SG2 & I have little experience playing scenarios - for us the unknown is much of the pleasure of the game and playing on a known map - and replaying to improve operational strategies - has limited interest.
However, recently, thanks mainly to our friend LaFayette we have been dragged kicking and screaming into some scenarios -- with the result that a few new (to us) questions have emerged ...
However, recently, thanks mainly to our friend LaFayette we have been dragged kicking and screaming into some scenarios -- with the result that a few new (to us) questions have emerged ...
- In a scenario such as 'Alexander' (CiC) there appear to be only 10 objective cities, but a score of (IIRC) 28 is required for a decisive victory - where are the other objectives?
- Should one pursue 'conquest' in a general fashion - thereby acquiring the 'objectives' as a side effect - or should one warp the strategy in order to gain the objectives - even (perhaps) at the cost of not being able to hold them - here I assume that on some putative 'last turn' one grabbed several objectives in order to 'win' knowing that were there to be more turns these gains would be recaptured?
- Many scenarios seem to have prevented any change of government - this of course leads to major happiness problems as one's empire grows - is it considered legitimate to either - take advantage of MGE's willingness to allow you to switch government on the turn you acquire a new one? (I would suspect not) or to weaken opponents without actually capturing their cities so as to expand your empire only on the ultimate move?
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