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Should you go/ not go after the hutts

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  • DaveV
    replied
    I'm with Smash. What are the possible outcomes?

    1) Barbarians (bad if close to you, good if close to your opponent)
    2) Money (always good)
    3) Tech (usually good)
    4) Wandering Nomads (always good)
    5) Military unit (usually good; may cause support problems if not NONE)
    6) Advanced Tribe (usually good)
    7) Empty (neutral)

    Overall, it seems to me that it's well worth hitting the huts early and often. Against the AI, you can survive a loooong time in despotism. Against humans, I think you should look for every edge you can get.

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  • Smash
    replied
    Ya,I've had games where Monarchy became a distant dream because of 5 or 6 found techs.But you may get a Monarchy pre-requisit,or gold,or a 4 legged unit.I think you take the chance and turn em all.There is more good than bad.In MP,if you don't, someone else will.1 for sure as often you need 4 techs before Monarchy is offered.So 1 tech is good.

    Its double edged.You can get lucky or unlucky.YES.This game is full of luck.Every great game is.

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  • arii
    started a topic Should you go/ not go after the hutts

    Should you go/ not go after the hutts

    This is one of the fine points that I have lately wondering about.
    My take is if you are in monarchy or playing at a level lower than emperor, then it's a no brainer. One should go all out after the hutts.
    Now before you have monarchy in emperor or deity is it worth it?
    Getting a tech that is not on the monarchy pathway will cost you an extra 2-3 turn to get to monarchy. If you get a second tech that is not on the pathway and monarchy is now a long way to go.
    What do you guys think?
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