The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
25 themes/skins/styles are now available to members. Check the select drop-down at the bottom-left of each page.
Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
A while back someone built marco on me in a duel after unsuccessfully trying to slip a few diplos in.
RAH
Yes, pretty pathetic.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
You would normally think that the person got stuck building it, but that would take some real stupidity.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
I think in gae versus 6 Computer-Civs Marco Polo is a good choice to get early a lot of money and technologies. I think it's more powerful then the Gardens and expires later.
As stated by many... In SP, you should be killing the AI soon enough... a fast start is what really counts. So I vote for HG. After 0 AD, you really don't need wonders to win.
Ming - although I agree in principle - the final outcome is seldom in doubt in a SP game - that does not equate to boring or lacking in fun.
Yes we can win with a single city - but how long did it take us to manage this ...
Originally posted by Ming
True... it is never really in doubt anymore But I didn't say it was boring... just not much of a challange
I remember when people laughed about how IT COULDN'T BE DONE WITH ONE CITY... then I did it. And then Paul came along and blew it away
SP is an easy win... no matter what strategy or limitations you put on yourself.
Thank God for MP
I was never able to win with Pauls menu in TOT ( ive heard the same is true for MGE). Ive heard it is possible to win OCC in MGE/TOT, but harder.
And im under the impression that a peaceful, perfectionist win with a few cities is harder than OCC (under non-mge/tot) Is that not the case?
Playing with TOT, and preferring peaceful perfectionist strat to destorying the AI early, and not using a lot of the gamier stuff (oedo years, shipchaining etc) and not knowing every strat, and not having a lot of patience for micromanagement, and occasionally being sloppy (hitting a wrong key or whatever) (which to me is analogous to real world command and control problems)
I still manage to find SP deity challenging.
Now i suppose if i played it constantly i would find even that easy. But frankly i found the whole enterprise somewhat boring before i got to that level of expertise.
I also played Scens, and the TOT games.
Since ive gone to other games, and am now playing SMAC.
I still think Civ2 is a landmark of strategy gaming - i am amazed at how much replayability there is in it, and how many things you can do with it.
But the notion that SP is simply an "easy win" is true only for a small minority of hard core civvers, who either have more intensity, more familiarity with strats due to fora like this, or who have spent more time with the game (or are very good strategists, i suppose).
I enjoyed civ2 for its unique approach to certain historical themes. Once the game reaches the point were it becomes completely abstract, where i lose site of the historical and political and grand strategic issues in a maze of gamey caravan rules, wonder beelines, micromanagement, etc the game is played out for me.
"A person cannot approach the divine by reaching beyond the human. To become human, is what this individual person, has been created for.” Martin Buber
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