Basics:
In 2x production, three types of terrain are more useful than others. They are: grass with shield (for food), ocean (for trade), and forest (for production).
Also, specials make a huge difference. Food specials (Oasis, Wheat, Pheasant, Game, Fish, Fruit, Spice) give at least 3x2 food, shield specials (Buffalo, peat, oil, iron) give at least 3x2 shields, and trade specials (spice, gems, wine, gold, furs, ivory, silk, ivory, whales) give at least 3x2 trade icons.
Food is more useful for small cities (requires less food to grow), shield is more useful for large cities (build things faster), and trade is evenly useful for small and large cities.
Food and shield terrains are more important than trade terrains. You cannot grow if you don't have food terrain, cannot build settlers, caravans and wonders fast if you don't have shield terrain, but you can hire specialists for trade. An area with balanced food and shield terrains will be perfect for cities. That said, trade terrains are still very important, especially at the beginning when your cities are too small and cannot hire specialists.
River squares give an extra trade. (I'll not mention river in the strategy part but the trade bonus of river should always be in one's mind).
Specials can be shared by two or more cities.
Example: Three grass with shield terrain (hereafter called grass 1, 2, 3, respectively), an iron special (7 shields under despotism).
Build one city on grass 1, Work on grass 2 to grow to size 2 (4 turns). Then put 1 worker on the iron (the other worker will be put on any square with some shield production) and build a settler in 4 turns. Meanwhile the second settler build a road on grass 2, and build another city on grass 3. The second city will work on grass 2 till grow to size 2, then the second city will use the iron square while the first city will use grass 2 to grow back to size 2. Build a third city nearby and rehome the settlers to the new city. Then build more cities close to trade specials and ocean squares for faster science.
In 2x production, three types of terrain are more useful than others. They are: grass with shield (for food), ocean (for trade), and forest (for production).
Also, specials make a huge difference. Food specials (Oasis, Wheat, Pheasant, Game, Fish, Fruit, Spice) give at least 3x2 food, shield specials (Buffalo, peat, oil, iron) give at least 3x2 shields, and trade specials (spice, gems, wine, gold, furs, ivory, silk, ivory, whales) give at least 3x2 trade icons.
Food is more useful for small cities (requires less food to grow), shield is more useful for large cities (build things faster), and trade is evenly useful for small and large cities.
Food and shield terrains are more important than trade terrains. You cannot grow if you don't have food terrain, cannot build settlers, caravans and wonders fast if you don't have shield terrain, but you can hire specialists for trade. An area with balanced food and shield terrains will be perfect for cities. That said, trade terrains are still very important, especially at the beginning when your cities are too small and cannot hire specialists.
River squares give an extra trade. (I'll not mention river in the strategy part but the trade bonus of river should always be in one's mind).
Specials can be shared by two or more cities.
Example: Three grass with shield terrain (hereafter called grass 1, 2, 3, respectively), an iron special (7 shields under despotism).
Build one city on grass 1, Work on grass 2 to grow to size 2 (4 turns). Then put 1 worker on the iron (the other worker will be put on any square with some shield production) and build a settler in 4 turns. Meanwhile the second settler build a road on grass 2, and build another city on grass 3. The second city will work on grass 2 till grow to size 2, then the second city will use the iron square while the first city will use grass 2 to grow back to size 2. Build a third city nearby and rehome the settlers to the new city. Then build more cities close to trade specials and ocean squares for faster science.
Comment