Originally posted by freshman
On to the real calculation...
Each unit gets a randomly generated number from 0 to its modified value minus one, multiplied by a constant. This constant has been best-guessed (based on play testing) to be 8. The unit with the higher random number wins the combat, ties going to the defender.
On to the real calculation...
Each unit gets a randomly generated number from 0 to its modified value minus one, multiplied by a constant. This constant has been best-guessed (based on play testing) to be 8. The unit with the higher random number wins the combat, ties going to the defender.
Tell me if I'm reading your chart correctly. Does it say that an attacker with a modified attack value of 1 attacking a defender with a modified defense value of 1 has a 29.0% chance of winning? If so, it looks to be right on track. Looking at your chart lets me see (what I already should have known) that a rivered forest makes for better defense than a hill. If you'd like to make your chart even longer, it doesn't look like it includes the settler-made fortress factor (x2 or +100%).
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