Reputation can be seen as another way to measure how well you are playing the game from the point of view of the designers. I try to keep mine positive, but once I'm "Supreme," I'm a target even with peace treaties in place. I would think it would matter more in MP, not less, contrary to the post above. However, I don't play MP, so you folks who do would know. In the end, how much can it matter how mad an AI civ gets when its designed to get mad anway. Sid says he's working on that for Civ III; we'll see.
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I would think it would matter more in MP, not less, contrary to the post above.
Now your personal reputation in regards to your fellow player is certainly very important. If you're hated, most likely you're going to be ganged up on and probably get nowhere. Diplomatic skill and reputation can make or break an mp game for you.....(Of course this depends on the crowd you're playing with )I see the world through bloodshot eyes
Streets filled with blood from distant lies.
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There are times when I find it a challenge to conquer the world and maintain a spotless reputation. This often means waiting for my opponent(s) to pull a sneak attack on my honorable nation.
At other times, I'll do whatever is necessary to win the game and end up with a despicable reputation.
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If you never break a treaty... why play?
Using brains over brawn in a civ game is actually an option mwhc btw.......I see the world through bloodshot eyes
Streets filled with blood from distant lies.
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I agree with Drake concerning brain over brawn in Civ games.
Experienced Deity players are no longer finding much of a challenge in SP Civ2 games. These players have generally developed and refined a winning strategy which is guaranteed to work virtually every time.
While waiting for Civ3 to revitalise the SP experience, all we can do is experiment with our own little personal ways of introducing extra challenge, such as setting milestones, keeping reputation intact, conquering a civ completely in one turn, conquering a civ without shedding a drop of blood, etc., etc.
One idea I thought I might try for my next game was to play on a large map with 7 civs, as I usually do, but to tweak the civ profiles so as to guarantee that I will be faced with 6 aggressive and expansionist civs. I am really fed up with always finding (with my state-of-the-art modern navy), 2-3 small, peaceful and backward civs, meekly hiding in a remote corner of the map. There's no satisfaction whatever in squashing these pitiful, harmless civs ! If only they had the balls to come out roaring and fighting at me earlier in the game, then we could all have some excitement !
What do people think ? I know it's probably unbalancing the game a bit, but what the hell, I'm curious !
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I'm good
In single player I always play spotless. It isn't hard at Deity level because the ai is constantly attacking you.
In multiplayer I do what I have to do. Reputation is relevant but in different ways. All multiplayers have reps - it counts a lot more with human players. Better to have a good one, but spotless is almost impossible.Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
Look, I just don't anymore, okay?
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makeo must die
makeo's rep is good with me - but it depends on who you're talking to.Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
Look, I just don't anymore, okay?
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I'd rather have my word mean something. Talking MP.Life is not measured by the number of breaths you take, but by the moments that take your breath away.
"Hating America is something best left to Mobius. He is an expert Yank hater.
He also hates Texans and Australians, he does diversify." ~ Braindead
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