This is in response to a post by Adam Smith on Ming's cheat thread. In the few games where I've bothered to set up trade routes (heresy, I know!), I've seen several cases where a city could produce the same trade commodity every few turns. I thought until now that this was the "repeating trade commodities" trick, but AS, who should know, implies otherwise.
Speculation: I generally build wonders in a single turn with caravans; usually one of the caravans comes from the city building the wonder. It could be that sending this (non-food) caravan back to its originating city somehow breaks the trade code, causing it to keep cranking out commodities when it normally couldn't.
If this is repeatable, it could have major implications for OCC...
Example: I produce a hides caravan. A turn or two after that caravan is delivered, I can produce another hides caravan. I did this many, many times in one particular game.
[This message has been edited by DaveV (edited February 10, 2000).]
Speculation: I generally build wonders in a single turn with caravans; usually one of the caravans comes from the city building the wonder. It could be that sending this (non-food) caravan back to its originating city somehow breaks the trade code, causing it to keep cranking out commodities when it normally couldn't.
If this is repeatable, it could have major implications for OCC...
Example: I produce a hides caravan. A turn or two after that caravan is delivered, I can produce another hides caravan. I did this many, many times in one particular game.
[This message has been edited by DaveV (edited February 10, 2000).]
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