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Civ2 strategies II

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  • Narck
    replied
    He posted nr 1 in the right forum a long time ago?

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  • Sir David
    replied
    why is the thread called Civ2 strategies II?

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  • Comrade Dan
    replied
    Great to see we're back to Civ II strategies.

    Paradroppable howitzers all the way. Nothing can withstand your artillery division if it can be moved by aircraft.

    LONG LIVE THE SOVIETS

    Leave a comment:


  • Sten Sture
    replied
    Steve Clark -

    I should go nominate you since you had to read an AH thread!


    ------------------
    anyone lived in a pretty how town
    with up so floating many bells down


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  • Steve Clark
    replied
    Sten replied at the same time I did, listen to him, that's why I nominated him in the apolytoner contest (with absolutely no disrespect to all of the other great posters here). However, he had to mention 'AH'. I stumbled into OT one day and got sick reading that stuff, especially from AH

    Leave a comment:


  • Steve Clark
    replied
    OK, I'll step into this pile and see what sticks. I think there is just one minor change SixArmedMan could make that would be appropriate. That would be to pose his valid points as a question or debate, not as an authoritative segment, IMVHO of course. Anyway, I take one significant exception to his views: not a single mention of spies, the most powerful land unit in assualting a city.

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  • Sten Sture
    replied
    Perhaps it needs to be split with on topic replies sent here and OT replies sent to OT! LoL.

    I do think that 6aMan needs to refine his strat a little bit, though. Maybe we should take a poll on OT to see if suggestions should incorporate racism, creationism, banning Ming or US vs EU rants???

    6aMan - I noticed in your thread to MarkG that you said no one posts in the strategy folder... seems like we get about 30 a day, and AH even stops by once in a while!

    Here is what I would recommend to refine your land attack style. I am usually wrong on about 50% of what I recommend so take it with a grain of salt...

    a) After railroad...take engineers with you when you attack a new continent. Use one to build a coastal city that connects to the AI's rail network and land all of your ships there. Preferably have that city within a one turn move from your transports so that you never need escorts. With strategically placed railroads and ports you can move those artilery pieces from production to battle field in one turn without using any movement points.

    b) take partizens, or alpines with you to block city squares without roads if you want to cover them all to prevent guerillas.

    c) on a related topic take spies or partizens with you to move through ZOC that you may need to block out squares.

    d) don't worry about enemy units inside the city radius, once you kick the city, those units will either disappear or become your units!

    e) in the cannon and pre railroad era, MWHC's technique of building an adjoining fortress with settlers or engineers and stacking all of your units in there is the best way to go by far. If you have a preworked fortress (or even a vet alpine on a hill while the fort is being built) you can attack with impunity from counter attacks while you are massing. My personal favorite is landing on a mountain from the water and building your port there (takes two turns, but makes a helluva forward base)

    f) ALWAYS attack walled cities with artilery type pieces, tanks don't ignore city walls and are very expense fodder. Also using a dip to tear down the walls seems silly to me when you are going to be in possesion of the city at the end of the turn and having walls becomes a good thing.

    g) Use a dip or spy to investigate a city to see how many difficult defenders are in position. Use artilery on those; use other stuff to take out dips, caravans, cruise missles, bombers, etc.

    Note: I totally agree on not building Marines, though MWHC posted a while back that attacking with them and then withdrawing the injured in the transport to the cover of a capital ship made a lot of sense to me. I also never build big navies, unless I need to cross twenty squares of ocean to the nearest land and when does that ever happen??

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  • Smash
    replied
    LOL.Actually,aside from the original post and MWHC's pre worked settler this is all off topic.Maybe another move is in order

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  • Guest's Avatar
    Guest replied
    I wouldn't put it as "allowed" and "nor allowed"
    It's "supposed" and "not supposed"

    You're supposed to post about civ2 strategy matters in the civ2 strategy forum, and topics which are not covered by any of the forums in the off-topic

    An off-topic thread in the civ2 strategy will be moved here, and vice versa

    this isn't an issue of free speech, this is an issue of having an order in the forums and not mixing discussions. people who visit the civ2 strategy expect to see civ2 strategy discussions and the same goes for all forums including the OT

    and to respond directly to MWHC "The OT was created for anything you want to talk about", the OT was created so that on-topic forums dont off-topic threads. I dont see why we should do the opposite...

    this thread moved to civ2 strategy

    ------------------
    Markos, Apolyton Civilization Site

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  • Narck
    replied
    I would like some clarity on this subject now. Are we really allowed to post this kind of stuff on the off topic?

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  • Guest's Avatar
    Guest replied
    Glad to see that this has been moved back to strategy forum. Vs human or Vs computer, the best way to assault (pre-spy, pre-howitzer) is carpet bombing. A city captured without air superiority can be got back by fighter cleaning up ways for the mobile force then bribe by diplomats. Poof. Instant army for the defender! The one move assualt unit like cannon is mostly for repelling ground unit assualt. They are just too slow for attacking. Mobile units are best used as interdiction and assualt before air units arrived. Once you moved units to pillage the roads two squares from a city, diplomats won't be able to steal your landlocked city back unless you use the 'move engineer then build road' tactics.
    As a side issue, SixArmedMan (SAM?)'s strategy may be viable in a no diplomat, no spy game.
    [This message has been edited by mingko (edited November 13, 1999).]

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  • Narck
    replied
    As I understand it, the off topic wasn't created for anything you want to talk about. It was created for anything else that you want to talk about (other than the subjects already covered by the on-topic forums).

    You're also participating in the messing up of the thread btw.

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  • My Wife Hates CIV
    replied
    The civ2 strategy forum was created for that. The OT was created for anything you want to talk about. If apolyton moves this thread than does that mean ANY thread that contains CIV info has to be moved? I'll discuss whatever I like here. If someone does not like the topic than I suggest you move on and not mess up a thread.

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  • Narck
    replied
    Sure, someone could.

    But if the originator of the thread would start a similar thread after the first one was moved, then you do qualify for a vacation in my opinion.

    What's the problem here anyway? Off Topic wasn't created for civ2 strategy talk, it was created for off topic chat. There is a forum called civ2 strategy. Come on, why not use that one?

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  • My Wife Hates CIV
    replied
    I guess it could be moved... I guess someone could just start another one.

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