I dont know how this would work but...
To me (yeah I complain a lot) MP is just a race through the science chart. To me this is kinda boring, given the amount of time it takes to play.
I'd like to try a game where players can not trade techs. Would this balance the game more?? Would this lead to maybe more wars?? Would this make the 'instand alliance no matter who you are' less common??
You want the latest weapons - than a player can give the units to a partner. This would slow down the rate of science, making war maybe more possible. With the rate at which science is gained now (two players trading techs) an army (after years of getting ready) is out of date before ever engaging in battle. At the same time I do like wonders and not a big fan (anymore) of wonder free games. This might (I'm thinking) be fun as players go off in different directions as far as science research goes.
Any takers... I'm willing to try a game like this this weekend.
[This message has been edited by My Wife Hates CIV (edited December 09, 1999).]
To me (yeah I complain a lot) MP is just a race through the science chart. To me this is kinda boring, given the amount of time it takes to play.
I'd like to try a game where players can not trade techs. Would this balance the game more?? Would this lead to maybe more wars?? Would this make the 'instand alliance no matter who you are' less common??
You want the latest weapons - than a player can give the units to a partner. This would slow down the rate of science, making war maybe more possible. With the rate at which science is gained now (two players trading techs) an army (after years of getting ready) is out of date before ever engaging in battle. At the same time I do like wonders and not a big fan (anymore) of wonder free games. This might (I'm thinking) be fun as players go off in different directions as far as science research goes.
Any takers... I'm willing to try a game like this this weekend.
[This message has been edited by My Wife Hates CIV (edited December 09, 1999).]
Comment