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Is it better to deliver a cara to a small city that wants it or big one that doesn't?
It is. It's somewhat frustrating for traditional SP players at first. They believe (with good reason) that they understand the game thoroughly and have mastered it. So how much harder to play against humans? And when they find out how different a game it is, they don't feel like a master anymore.
The AI is stupid and predictable. Most humans are neither. It's as different as Night and Day. Your opponents have also mastered SP, and their attacks will be 10x more clever than any attack that you've ever done to the AI. (since the AI is so stupid, you really don't need to be clever to beat it. Just follow the formula) There are no formulas or tricks against humans because for every one you think up, a counter has been devised. And if you try to use the same formula or trick every game, you will be soundly trounced. You may have favorites, but you have to mix them up. You have to make your opponents think you're doing something that you're not. Make them waste their resources.
You can be sloppy against the AI. Against a human, a single mistake can make a huge difference.
The game itself is not different, but how you view/interact with your opponents is vastly different
BUT THAT"S WHAT MAKES IT SO MUCH FUN.
Succeeding at baiting the AI into a trap may be satisfying, but baiting a human into a trap is much more satisfying, and taunting an AI doesn't really cut it.
The game was designed to make it challenging. We've all learned the game and disected every phase of the game so thoroughly that the AI can't offer us a decent fight anymore.
With humans, the game is challenging again, and every game brings something different.
Winning is more satisfying when you don't do it every time.
But after all that, once you adjust, it's not that hard. You will find yourself looking for another fix of MP and playing less SP.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
Originally posted by rah
True, but with the AI's obsession with choosing food over trade, the odds are that the size two city is only producing 1 trade arrow, unless there's a food special that gets a trade bonus in reach.
Its a human opponent and a very good player.
The thing is, to deliver to the city that demands the trade I have to make a big detour and I have another task for the ship. So I thought, dump the trade off at the well established city, which would definitely have lots of improvements and is probably size 8 by now, and maybe pick up the trade route with the other city next time.
Interesting question and responses so I'm glad I raised it. Thanks.
Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
The only argument I can see for the demanding city in this case is if you are neck and neck for a particular tech(wonder,unit) and a larger 1 time pay off could be decisive or at least give you first crack at something deemed important.
This isn't a 2 player game is it? .
The only thing that matters to me in a MP game is getting a good ally.Nothing else is as important.......Xin Yu
Good point Smash....there is no doubt that the greater long term route is ideal, but if its a race to something i guess the one time payoff is worth the consideration too.
i have always like cities on "another" continent myself
What's the old joke. If you take care of business now, the future takes care of itself. It's hard to think real long term when if you do it right, your oponent has no future.
It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
thats why i dont set trade routes up with anyone but you.......i figure you will always finish strong and build your infastructure...thereby helping me indirectly
i am not about to pump my caravans into some empire i plan to take over in the near future....
I hate sending caravans on long treks to small cities that demand the cargo... because many times, by the time it gets there, the city doesn't demand it anymore.
So I just deliver the caravan as soon as I can to a large city. Since you are playing a human, the odds are it is using the trade squares and has some improvements.
Originally posted by Ming
I hate sending caravans on long treks to small cities that demand the cargo... because many times, by the time it gets there, the city doesn't demand it anymore.
So I just deliver the caravan as soon as I can to a large city. Since you are playing a human, the odds are it is using the trade squares and has some improvements.
That's a major consideration - when the ship was next to the city it didn't demand the trade and was too small to bother with - when I move it away it starts demanding, if I move it back, it will probably stop demanding............
I can't post the map because its an active game but I might after I've delivered to my unwilling trading partner. You'll get a laugh out of it.
Any views I may express here are personal and certainly do not in any way reflect the views of my employer. Tis the rising of the moon..
it shouldn't switch back and forth just like that.....but tech and other factors do come into play....
i used to think each city had a certain time limit for demands..but i think we all know that it just a myth and can be proven false by mathematics.....
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