Thanks, Mark. Point taken. I think the toughest games I have had are the ones where I delay my start, don't bribe, don't use tribute/gifts, don't use the howie-powie, and limit my number of cities; I haven't tried the X map idea that you posted a while back, but that is a good idea, too. Getting the AI to improve much is probably too tall an order.
Of course, Clash will be an alternative! (any chance you can modify the engine and graphics and make a version for the Palm Pilot?)
Of course, Clash will be an alternative! (any chance you can modify the engine and graphics and make a version for the Palm Pilot?)

Cavalry are my howitzers... but the same idea applies. I guess I could cut back on doing clever things with engineers also. Using engineers in a decent way makes an attack on any city the AI controls an inevitable success with relatively little loss through flash building of roads and railroads and fortresses.
. So at least I am very skeptical about mods like you are suggesting. They can clearly improve things, but I don't think they'll give really good players a decent game anyway. It all comes back to the fact that the AI basically has no clue how the game is played. Because it is so Ham-handed in its use of virtually all in its resources, it can fritter away almost any advantage IMO. I mean in the X map challenge, the AI starts (Each AI) with 10x as many cities, and a Vastly more favorable strategic position than the player. And it's still Fairly easy to win once you've played a bunch of times.
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