Explore until you find a nice spot and a few NON units, then build one size 8 city with Ein's and Elvis, use the remaining 2 settlers for roads and go OCC!
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What would you do with 10 start settlers?
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I set up a SP scenario with 7 civs 10 settlers each. Artificial idiot didn't know how to handle it. By 1 AD three of the civs still had only one city!(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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Originally posted by Straybow
I set up a SP scenario with 7 civs 10 settlers each. Artificial idiot didn't know how to handle it. By 1 AD three of the civs still had only one city!
Great work Stray!
4-5 cities size 1 probably, size increased if a good spot is found, the rest of the troops go roadbuilding until monarchy.
But the game is finished from the start ... poor AI...googol... this is a number!
"Silence Ming. I will let you know when I feel you are needed." - HappySunShine
"Classic Eyes...But in reality, it works the other way around." - Ming
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In any city that has a food special, it would be silly to use a second settler to get it up to size two. It would be better to wait for it to get to size two (since it doesn't take long) and then use the settler to make it size three.It's almost as if all his overconfident, absolutist assertions were spoonfed to him by a trusted website or subreddit. Sheeple
RIP Tony Bogey & Baron O
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@ DrSpike
Good point rah. I'd say it doesn't pay to use up a NON Settler bumping a city up to size 2 in almost any situation I can imagine. Talk about a lousy ROI, what a waste.(\__/) Save a bunny, eat more Smurf!
(='.'=) Sponsored by the National Smurfmeat Council
(")_(") Smurf, the original blue meat! © 1999, patent pending, ® and ™ (except that "Smurf" bit)
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