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  • Logs???

    I hope you will all forgive me if this is a subject that should be intuitively obvious to the most casual observer but I keep seeing references to keeping a log. Is that a normal practice? Does it help with a current game or future games? Is there a standard set of entries? Thanks.
    Frodo lives!

  • #2
    A log is a record (on paper or in your favorite text editor/word processor) of what happened in the game. It's useful when you want to compare games to evaluate different strategies. The level of detail is strictly up to you, but other people keep track of:

    Advances
    Cities
    Tribute
    Trade routes
    Wonders
    War/peace

    See http://apolyton.net/forums/Forum3/HT...tml?date=23:19 for one of my log files. I think I'm way out there on the detailed end of the spectrum.

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    • #3
      Here is what I posted a little while ago about logs, hope this can helpas well...

      In the many strategy/war games that I have played, I have always kept detailed spreadsheet-based logs. Some think I'm strange but to me, keeping logs is just as fun as playing. The advantage is that it helps you figure where you need to go by analyzing where you have been. Also, despite what someone posted last week, a log for a losing game is very valuable because it show what went wrong and in reviewing it, you can learn what to do better next time. Also, logs are good for doing an inventory of your cities and their productions. It helps in organizing and managing such a complex and variable situation.

      The contents of my log are:
      Year
      Gold
      Total Pop
      City/Size
      Food - Supply/Surplus
      Trade - Tax/Lux/Sci/Corr
      Shields - Support-Waste/Prod
      Producing - Units/Wonders
      Advances
      Research
      Improvements - Units-Action (finished or current unit and their orders, eg, Phalanx - Fortify)
      Battles - Attacker/Results, Defender/Results (eg, Amer Musk/vet - Barb Elephant/killed
      Notes (AI contacts/messages, tax rate, etc.)

      Whenever there is a change in a turn, I record it. For examples: change in city production due to size increase, settlers or changing squares; production of a changed or new units/improv/wonder; discovery/researcing of an advance and what to do research next; and of course, battles.

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