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OCC strategy guide

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  • #16
    At the time diplomats become available there are so many other things with a higher priority that I never build them. I deal with barbarians by killing them or letting them kill themselves on my defence.

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    • #17
      Thanks to your suggested research goals I have just improved my personal best from 1927 to 1867.That's a huge jump for me.I know I can do better now.Thank you very much.Shall I send a cheque?
      The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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      • #18
        OK, I charge $1 per year improvement in your score, so please send me a cheque for $60.

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        • #19
          Great work on the info and the site Paul! We all appreciate it.
          Be the bid!

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          • #20
            1852 now.Thats another $15

            I actually got tribute from 2 ais after I launched!The 2 engineers are key for pollution until you launch.It's starting to seem easy with this system.I've played 3 games with it,all successful.

            Is the fact that I am seriously lagging on the powergraph keeping the ai out of my hair?
            The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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            • #21
              1827.Closing in.A very good site with 2 whales and 2 gold.I made it into a scenario and if you can convert MAC I would be happy to send it.
              [This message has been edited by Smash (edited October 21, 1999).]
              The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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              • #22
                Hey, Smash, I'd love a copy of that game too.

                I've read all the strategy & I have yet to break 1900. How do you guys do this?

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                • #23
                  Smash, I don't know if Mac saves can be converted to PC saves, but mail it to me anyway; then I'll also have a comparison game for Mac users.

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                  • #24
                    Valmont-sent

                    Paul-had a problem,but sorted it out.Sent-twice(oops)


                    I've played this one a few times now and I find it makes a big difference if I find a horse or chariot off the bat.That 1 extra square per move allows contact faster and more huts.But now I know this map too well for legitimate record attempts.Maybe I hold a MAC record
                    thought I should mention:started with alpha,bronze and horse.

                    I just checked out my "scenario" and I don't know how I did it but there is an extra turn at the beginning.You move once and it is still 4000bc so just do nothing for 1 turn.
                    [This message has been edited by Smash (edited October 22, 1999).]
                    The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu

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                    • #25
                      I'm new to this message board, but I have tried the OCC a few times - my only "successful" attempt got me there in 2050, so there's some room for improvement. Anyway, that strategy guide looks really helpful - it'll save me the trouble of going throught those old OCC posts with a fine-toothed comb. I'll let you know how I do next time around; I'm shooting for a landing date sometime in the (gasp) 20th Century.

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                      • #26
                        Don't know about scenarios, but regular saved PC games can be played on the Mac (you need something like FileTyper or ResEdit to change the creator type). Mac saved games should also be playable on PC's. I've played all three of the downloads from Paul's site on my Mac. Best I've done so far is land in 1924.
                        yes

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                        • #27
                          I did it! I finally beat the OCC, landing in 1976.

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                          • #28
                            I did it! I finally beat the OCC, landing in 1976.

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                            • #29
                              Paul says he doesn't build dips, but what about spies? I've usually had good paybacks even from building dips earlier. I use them for (carefully) stealing tech (an advance for 30 shields seems worth it to me) and for bribing one or two settlers (to become engs). I think it's much preferable to have NON-settler(s) not using food, each one means your city can grow to one size larger during a WLTPD than if you build them yurself. I've also had good returns bribing enemy caravans. Spending 200-300 gold and getting 500-600 gold back (plus the science) is common. At worst I spend about 300 gold and get only about 200 back, but it's still worth it for the extra science.
                              yes

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                              • #30
                                I don't build spies because Espionage is not on the path to Space Flight. I don't steal tech because I can trade for it. I also don't bribe settlers because I don't have the time to build Leo's to upgrade them.

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