SCG is new over there and just getting into it. Cut him some slack, rah.
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Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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Originally posted by DrSpike
Hehe, um, as to your query I don't understand why we should test an increase in attack strength of one.
Your hypotheses are a little rough.....they look tricky to test to me.
The smallest sneak attack bonus for a warrior that would make a difference would increase its non-vet attack strength from 1 to 2. I suppose I really meant a bonus that increases its attack strength by one or more, but I presume the test will be pretty much the same.
As for the hypotheses being rough and tricky to test, I'm not sure what the problem is. If there is no sneak attack bonus, the expected proportion of wins in a series of warrior versus warrior contests on ground that does not have a defence bonus is .5. I assert (although I think you may disagree) that the expected proportion of wins for the attacker if there is a sneak attack bonus of 1 (or more) is about .935 (or more).
The random variable is the proportion of wins for the attacker in a series of trials. Surely it is fairly straight forward to test whether this comes from a distribution with a mean of .5 or from a distribution with a mean of .935 (or more).
(RJM is not sure whether the SDI defence will work twice, but keeps his fingers crossed.)
RJM at SleepersFill me with the old familiar juice
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OK a few things.
First, and most critical, the bonus need not increase the strength to the next integer value, in this case 2. This would be a 100% bonus anyway!
Secondly, Warrior v Warrior is not quite 50%, the defending unit gets a slight boost due to the way combat is resolved. This is actually very important for my test.....the properties of the test are not so good with errors in the expected probabilities under the null hypothesis.
Lastly you still seem to think the proportion of wins in 50 is binomially distributed. It most definitely is not. I think that is why you came up with 0.935 in your calculations.
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Originally posted by SCG
You know - Maquis de Sodaq never did run for trade advisor
Interesting thread! rah, you're correct that nobody ever tested in multiplayer - all testing I mention in the combat thread was single player. There were a few small game details that multiplayer regulars would swear played differently than in single player. Such suspicions probably arise because there is something real behind them. I'm curious to read about what you discover in your test.
Look at all the cool smilies that have been added since I last visited.The first President of the first Apolyton Democracy Game (CivII, that is)
The gift of speech is given to many,
intelligence to few.
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Welcome back M le Marquis.
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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Originally posted by DrSpike
OK a few things.
First, and most critical, the bonus need not increase the strength to the next integer value, in this case 2. This would be a 100% bonus anyway!
Secondly, Warrior v Warrior is not quite 50%, the defending unit gets a slight boost due to the way combat is resolved. This is actually very important for my test.....the properties of the test are not so good with errors in the expected probabilities under the null hypothesis.
Lastly you still seem to think the proportion of wins in 50 is binomially distributed. It most definitely is not. I think that is why you came up with 0.935 in your calculations.
I was under the impression that the program uses integer arithmetic. Certainly the tests I have done suggest that the 50% veteran bonus for a warrior is rounded up to give it an attack strength of 2. Similarly the bonus for a veteran archer appears to round up giving it an attack strength of 5.
RJM at SleepersFill me with the old familiar juice
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The received wisdom is that the arithmetic is indeed integer, but based upon eighths.
IIRC a warrior warrior combat is worked out at 7 v 9 which is the advantage referred to in the Docs second point.
Don't quote me - I'm working from memory - it's all in the GL-Combat thread.
SG[1]"Our words are backed by empty wine bottles! - SG(2)
"One of our Scouse Gits is missing." - -Jrabbit
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I tried three times this weekend to do the test. But everytime I tried there were enough players available for a game. As always, games take priority
I will try again.
But for the record, during the games I played there were 8 sneak attacks that I was involved in. 5 where I was the aggressor and 3 the defender. The attacking unit won ALL 8 combats. I'm confident that the suprise bonus will be proven soon. 4 out of 5 of my attacks where done with non-vet warriors. 3 of those 4 were attacking units on terrain with a def bonus. It's results like this that we see week after week after week that have convinced us that a bonus does exits.
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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You and me tonite, rah?
Let'sApolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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As long as my daughter isn't home hogging the machine with her TEEN CHAT. arrgggg.
I'll keep an eye open for you if I can get on.
RichIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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Got that straight. Which is one reason why I play from Ming's on Friday nights. I only get those ugly looks from her on saturday nights. She can be out all evening and then return home around midnight and say, "ARE you still playing that dumb game?" hahahahhahaha
RAHIt's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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So you have a big-screen video setup but only one comp -- AND a 15-year-old???
I'm guessing it's just a matter of time...Apolyton's Grim Reaper 2008, 2010 & 2011
RIP lest we forget... SG (2) and LaFayette -- Civ2 Succession Games Brothers-in-Arms
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