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  • rah
    replied
    Caesar the Glutton, we'll keep our eyes open for you.
    Read the thread on RAH rules and if those settings interest you, they'll be plenty of opportunities.

    Leave a comment:


  • rjmatsleepers
    replied
    Originally posted by rah

    It defaults at GMT.
    Actually the time appears to default to UK local time which is currently BST (GMT +1), but good old GMT will be back in a few weeks. Then it will be dark in the evenings so we can turn up the central heating and play civ until next March.

    RJM at Sleeper's

    Leave a comment:


  • Caesar the Glutton
    replied
    time zone

    I didn't notice the time zone...I think I'll venture over to the MP forum and try to get in on a game.

    Thanks!

    Leave a comment:


  • rah
    replied
    My apologies.
    Then go into the control panel and set your time zone.
    It defaults at GMT which is why I assumed you were on EURO time. Go to the MP forum and I'm sure you find lots of opportunity to get games.

    Leave a comment:


  • Caesar the Glutton
    replied
    euro time

    actually I'm in the mountain time zone here in the good old USA

    Leave a comment:


  • rah
    replied
    Great, but why do all the returning poeple have to be on euro time?

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  • Caesar the Glutton
    replied
    you guys make some very interesting points....i've been away for quite awhile, but now I'm back I LOVE multiplayer CIV2!!

    Leave a comment:


  • rah
    replied
    Originally posted by patrickwl
    Rah,

    HR is not completely useless. However, I strongly agree with Chofritz that you should try to avoid acquiring it early in the game.
    If you're playing a 2x movement game against another human, and don't take HR as your first tech, you will lose.

    On larger worlds I'll take it as my off path tech on the way to monarchy. But again, this is against Human players.

    Leave a comment:


  • La Fayette
    replied
    NEVER TRADE HORSEBACK!!!
    (polytheism is hidden behind it )

    Leave a comment:


  • Elephant
    replied
    NEVER TRADE FUSION POWER!!!

    Leave a comment:


  • patrickwl
    replied
    Rah,

    HR is not completely useless. However, I strongly agree with Chofritz that you should try to avoid acquiring it early in the game. In the early and mid game, all it does is add to ongoing research costs. Every unneccessary tech that you acquire adds, in every turn, to the cost of researching the next needed tech. Solo has explained this clearly in section 2.5.2 of his Early Landing Strategy Guide (threadid=82209 on this forum).

    As Chofritz has said, a good stategy is to get the AI to get to Chivalry, and avoid some primitive techs like HR and WC in the early and mid game. Judicious tech gifting and use of Marco Polo helps here.

    However, these primitive techs can be really useful, later in the game. Later in the game, it often become necessary to trade for a primitive tech you do not yet have, to change the order in which the game will present the choices of the next tech to be learned. Again, Solo has showed us the way here- in section 2.5.3 of his post (towards the end of the section) he shows just how effective these late trades for primitive techs can be.

    In every one of my recent early landing games, I have saved myself the need to research a useless tech, and hence saved over a thousand invaluable beakers, by trading for one of the ancient techs that I've skipped in the first part of the game, to change the order the game presents the techs to you and enable you to proceed straight to the next vital tech.

    It's really quite satisfying: "We note that your primitive society has not yet even discovered Horseback Riding. We desire the secret of Fusion Power! Will you trade???" Oh yes!

    Hence, it is really valuable to skip techs like HR and WC, to give strategic researching choice late in the game when it really matters.

    Leave a comment:


  • rah
    replied
    Originally posted by Six Thousand Year Old Man


    Otherwise you could deliver an infinite # of caravans and never fill the box



    Yeah, that would take the fun out of it.

    Leave a comment:


  • Six Thousand Year Old Man
    replied
    Originally posted by rah


    2/3 of total cost of current research
    Otherwise you could deliver an infinite # of caravans and never fill the box

    Leave a comment:


  • rah
    replied
    Originally posted by Wharf Rat
    I am curious about the 2/3 of science limit. Does that mean 2/3 of the total cost of current research or 2/3 of remaining cost?
    2/3 of total cost of current research

    Leave a comment:


  • La Fayette
    replied
    Originally posted by Elephant
    (BTW: Lafayette, Smash and Old n Slow: this is from CFC's GOTM32, so consider it a "Spoiler"...)
    Not a spoiler for me , since I chose conquest (managed around 1000AD ).

    Leave a comment:

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