After looking over the log of samson’s 16 AD game, I was really impressed by how many times his SSC was able to produce commodities for trade. Having this happen was almost as effective as using the rehoming exploit to maximize delivery payoffs. If a reliable way could be found to refresh an SSC’s commodities, very early landings may be possible even with larger maps, by trading more intensively. Doing this would increase income needed to build spaceship parts and would provide more opportunities of netting two techs per turn in the latter half of a game.
So I’ve taken a break from EU2, and have been running some tests on a city which is a hides repeater (which I believe is quite similar to samson’s SSC in his game), and while doing so may have stumbled upon what appears to be the surprisingly simple mechanism for refreshing freight commodities. It is simply timely deliveries. Each time a freight commodity was delivered in my tests, the supply was refreshed. In my tests with this city, I was delivering to an adjacent city, and was able to refresh the supply once a turn, and countless times. In samson’s game, where airports permitted very rapid delivery, I’m betting he was able to refresh supply in his SSC so quickly and so often for the same reason.
Next door deliveries, such as in my tests, are not worth while, even though they reliably refresh supply, because the payoffs are minimal, but airports add the bonuses of distance, separate continents, and possibly delivery to a foreign civ. When the airport bonus is added in, payoffs can be substantial, as was seen in samson’s game. More tesing is needed, but if timely delivery of freight commodities turns out to be the key in refreshing supply, intensive trading between airports may lead to some really interesting results in future games.
Another reason I have been experimenting with a city that repeats hides is that if a SSC happens to be one of these, hides can refresh itself enough to keep the SSC trading profitably until freights and airports are available to keep things moving nicely later on.
Looking into how a hides repeater behaves could also provide insight into how the refresh mechanism works, because I have already observed some interesting and unexpected things while running tests. For example, in some tests hides stops repeating after awhile, but in others, it lasts all the way up until the regular freight commodities kick in and take over. I want to figure out why.
Rehoming got me a 776 AD landing on a standard sized map, so I believe that refreshing an SSC’s supplies puts a 500 AD landing well within range, but for now it’s back to make some more tests.
So I’ve taken a break from EU2, and have been running some tests on a city which is a hides repeater (which I believe is quite similar to samson’s SSC in his game), and while doing so may have stumbled upon what appears to be the surprisingly simple mechanism for refreshing freight commodities. It is simply timely deliveries. Each time a freight commodity was delivered in my tests, the supply was refreshed. In my tests with this city, I was delivering to an adjacent city, and was able to refresh the supply once a turn, and countless times. In samson’s game, where airports permitted very rapid delivery, I’m betting he was able to refresh supply in his SSC so quickly and so often for the same reason.
Next door deliveries, such as in my tests, are not worth while, even though they reliably refresh supply, because the payoffs are minimal, but airports add the bonuses of distance, separate continents, and possibly delivery to a foreign civ. When the airport bonus is added in, payoffs can be substantial, as was seen in samson’s game. More tesing is needed, but if timely delivery of freight commodities turns out to be the key in refreshing supply, intensive trading between airports may lead to some really interesting results in future games.
Another reason I have been experimenting with a city that repeats hides is that if a SSC happens to be one of these, hides can refresh itself enough to keep the SSC trading profitably until freights and airports are available to keep things moving nicely later on.
Looking into how a hides repeater behaves could also provide insight into how the refresh mechanism works, because I have already observed some interesting and unexpected things while running tests. For example, in some tests hides stops repeating after awhile, but in others, it lasts all the way up until the regular freight commodities kick in and take over. I want to figure out why.
Rehoming got me a 776 AD landing on a standard sized map, so I believe that refreshing an SSC’s supplies puts a 500 AD landing well within range, but for now it’s back to make some more tests.
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