The cost of research varies with map size when selecting the New World or Customize World options. The cost difference is noticeable on the second researched tech. For small map this is 18 beakers, medium map is 22 beakers and large map is 26 beakers. This relative difference maintains throughout the tech progression. On the 20th tech and above the minimum cost on a small map is 19X, medium map is 24X, and large map is 30X.
However, this cost difference does not hold true for Pre-made Worlds (edited maps) only for random maps. Oddly (and this is undoubtedly a bug), when playing on a Pre-made World the cost of research is the same as was set by the last random map generated. For example, if you start a game on a small random map (paying the low research cost) then quit and start up a game on large pre-made map, you will pay the small-map research cost on the large map. Similarly if you play a large random map game then start a small edited map game, you pay the large-map research cost on the small map game. This feature (or bug) exists in both Civ2.4.2 and the latest version of the MP Gold edition. If the first game you play upon starting Civ2 is on an Pre-made World, then you pay the "medium map" cost regardless of map size.
This explains, I believe, the research cost anomalies that have been reported in comparison games. Since each player's most recent game play history affects the research cost they pay on edited maps, it is quite possible for one player to pay the small map cost while another pays the large map cost. Any comparison of game play on Pre-made maps, even standard ones such as Earth, are therefore suspect.
Also, this can be used as another "tell" for distinguishing random and edited map starts. If the research cost does not match the map size, it is an edited map.
This bug appears to affect, at least partially, MP games on Pre-made worlds as well. Whether this could be exploited to the advantage of one player over another, I have not yet determined. Perhaps someone would be interested in checking that out.
Assuming this bug is caused by a "sticky" mapsize flag, then there could be other mapsize-based game factors besides research cost which are affected. Does anyone know of any?
However, this cost difference does not hold true for Pre-made Worlds (edited maps) only for random maps. Oddly (and this is undoubtedly a bug), when playing on a Pre-made World the cost of research is the same as was set by the last random map generated. For example, if you start a game on a small random map (paying the low research cost) then quit and start up a game on large pre-made map, you will pay the small-map research cost on the large map. Similarly if you play a large random map game then start a small edited map game, you pay the large-map research cost on the small map game. This feature (or bug) exists in both Civ2.4.2 and the latest version of the MP Gold edition. If the first game you play upon starting Civ2 is on an Pre-made World, then you pay the "medium map" cost regardless of map size.
This explains, I believe, the research cost anomalies that have been reported in comparison games. Since each player's most recent game play history affects the research cost they pay on edited maps, it is quite possible for one player to pay the small map cost while another pays the large map cost. Any comparison of game play on Pre-made maps, even standard ones such as Earth, are therefore suspect.
Also, this can be used as another "tell" for distinguishing random and edited map starts. If the research cost does not match the map size, it is an edited map.
This bug appears to affect, at least partially, MP games on Pre-made worlds as well. Whether this could be exploited to the advantage of one player over another, I have not yet determined. Perhaps someone would be interested in checking that out.
Assuming this bug is caused by a "sticky" mapsize flag, then there could be other mapsize-based game factors besides research cost which are affected. Does anyone know of any?
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