To try to shed some light debate over where is the best place to put city workers, I've set up a "thought experiment" contrasting use of resource squares. I'll say at the outset that this is vastly oversimplified, but, I think, still instructive.
Assumptions:
Each city is built on a square that yields 2 food, 1 shield, 1 trade. Each city has a choice of three types of surrounding terrain to work:
1 food, 2 shield, no trade (forest)
2 food, 1 shield, 1 trade (grassland)
1 food, no shield, 2 trade (ocean)
Each city must build a warrior to keep order, then will build settlers. It takes 10 turns from
the time a settler is built until it can build a new city.
When a city builds a settler, its size decreases by one and any food in the box is applied at
that new city size. So if a size 2 city with 20 food in the box builds a settler, it stays at size 2. I think this is how the game works, but haven't done a detailed study.
Cases:
Player A puts all his workers on ocean. He builds a warrior in 10 turns, and a settler 40 turns after that. 40 turns for each subsequent settler. It takes him 20 turns to grow to size 2. His cities generates 3 trade/turn while size 1, and 5 trade/turn while size 2.
After 50 turns: 1 city, 1 settler, 210 total arrows
After 100 turns: 2 cities, 3/4 settler, 560 total arrows
After 150 turns: 5 cities, 2 settler, (2) 1/2 settler, 1310 total arrows
Player B puts his worker for size 1 cities on grassland, then moves both workers to ocean after his city grows to size 2. He builds a warrior in 5 turns, and a settler 35 turns after that. It takes him 10 turns to grow to size 2. 35 turns for each subsequent settler. His cities generate 2 trade/turn while size 1, and 5 trade/turn while size 2.
After 50 turns: 2 cities, 190 total arrows
After 100 turns: 4 cities, 3/4 settler, (2) 3/8 settler, 635 total arrows
After 150 turns: 8 cities, (3) 3/4 settler, (3) 3/8 settler, 1/4 settler, 1660 total arrows
Player C puts his first worker on grassland, and his second on ocean. He builds a warrior in 5 turns, and a settler 20 turns after that. 20 turns for each subsequent settler. It takes him 10 turns to grow to size 2, but his cities never drop below size 2 after once growing there (20 extra food generated while building settler, just enough to stay at size 2). His cities generate 2 trade/turn while size 1, and 4 trade/turn while size 2.
After 50 turns: 2 cities, 1 settler, 200 total arrows
After 100 turns: 8 cities, (5) 1/2 settler, 860 total arrows
After 150 turns: 21 cities, 13 settler, 3060 total arrows
Player D puts his worker for size 1 cities on grassland, then moves one worker to ocean and one to forest after his city grows to size 2. He builds a warrior in 5 turns, and a settler 15 turns after that. 17 turns for each subsequent settler. It takes him 10 turns to grow to size 2. His cities generate 2 trade/turn while size 1, and 3 trade/turn while size 2.
After 50 turns: 3 cities, 1 settler, 29/40 settler, 186 total arrows
After 100 turns: 14 cities, 1 settler, 7 partial settler, 945 total arrows
After 150 turns: 47 cities, 10 settler, 24 partial settler, 4178 total arrows
Player E puts his worker for size 1 cities on grassland, then moves both workers to forest after his city grows to size 2. He builds a warrior in 5 turns, and a settler 11 turns after that. 14 turns for each subsequent settler. It takes him 10 turns to grow to size 2. His cities generate 2 trade/turn while size 1, and 1 trade/turn while size 2.
After 50 turns: 3 cities, 2 settler, 1 partial settler, 148 total arrows
After 100 turns: 21 cities, 14 settler, 6 partial settler, 1004 total arrows
After 150 turns: 129 cities, 16 settler, 64 partial settler, 5750 total arrows
Assumptions:
Each city is built on a square that yields 2 food, 1 shield, 1 trade. Each city has a choice of three types of surrounding terrain to work:
1 food, 2 shield, no trade (forest)
2 food, 1 shield, 1 trade (grassland)
1 food, no shield, 2 trade (ocean)
Each city must build a warrior to keep order, then will build settlers. It takes 10 turns from
the time a settler is built until it can build a new city.
When a city builds a settler, its size decreases by one and any food in the box is applied at
that new city size. So if a size 2 city with 20 food in the box builds a settler, it stays at size 2. I think this is how the game works, but haven't done a detailed study.
Cases:
Player A puts all his workers on ocean. He builds a warrior in 10 turns, and a settler 40 turns after that. 40 turns for each subsequent settler. It takes him 20 turns to grow to size 2. His cities generates 3 trade/turn while size 1, and 5 trade/turn while size 2.
After 50 turns: 1 city, 1 settler, 210 total arrows
After 100 turns: 2 cities, 3/4 settler, 560 total arrows
After 150 turns: 5 cities, 2 settler, (2) 1/2 settler, 1310 total arrows
Player B puts his worker for size 1 cities on grassland, then moves both workers to ocean after his city grows to size 2. He builds a warrior in 5 turns, and a settler 35 turns after that. It takes him 10 turns to grow to size 2. 35 turns for each subsequent settler. His cities generate 2 trade/turn while size 1, and 5 trade/turn while size 2.
After 50 turns: 2 cities, 190 total arrows
After 100 turns: 4 cities, 3/4 settler, (2) 3/8 settler, 635 total arrows
After 150 turns: 8 cities, (3) 3/4 settler, (3) 3/8 settler, 1/4 settler, 1660 total arrows
Player C puts his first worker on grassland, and his second on ocean. He builds a warrior in 5 turns, and a settler 20 turns after that. 20 turns for each subsequent settler. It takes him 10 turns to grow to size 2, but his cities never drop below size 2 after once growing there (20 extra food generated while building settler, just enough to stay at size 2). His cities generate 2 trade/turn while size 1, and 4 trade/turn while size 2.
After 50 turns: 2 cities, 1 settler, 200 total arrows
After 100 turns: 8 cities, (5) 1/2 settler, 860 total arrows
After 150 turns: 21 cities, 13 settler, 3060 total arrows
Player D puts his worker for size 1 cities on grassland, then moves one worker to ocean and one to forest after his city grows to size 2. He builds a warrior in 5 turns, and a settler 15 turns after that. 17 turns for each subsequent settler. It takes him 10 turns to grow to size 2. His cities generate 2 trade/turn while size 1, and 3 trade/turn while size 2.
After 50 turns: 3 cities, 1 settler, 29/40 settler, 186 total arrows
After 100 turns: 14 cities, 1 settler, 7 partial settler, 945 total arrows
After 150 turns: 47 cities, 10 settler, 24 partial settler, 4178 total arrows
Player E puts his worker for size 1 cities on grassland, then moves both workers to forest after his city grows to size 2. He builds a warrior in 5 turns, and a settler 11 turns after that. 14 turns for each subsequent settler. It takes him 10 turns to grow to size 2. His cities generate 2 trade/turn while size 1, and 1 trade/turn while size 2.
After 50 turns: 3 cities, 2 settler, 1 partial settler, 148 total arrows
After 100 turns: 21 cities, 14 settler, 6 partial settler, 1004 total arrows
After 150 turns: 129 cities, 16 settler, 64 partial settler, 5750 total arrows
Comment