Okay, here is the start for the second game, to give those anxious to play a head start. I'll post the deadline for this game on Sunday, when I get a better idea of how much time all players need to complete their games.
I was thinking over the requirement for having a detailed log, and can not think of a good reason for enforcing this requirement, so have decided that as a minimum, each player should complete a summary of their game, which will include game dates for the following events:
Governments
Monarchy
Republic
Democracy
Communism/Fundamentalism
Wonders
HG
MPE
ST
Colossus
Copernicus
Isaac's
Leo's
Michaelangelo's
Darwin's
SETI
Apollo
SSC stats
size 8
size 12
size 21
max. size
Techs
Trade
Invention
Railroad
Automobile
Nuclear Power
Computers
Flight
Space Flight
AC arrival
The table following each game will contain these stats. Of course, you may not build all wonders listed, or use all governments, so just keep track of dates relevant to your own game. More detailed logs and/or written accounts of games will be at the players' discretion. Add as little or as much as you want to the required summary.
In this game you will be playing as the Zulus. The same options and rules will be in effect as in the last game. You will find a suitable SSC site a bit to the west of the starting position.
Best of luck to all players and enjoy your games!
I was thinking over the requirement for having a detailed log, and can not think of a good reason for enforcing this requirement, so have decided that as a minimum, each player should complete a summary of their game, which will include game dates for the following events:
Governments
Monarchy
Republic
Democracy
Communism/Fundamentalism
Wonders
HG
MPE
ST
Colossus
Copernicus
Isaac's
Leo's
Michaelangelo's
Darwin's
SETI
Apollo
SSC stats
size 8
size 12
size 21
max. size
Techs
Trade
Invention
Railroad
Automobile
Nuclear Power
Computers
Flight
Space Flight
AC arrival
The table following each game will contain these stats. Of course, you may not build all wonders listed, or use all governments, so just keep track of dates relevant to your own game. More detailed logs and/or written accounts of games will be at the players' discretion. Add as little or as much as you want to the required summary.
In this game you will be playing as the Zulus. The same options and rules will be in effect as in the last game. You will find a suitable SSC site a bit to the west of the starting position.
Best of luck to all players and enjoy your games!
Again, no starting techs - which usually means we have no one in the immediate vicinity, although on a medium map, not sure how much that means. We are near the south pole and near the international date line. We have visible fish, but no other specials, and an off-limits hut in the logical first move location... silk
, Beads to Tsingtao (d, 212) from Home, meet Celts, gift for maps
, and the Spanish, with their great library are 3rd. the Sioux, who i have yet to contact are dead last. somehow I've slipped to Moderate? means i need to gift the Spanish now..., rush everything before contacting since i have no power rating now..., only 2 techs able to gift... beakers down to 1118
was a good run though
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