I like to collect the strategy tips of the hard core players. Maybe they are known to the experienced players. But our community grows ...
Here are my tips:
FORTIFIED UNIT
I like to put a diplo together with a fortified unit so that it cannot be bribed. (No shield support for the diplo).
APPEARING BARBS
When barbs (archers, legions) appear and I have weak units in a nearby city, I rush build a diplo by switching production. When the shield box is empty, I even disband a unit to get some shields and then rushbuy it (incremental buying).
CITIES ON HILLS/MOUNTAINS/OIL
Before you found a city there, you should begin to mine it with settler #1. The 2nd settler founds the city the next turn.
CITIES ON FOREST ON A RIVER
I love that : river defense bonus + forest defense bonus + trade bonus + production bonus.
CITIES ON AN ISTHMUS
I love that to keep other civs off my territory. Build it on a hill, a forest or a mountain.
COASTAL HUTS
Open these huts directly from your ship with a four legged unit or a diplo/explorer. If the hut contains barbs, you may move your unit back to the ship.
NOMADS
If you find a nomad with an exploring unit, build a city as soon as possible. So the chance of finding another one is much greater.
PHEASANTS
I always irrigate them (->buffaloes) - more food, more production. If the pheasant is on a river, I will later transform it to coal if there's a lack of production.
SILK
Dont't transform it to wheat - except ther's a lack of food. Put your 2nd or 3rd worker on it (->city screen).
FUNDAMENTALISM
If you've the Gardens and Mike's and Bach's and the Statue of Liberty, switch to Fundamentalism for some turns (50% science, 50% lux - no taxes). You'll make a big cash. Rush build temples in just founded or bribed cities - and you'll swim in gold.
Rush buy other city improvements for your well developped city - prepare for democracy.
Here are my tips:
FORTIFIED UNIT
I like to put a diplo together with a fortified unit so that it cannot be bribed. (No shield support for the diplo).
APPEARING BARBS
When barbs (archers, legions) appear and I have weak units in a nearby city, I rush build a diplo by switching production. When the shield box is empty, I even disband a unit to get some shields and then rushbuy it (incremental buying).
CITIES ON HILLS/MOUNTAINS/OIL
Before you found a city there, you should begin to mine it with settler #1. The 2nd settler founds the city the next turn.
CITIES ON FOREST ON A RIVER
I love that : river defense bonus + forest defense bonus + trade bonus + production bonus.
CITIES ON AN ISTHMUS
I love that to keep other civs off my territory. Build it on a hill, a forest or a mountain.
COASTAL HUTS
Open these huts directly from your ship with a four legged unit or a diplo/explorer. If the hut contains barbs, you may move your unit back to the ship.
NOMADS
If you find a nomad with an exploring unit, build a city as soon as possible. So the chance of finding another one is much greater.
PHEASANTS
I always irrigate them (->buffaloes) - more food, more production. If the pheasant is on a river, I will later transform it to coal if there's a lack of production.
SILK
Dont't transform it to wheat - except ther's a lack of food. Put your 2nd or 3rd worker on it (->city screen).
FUNDAMENTALISM
If you've the Gardens and Mike's and Bach's and the Statue of Liberty, switch to Fundamentalism for some turns (50% science, 50% lux - no taxes). You'll make a big cash. Rush build temples in just founded or bribed cities - and you'll swim in gold.
Rush buy other city improvements for your well developped city - prepare for democracy.
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