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  • Nomads and NONE settlers

    My exploring units often find wandering nomads, NONE-settlers.
    I like to check the pole regions - I often find nomads on tundra and glaciers.
    I had games where I found more than ten of them.
    Once i found three nomads on an island.
    Or if I find and advanced tribe. I often sell the city improvements and disband the city (NONE-settler), even if it is size 3 or size 4, if there is a 4-specials-site nearby (one or two fields away). With the money i often rush a temple and a harbour.
    There are no silly questions - only silly answers
    <a href="http://www.sethos.gmxhome.de">Strategy Guide</a>

  • #2
    ......and what's the point here?
    Is there something we should be discussing?

    Yes, nomads are GOOD.

    RAH
    Anybody want to dissagree with that?
    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
    RIP Tony Bogey & Baron O

    Comment


    • #3
      ramses II,

      They are the best hut result. So to increase your chances of getting more of them, use the ones you find to found new cities before popping more huts.

      Comment


      • #4
        For everyone that agrees with that statement, there is someone that claims that's an urban legend. There have been many threads debating that topic. No resolution was ever unanimously agreed to.

        RAH
        It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
        RIP Tony Bogey & Baron O

        Comment


        • #5
          Rah, If you're referring to Solo's comment. It can be easily demonstrated.

          If you have no current NON settlers (nomads), the chance of getting one from a hut on inhospitable terrain (in theory, that means anything but grass and plains, although hills and forest are the best places to get one, I think) is about 30%. That's based on hundreds of test trials with the same or different huts, as well as game experience. If you retain a NON settler (either your original or a nomad), the chance drops to near 0%.

          Polar huts are an exception to this rule. As may be the "one per continent" idea.

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          • #6
            Near 0%. In one of my most recent MP games I got 3 nomads in a row without creating a city with any of them. (all on the same continent, none from the artic). So I dispute that claim, and if you check past threads, you will find that MANY others have similar experiences. As I said, while a lot of people support your position, it has NEVER been unamiously accepted.
            Game experiences have always seemed to contradict narrow parameter test on this one.

            RAH
            Having said that, If I'm about to open a hut on terrain suggestive to a nomad and I have one already on the board, I may wait a turn while I create the city.
            It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
            RIP Tony Bogey & Baron O

            Comment


            • #7
              Hmmm. Perhaps there's a difference in game versions here. Or between SP and MP play. I'll check into that.

              Anyway, thanks for clarifying what part of the statement you were actually disputing.

              Comment


              • #8
                No problem, I too used to fall in the camp that supported your previous statement. But gaming experiences have forced me to change my opinion.
                As to versions and SP/MP, I can only make my claim based on the most recent gold version (with all patches) in MP mode, since that's all I've played with any regularity over the last couple of years.


                RAH
                BTW, I wish it was around 30%, but experience leads me to believe it's probably closer to 20%.
                It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                RIP Tony Bogey & Baron O

                Comment


                • #9
                  It probably is a difference between SP and MP, since I have no doubt rah is getting as many as claimed in his MP game.

                  All my considerable experience with SP games using both 2.42 and MGE suggests that the chances of getting more increased when they were used to found cities.

                  I think the old legend (disproved quite a while ago) was that you could only get one per continent, or something to that effect.

                  Comment


                  • #10
                    There's not much difference between one per continent and near 0%.

                    I wonder what else impacts the algorithm. Is it truely a random number, or are some other elements involved. (i.e. proximity to another civ or your own, your current PG rank or population rank, etc.) If there are external factors, a simple open 100 hut test may not be valid. (which is why I tend to lend more to what happens during games under varing circumstances..)

                    It would be nice to have SOLID answers on huts, because in MP games, huts play a HUGE role and anything that could influence the outcome would be quite beneficial.

                    RAH
                    It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                    RIP Tony Bogey & Baron O

                    Comment


                    • #11
                      Huts are problematic. There is obvious randomness involved, which means statistical analysis is necessary. And that is tough to achieve from gameplay only. And of course, designed tests might give distorted results.

                      Back when Solo and I were doing our early landing games, we started founding 2 cities from our first settlers and nomads started popping up out of huts like mad. Logs from our first games had no nomads, and later games had 3 or 4 or more.

                      Your experience with MP indicates either than MP and SP are very different in this respect, or that your playstyle already holds the key to finding more nomads.

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                      • #12
                        In my experience in MP the chance of finding a nomad does increase when you dont have any NON settlers walking around.

                        So does opening a hut on an uninhabited island.

                        And being behind on PG.

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                        • #13
                          There's a big difference between probability decreasing and near 0%. I also lean towards that it decreases, but it's far from near 0% as almost all MPers have experiences that tend to show otherwise.

                          I would like to know just how PLAYSTYLE might possible influence the equation. A real early nomad or city in MP can make a BIG difference. Any knowledge of other factors that can be modified to improve the odds in your favor.

                          The unihabited island is a favorable condition in my experience also. But why is it? The one-per-continent theory has been disproved time and time again. Does it truely up the odds or is some other factor, (like proximity that is in play). Unless you can guess the related factors, it's difficult to set up the proper circumstances to test it cleanly.

                          RAH
                          It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                          RIP Tony Bogey & Baron O

                          Comment


                          • #14
                            Rah, What size of map do you play on?

                            My gameplay and testing has been mostly on small and medium maps.

                            Playstyle ... In a war-mongering game, the player might have dozens of supported troops, while in an early-landing attempt, he would have none. Factors like that could, conceivably, have an influence on the outcome of hut tips. By "playstyle" I mean all those differences in activity early in the game which might help make our outcomes different.


                            By near 0%, I mean that I have never gotten a nomad while I had a NONE settler active. Not one. Except on the icecap.

                            Comment


                            • #15
                              With four players, we play on 39x49 worlds. (slightly smaller than small) I can remember 100s of games where I got a nomad when I already had one. (even though I will concede that the probability of getting one seems higher when one isn't already present. ) In fact, in one game, War4 and I were on ICQ chat trying to see if there was pattern of huts in the same game year. I moved first in the turn. I'd tell him what my hut was and he'd pop one and tell me. (there was no significant correlation, as you guess, but we were drunk and having fun) But he did have one turn where I got a nomad, he got a nomad, and then I got one the next turn. (didn't settle the first one)

                              You bring up playstyle. God, if that has an influence, lord knows what else might, which would make it almost impossible to test easily.

                              On the other hand, I've never gotten a city or a nomad prior to placing my capital. (in the first 2000 years) This experience is shared by dozens of players that I play with, yet there are a few reported occurances of it happening. I've literally played 1000s of games and never experienced it once. And really don't believe it when other people tell me it happened. But just enough people have said it that I have to question it. (naw, i still don't believe it)

                              RAH
                              It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
                              RIP Tony Bogey & Baron O

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