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Interesting observations on the effects of roads on trade

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  • Interesting observations on the effects of roads on trade

    I was playing around with this for a little while today and I made some interesting observations on how the cities must be connected in order to attain the 50% road/RR bonus for trade routes. This is what I have observed...

    The cities must be connected by the most direct route or else there is no bonus.

    Two cities connected on the same horizontal or vertical axis

    - Both get the bonus

    Two cities connected on the same diagonal

    - Only opponents city gets the bonus, the road/RR must leave your city on a vertical or horizontal axis and enter opponents city on a vertial or horizontal axis or else only he will get the bonus. But in furthar testing, I ran into a problem, it didn't always work out perfectly, some cities got the bonus one way but not the other way, if your city is above the city you're trading with on the map, the road/RR must leave on the vertical axis and enter on the horizontal axis, if it is below the opponents city on the map, it must leave your city on the horizontal axis and enter on the vertical axis in order for your city to have the trade route bonus. If it is built both ways both cities get the bonus.

    Two cities on different axis and diagonals.

    - If the road/RR leaves your city on a diagonal and enters the opponents city on a horizontal/vertical axis only your city will attain the bonus, if the opposite is true only your opponents city will have the bonus, if both are true then both cities attain the bonus.

    The effect of rivers

    - Rivers seem to have an interesting affect on trade routes, if two cities are on a river, both cities will receive a trade bonus. Furthar testing will be done later....


    This provides some interesting conclusions, if you know which path the trade is going along, you will know how to limit your opponents trade, maximize your own and not waste time building unneccessary roads/RRs over harsh terain.
    Last edited by Caesar the Great; June 9, 2001, 17:02.
    I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

  • #2
    Caesar the Great,

    The "most direct" route is not always true.
    I have seen one case where NO route provided a bonus and others where the one that does provide it seems far from direct.

    The river effect on trade is news to me. What exactly do you mean by:
    if two cities are on a river, both cities will receive a trade bonus
    The same river? Any river?
    Are you sure you're not simply seeing the extra trade caused by working bridged river squares?

    I have often thought this should be true and have looked for it but have not seen it.
    How would you even know if it was true, since you can't eliminate the river?

    samson

    P.S.

    This is definitely a topic that does need to be clarified, so go for it!

    Comment


    • #3
      Yes, once this clears up I'll add it to the Road and Railroad section of the new Settlers file and link back to the topic.

      Comment


      • #4
        What I meant by most direct is, the fewest number spaces possible, given the circumstances.... some of the routes I observed were in fact quite obscure, but they fulfilled the criterea and did provide a bonus.

        What I meant by the statement on the river, I only did one test on this, but two cities were on the same diagonal, a river ran down that same diagonal, a railroad was built, and under these conditions the other city, as all other observations had shown, should have yielded a bonus, but didn't. Building roads/RRs in paths off of the river spaces between the two cities provided normal results, horizontal and vertical river spaces provided normal results. Your own cities/units won't interupt the trade route, enemy cities/units will. If there are water spaces in the way of the trade route no road/RR path can be established.
        I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

        Comment


        • #5
          Presumably the trade bonus is due to the extra trade from the river itself, but I guess there is no real way to test it out.... everything else has stood up to the tests I've put it through....
          I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

          Comment


          • #6
            River results were inconclusive, in other words, rivers seem to have no effect, and since they can't be the path the roads/RRs must follow to attain the bonus, they probably have no effect besides the trade/defense/movement bonus already known....

            But the rest of the data has already stood up to every test I have subjected it to, in old saves, in scenarios etc.
            I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

            Comment


            • #7
              Can we assume that, since city and airbase squares function as road/railroad squares, they fulfill the requirements of the connection?

              Comment


              • #8
                When playing with the cheat menu for a little while, I found that for open terrain the above work perfectly fine, but water complicates the situation, creating some seemingly obscure trade road/RR routes, but when looking at what happened when terrain was changed to water, there definitely seems to be a pattern to it. With water squares, the route goes normally until it hits the water square, then it goes around the water sqaure, always in the direction of the city, but when it has gone around the water square, it doesn't continue with the normal route, but instead it calculates a new route from that square to the destination city. If it runs into more water, this happens again. With multiple squares it continue until it finds another direct route to the city.
                I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

                Comment


                • #9
                  Originally posted by Gastrifitis
                  Can we assume that, since city and airbase squares function as road/railroad squares, they fulfill the requirements of the connection?
                  I'm sure about cities, but not 100% sure about airbases, I tested both of those, but I can't remember what result I got with airbases.....
                  I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

                  Comment


                  • #10
                    In the first image, the red line shows the path the normal route takes, both cities have a bonus.

                    In the second image, the white line shows the path of the trade route taken from the bottom city to the top city.

                    In the third image, the yellow line shows the path of the trade route taken from the top city to the bottom city.
                    Attached Files
                    I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

                    Comment


                    • #11
                      A few clarifications.

                      Rivers do NOT create a connection between cities or provide a trade route bonus. Neither do they form a barrier to trade routes. Both of those statements appear to be misinterpretations of other effects.

                      Intervening cities can have a variety of effects. They can form part of the road/rail connection, they can prevent the connection from ever being achieved, or they can create the bonus in one city (to which they are connected) even though there is NO connection at all to the destination city.

                      Airports (in both cities) act as a 50% road bonus. But if either a road or rail connection exists, that bonus (50% for road, 100% for rail) replaces the airport bonus.

                      Non-allied foreign units on the road/rail connection (even non-military units) disrupt the trade bonus. Allied foreign units do not.

                      Also, a terrain square changed to Ocean via the CHEAT MENU may not function the same as an original Ocean square as it effects road/rail connections. So tests conducted using that technique, may be suspect.

                      Comment


                      • #12
                        Yes I know everything that you told me above, but all of my results using the cheat menu I confirmed and reconfirmed in regular games, scenarios and old saves and it has always confirmed the results which I had used with the cheat menu, I just used that example involving the cheat menu because it was the easiest to show the results.
                        I'm 49% Apathetic, 23% Indifferent, 46% Redundant, 26% Repetative and 45% Mathetically Deficient.

                        Comment


                        • #13
                          keywords

                          {caravan}{map}
                          {}{SlowThinker}

                          ------------------------------
                          This is a post with keywords. See The Great Library: a hierarchical structure" thread.
                          Last edited by SlowThinker; June 12, 2001, 08:02.
                          Civ2 "Great Library Index": direct download, Apolyton attachment

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                          • #14
                            I posted about this about 6-8 months ago. Apparently the computer recognizes only 1 path between 2 cities. The path recognized between city A and B is different from the 1 from B and A. From my personal experience it is the same path for RR. A trick to know the recognized paths between 2 cities if you don't already have roads or no river between the 2 cities is to put a warrior in each city and order them to go to the other city.

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                            • #15
                              Arii, do you have a link to that topic so we can see what was discussed? Finding stuff in the archives is always so much fun.

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