with Aztecs for this - use 4 food, 1 dye, rush rest), S17
                              100 food, S18
                              75 food, S19, salt (316,d)
                              50 Invention [494], food, S20, trade Greeks for Iron Working
                              25 food [513]
                              1 Democracy, food [560], We Love Ends 5->Grk, [532]
                              20 food
                              40 Gunpowder, food [551]
                              60 food - switch to Democracy
                              80 Isac Newton's
                              100 Explosives. We Love [570]. Trade for Sea & Nav [608]
                              120 S21, harbor
                              140 Bridge Building, S21, engineer
                              160 S21, engineer
                              180 Physics S22, [646]
                              200 food, S23
                              220 Steam Engine, We Love ends [700]
                              240 food
                              260 Railroad [720]
                              280 food
                              300 Industrialization [740]
                              320 factory (31)
                              340 Metalurgy, food [798] 5T->Am [722]
                              360 food
                              380 Magnetism, food [741]
                              400 food
                              420 Electricity, [760] food
                              440 food
                              460 Conscription, food [820] 3->Am[779]
                              480 food
                              500 Steel, food [798]
                              520
                              540 Corporation, food
                              560
                              580 Darwin -> Refining, Electronics
                              600 Combustion [920]
                              620
                              640 Automobile [940]
                              660 superhighways - Trade for Fuedalism [960]
                              680 Mass Production [980]
                              700 hydro-plant
                              720 Chivalry [1050] 5->Am [950]
                              740
                              760 Leadership [979] mass transit,
                              780 gems
                              800 Refriguration
                              820 Supermarket
                              840 Tactics [1007], coal
                              860 food
                              880 Atomic Theory [1080],food
                              900 food
                              920 Machine Tools [1100]
                              940 food
                              960 Mobile Warfare [1120], gems (244), food
                              980 Miniturization [1197], food
                              1000 food, we love
                              1020 Computers [1218], S24, coal(570 d)
                              1040 Robotics, research lab, S25 [1062]
                              1060 Nuclear Fission [1080]- Armor - just in case - we love ends
                              1080 Nuclear Power, diplomat
                              1100 Flight [1178], diplomat
                              1120 diplomat, we love
                              1140 Radio, S26,
                              1160 S27, Offshore Oil
                              1180 Advanced Flight, S28
                              1200 We love ends
                              1220 Laser, manufacturing plant
                              1240 food
                              1260 Rocketry, food
                              1280 food
                              1300 Space Flight, food
                              1320 Apollo
                              1340 Plastics,S#1
                              1360 S#2
                              1380 Combined Arms, S#3
                              1400 S#4
                              1420 Superconductor, S#5
                              1440 S#6
                              1460 Fusion, S#7
                              1480 S#8
                              1500 S#9
                              1510 S#10
                              1520 S#11
                              1530 S#12
                              1540 S#13
                              1550 S#14
                              1560 S#15
                              1570 M#1
                              1580 M#2
                              1590 M#3
                              1600 C#1
                              1610 C#2 launch
                              1646 Arrive AC
                              -freshman

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