Reputation can be seen as another way to measure how well you are playing the game from the point of view of the designers. I try to keep mine positive, but once I'm "Supreme," I'm a target even with peace treaties in place. I would think it would matter more in MP, not less, contrary to the post above. However, I don't play MP, so you folks who do would know. In the end, how much can it matter how mad an AI civ gets when its designed to get mad anway. Sid says he's working on that for Civ III; we'll see.
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