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Does homing my defenders from other cities have any effect on the ghastly act of city bribing?
ie-if I have 3 defenders from 3 different cities defending a city,is there any effect to the briber?
The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
Unlikely, I think. The equation for calculating the cost of bribing a city includes treasury balance, distance from capital, and city size. The only modifier in terms of units (city defenders) seems to be the fact that an undefended city cuts the purchase price in half. Apart from that, there's no other reference to units in the equation.
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finbar
Mono Rules!
#33984591
" ... and the following morning I should see the Boks wallop the Wallabies again?" - Havak "The only thing worse than being quoted in someone's sig is not being quoted in someone's sig." - finbar, with apologies to Oscar Wilde.
Calc is ((Foreign gold + 1000)/(Dip or spy to Foreign Capital distance+3))x city size
Mods: (with corrections as noted below)
Disorder *50%
Undefended *50%
Founded by Your Civ *50%
Spy *5/6 or Vet Spy *2/3
(an undefended city in disorder that you originally founded can be bribed back by your vet spy for 8.333% of its calculated cost)
Courthouse reduces distance to half actual
Commie distance <11
Destroyed palace distance = 32
[This message has been edited by Sten Sture (edited December 13, 1999).]
so a civ with 500 gold with a size 6 city 10 squares away from the cap would cost you 692 gold, theoretically, if i have figured it out right.
Now that i look at your answer again, you just simply missed some of the operations. First, you have to divide the first group by the second group, not add. Then once you get that total you have to multiply that by 6.
[This message has been edited by SandMonkey (edited December 10, 1999).]
There is also one more point to this calculation: the side of the city that your bribing unit (spy, diplomat) is standing on can make a big difference. In other words, always try to move your bribing unit to a side of the city that is farthest from the capital- the difference in cost can be quite high. Here is a link taken from here http://members.xoom.com/wilsong/civ2strategy2.htmlhttp://members.xoom.com/wilsong/images/incitecost.jpg
Wow, according to the formula, if I bribe a city which was mine, and it is in disorder, and it has no unit, then the amount is discounted by -150% and I can earn money from bribing!
Sten: Thanks for answering my message so quickly. I have a real question though. According to my experience from checking the saved files (I actually checked the binary codes), if you lose a city then your civ becomes the previous owner of the city. This means
a) if you lose a city to civ A, then it loses it again to civ B, your bribing price from civ B will not be halved (civ A will become the previous owner of the city).
b) if you get a city from another civ, then lose it, then the bribing price should be halved.
And I doubt that after certain number of turns the previous owner previlage will be gone.
That makes sense to me Xin, it would be hard for the program to keep track of the original founder. (welcome to the west coast, we are in afternoon work mode!)
Suppose Chinese destroyed Roman, then occupied English's capital. The English empire splitted into two--English and Russia. Now will the English be able to bribe Russian cities for half price? Will the Russian be able to bribe Chinese cities (which were occupied Roman cities--same color) for half price? I think the answer to the second question is (ridicularly) yes, but I'm not sure about the first.
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