Originally posted by ramses II.
And there are still some questions left - can you predict the type of a hidden special ?
You can mine a field (silk, pheasant) - or you can transform it and then mine (wine, coal).
I'm sometimes very surprised to get a special far away from the next pattern
And there are still some questions left - can you predict the type of a hidden special ?
You can mine a field (silk, pheasant) - or you can transform it and then mine (wine, coal).
I'm sometimes very surprised to get a special far away from the next pattern
Another thing to try in MapEditor is changing the Resource Seed. With your Plains continent, type S and put in a number greater than 1. Watch what happens to the arrangement of the Specials and Huts. The same pattern is followed, just shifted over on the map. But for each multiple of 16 the grouping of Specials changes. Using the "classes" and the Resource Seeds you should be able to set up a test map to mimic any random map you are facing. I think other people have said they need at least three Specials or two Specials and a Hut to know exactly which pattern is being used. No more wandering for Huts...
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