All the times before when I would play CivII (the few times I would get the chance to play), I would play for the Civilization aspect. To play the story of my civ growing up and expanding through time.
I've never played the game as a game. Playing all the strategies to win the game as soon as possible. So when I came here and found all these strategies, and learned about ICS, I thought I'd give it a try to see what it's like. And last night I got a chance to play.
I started up CivII and quickly started up a game (no customizations, just hitting "OK" to all the options). With my first settler I founded Rome. Rome built a warrior to explore, and then built a settler. Sending the warrior off to explore I opened every hut (lots of mercenaries and techs), and discovered that I was on a large island/small continent (East-West winding land).
For the entire time I played (an hour or two) all I ever did was build cities (with the cities first building a phalanx for defense) and have those cities build nothing but settlers. Every city I built was as close to the others as could be (a space between them).
By the time I stopped playing it was around 900's BC. I had already became a Democracy (goaled to the tech) with a tech rate of a new tech every 8 turns. I didn't count how many cities I had, but the land is only half full of them. (And I still haven't met any other civs).
I continue the game to see how quickly I can "win", but for me, playing like that last night felt like cheating. When I usually play, the game has a personality for me. Each city and my entire civilization has a personality and feel. I create reasons for the city names (if their near or in a desert or at the edge of a bay) and I kinda make a story out of my civ's history and progress.
But playing it as nothing more than a game, playing it to quickly win... to me it just feels like cheating. The multitude of cities (by the time I stopped last night I had more cities than I usually have by the end of a normal game) were just faceless game icons with no uniqueness or personality.
It's was an interesting experiment for me (and I will finish the game to see how it goes), but I think I stick with playing for a story rather than playing to win.
Joe.
I've never played the game as a game. Playing all the strategies to win the game as soon as possible. So when I came here and found all these strategies, and learned about ICS, I thought I'd give it a try to see what it's like. And last night I got a chance to play.
I started up CivII and quickly started up a game (no customizations, just hitting "OK" to all the options). With my first settler I founded Rome. Rome built a warrior to explore, and then built a settler. Sending the warrior off to explore I opened every hut (lots of mercenaries and techs), and discovered that I was on a large island/small continent (East-West winding land).
For the entire time I played (an hour or two) all I ever did was build cities (with the cities first building a phalanx for defense) and have those cities build nothing but settlers. Every city I built was as close to the others as could be (a space between them).
By the time I stopped playing it was around 900's BC. I had already became a Democracy (goaled to the tech) with a tech rate of a new tech every 8 turns. I didn't count how many cities I had, but the land is only half full of them. (And I still haven't met any other civs).
I continue the game to see how quickly I can "win", but for me, playing like that last night felt like cheating. When I usually play, the game has a personality for me. Each city and my entire civilization has a personality and feel. I create reasons for the city names (if their near or in a desert or at the edge of a bay) and I kinda make a story out of my civ's history and progress.
But playing it as nothing more than a game, playing it to quickly win... to me it just feels like cheating. The multitude of cities (by the time I stopped last night I had more cities than I usually have by the end of a normal game) were just faceless game icons with no uniqueness or personality.
It's was an interesting experiment for me (and I will finish the game to see how it goes), but I think I stick with playing for a story rather than playing to win.
Joe.
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