I'm curious about this challenge. I gave it a whirl over the weekend and, while the game isn't over yet, it seems very strange. I decided to play at emperor rather than deity, just to give myself a bit of a break first time through. I also decided to limit my expansion, since happiness was going to be a serious problem; in the end, I built a dozen cities, and have recently conquered five more. My strategy was effectively to treat every city like an OCC: bang out caravans first, and again whenever there wasn't something I absolutely needed to build. So here's what I've found:
1) Happiness isn't that big a problem. In fact, I have yet to build a Cathedral -- though, admittedly, my largest city is a size-16.
2) Science isn't that big a problem. All game I've been just a tech or two behind the leading civ; I fell behind recently during my efforts to subdue a neighboring civ, but it's nothing a transport full of spies won't fix.
3) It's a really slow game. It's 1897, and no one's discovered flight. I set out to play for an AC landing, but at this rate it's hard to imagine. In retrospect, it might have been better to start down the world-conquest path as soon as I got Fundy or Commie.
Just wondering what others' experiences have been with this. Well?
1) Happiness isn't that big a problem. In fact, I have yet to build a Cathedral -- though, admittedly, my largest city is a size-16.
2) Science isn't that big a problem. All game I've been just a tech or two behind the leading civ; I fell behind recently during my efforts to subdue a neighboring civ, but it's nothing a transport full of spies won't fix.
3) It's a really slow game. It's 1897, and no one's discovered flight. I set out to play for an AC landing, but at this rate it's hard to imagine. In retrospect, it might have been better to start down the world-conquest path as soon as I got Fundy or Commie.
Just wondering what others' experiences have been with this. Well?
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